Commit Graph
18709 Commits
Author SHA1 Message Date
Henrik Rydgård 1163c9099a Merge pull request #4004 from thedax/fixUIBug
Don't leave a gray box behind in the Recents list when a game is deleted.
2013-09-30 12:37:09 -07:00
The Dax e1580bb8ba When a game is deleted via GameScreen, remove it from the recent ISOs list, if applicable. 2013-09-30 15:29:37 -04:00
The Dax 6504feeb0b Disable turning on software GPU when in-game. We don't support switching backends at in-game time yet. 2013-09-30 13:15:33 -04:00
adrian17 7e3f35dfe3 Removed redundant includes 2013-09-30 19:05:04 +02:00
Unknown W. Brackets c86c9fe11e Merge branch 'debugger' 2013-09-30 08:31:32 -07:00
Unknown W. Brackets 45b08bc6af Clean up float formatting, oops. 2013-09-30 08:30:30 -07:00
Henrik Rydgård 27584e1171 Merge pull request #3995 from unknownbrackets/debugger
Add some state tabs to the GE debugger
2013-09-30 08:24:04 -07:00
Unknown W. Brackets 97de7a6fbd Add a tab for texture-related settings to GE dbg. 2013-09-30 08:18