Commit Graph
18709 Commits
Author SHA1 Message Date
arnastia 5a1071f157 Framebuffers are now read to system memory every third frame (done in Framebuffer::DecimateFBOs()). 2013-07-02 14:10:20 +01:00
arnastia 796800adfd CPUConvert is now FramebuffersCPUConvert; allocated memory addressed by fb_address is now used in packing code for both OpenGL and OpenGL ES; some code cleanup, most of it pixel format conversion code. 2013-07-02 14:08:59 +01:00
Kingcom c41b08f9e2 Add expression parser to breakpoints 2013-07-02 11:51:29 +02:00
oioitff 97c6b96408 Remove IsAudioEnd(), use IsNoAudioData() instead. 2013-07-02 17:20:46 +08:00
raven02 80d8e9dbfa Add bit more logging for mono/stereo atrac3/3+ audio 2013-07-02 16:06:31 +08:00
Kingcom 15eb8c8657 Breakpoint window 2013-07-02 00:20:19 +02:00
arnastia 2e5e5e7a62 Pixel format switch (should work for both ATI/AMD and Nvidia);
Code cleanup;
Update submodules.
2013-07-01 21:51:24 +01:00
Kingcom 0adc9c560b New breakpoint window design 2013-07-01 22:04:03 +02:00
arnastia 7824f3c09f Merge remote-tracking branch 'upstream/master' 2013-07-01 18:59:44 +01:00
arnastia 5099140813 Fixed rendering glitch caused by calling ReadFramebuffersToMem for unfinished framebuffers (non-displayed framebuffers are now read at the beginning of next frame);
Fix reversed pixel format for 32-bit textures on Nvidia cards.
2013-07-01 18:35:38 +01:00
oioitff 9c11d0542c Do savestate for mpegheader. 2013-07-02 01:26:31 +08:00
oioitff e503ed15ec Try to open MediaEngine as a real PSP. 2013-07-02 01:04:19 +08:00
Henrik Rydgård 925b3bc702 Update native 2013-07-01 18:10:33 +02:00
Henrik Rydgård df725ca333 update native 2013-07-01 18:10:30 +02:00
Henrik Rydgård 94f5e57cfc Merge pull request #92 from Kingcom/native
Android buildfix
2013-07-01 09:10:04 -07:00
Kingcom 57c3f97c0a Fix android build. 2013-07-01 17:58:51 +02:00
Henrik Rydgård 38895e0bfb Merge pull request #2569 from unknownbrackets/fbo-scale
Copy only a screen's worth of pixels from FBO to output
2013-07-01 08:36:06 -07:00
Henrik Rydgård c28109dfa0 Merge pull request #2576 from Kingcom/master
Expression parser update
2013-07-01 08:23:42 -07:00
raven02 6a1b6407fd Fix depth issues in multiple games 2013-07-01 23:03:34 +08:00
Henrik Rydgård c5afb87dd4 Merge pull request #2559 from raven02/patch-3
Add fake glowing effect to save icon and use 'NEW DATA' as real PSP does
2013-07-01 08:01:49 -07:00
Henrik Rydgård 9b84f05d16 Merge pull request #2568 from raven02/patch-4
HW/SW T&L: remove multiple with 2.0
2013-07-01 07:33:48 -07:00
Henrik Rydgård c1e2834c17 Merge pull request #2575 from thedax/sceNetAndHttpStubs
Add a number of sceHttp* stubs
2013-07-01 07:33:04 -07:00
Henrik Rydgård a47d53c712 Merge pull request #2574 from unknownbrackets/bad-file-crash
Don't crash when a block device can't be created
2013-07-01 07:32:11 -07:00
Henrik Rydgård e5f75c4284 Merge pull request #91 from Kingcom/native
Move expression parser to native
2013-07-01 07:31:29 -07:00
raven02 66c1f59b42 Small fix to right border 2013-07-01 21:07:52 +08:00
raven02 ae796ad5c7 Add fake glowing effect to save icon 2013-07-01 20:42:10 +08:00
arnastia 9696948a60 Pixels should now be read correctly on ATI cards (tested on ATI Mobility Radeon HD5165); Visual artifacts on blank areas after rendering second quad remain. 2013-07-01 13:22:19 +01:00
The Dax db7e90c23e Fix parameter values in func wrapper. 2013-07-01 04:29:48 -04:00
Kingcom fb2025774a Added reference to android makefile 2013-07-01 10:24:36 +02:00
Kingcom c24433b1e2 Remove remaining instances of stricmp 2013-07-01 10:01:49 +02:00
Kingcom 42877f5a1f Disable binary detection when defaultrad is 16 2013-07-01 10:00:45 +02:00
The Dax a6dabfb5d2 Add a number of sceHttp* stubs; fixes hangs in LBP and the Monster Hunter series, when trying to go online or download DLC, and probably in other games too. 2013-07-01 04:00:41 -04:00
Unknown W. Brackets c8102b708a Don't crash when a block device can't be created. 2013-07-01 00:33:19 -07:00
Henrik Rydgård 7c07f42e3e Merge pull request #2550 from codebase7/master
Allow user to define path to ffmpeg libraries
2013-06-30 23:59:26 -07:00
Unknown W. Brackets 5bb16e7f40 Actually, mark BGR5650 as full alpha. 2013-06-30 23:58:10 -07:00
Unknown W. Brackets 94cbb5dcd1 Never use textureFullAlpha w/ framebuffer textures. 2013-06-30 23:56:24 -07:00
Unknown W. Brackets cc36da061b These are in gstate_c, don't need externs. 2013-06-30 23:56:23 -07:00
Unknown W. Brackets 0e5f741a48 Properly scale FBOs on copy to output.
Fixes Tales of Destiny 2 and Star Ocean when buffered rendering is on.
Should only draw the top left 480x272.
2013-06-30 23:56:22 -07:00
Henrik Rydgård 7c681973f5 Merge pull request #2570 from unknownbrackets/perf
Small performance improvements (textures, shader lookup)
2013-06-30 23:46:03 -07:00
Henrik Rydgård 36d0ec8390 Merge pull request #2567 from unknownbrackets/debugger
Rewrite CBreakPoints, fix MemCheck bugs
2013-06-30 23:41:13 -07:00
Henrik Rydgård 24b2bfd535 Merge pull request #2566 from JulianoAmaralChaves/patch-1
Improvements in the location and layout of the menus
2013-06-30 23:39:46 -07:00
Henrik Rydgård 1f647f8a67 Merge pull request #2572 from oioitff/mpeg-fix
Implement scePsmfSpecifyStreamWithStreamType and scePsmfSpecifyStreamWithStreamTypeNumber
2013-06-30 23:39:06 -07:00
Daniel Dressler cace0b3a65 Remove wrong copyright notice
Copy & paste error. File itself was copied from a file I
created in ppsspp.
2013-06-30 23:38:28 -07:00
Henrik Rydgård a23553a834 Merge pull request #2571 from unknownbrackets/windows-ui
Fix delay when quitting with game paused
2013-06-30 23:38:10 -07:00
oioitff c93a1b6f33 Implement scePsmfSpecifyStreamWithStreamType
and scePsmfSpecifyStreamWithStreamTypeNumber.
2013-07-01 14:02:12 +08:00
Unknown W. Brackets 27826999de Don't show a dialog on quit when EmuThread hangs.
It's not like it will prevent PPSSPP from quitting.
2013-06-30 22:50:58 -07:00
Daniel Dressler 20399b9d6c Make key mapping screen save changes 2013-06-30 22:48:15 -07:00
Unknown W. Brackets e6bb49fb0d Allow Core_WaitInactive() when already inactive.
It's being called unconditionally now, it was changed in the other one, so
I guess it needs changing here.
2013-06-30 22:47:39 -07:00
Daniel Dressler 91114ba605 Add missing SDL keycode translation pairs 2013-06-30 22:25:16 -07:00
Daniel Dressler 643133238f Make emu core use key mapped keys 2013-06-30 21:43:01 -07:00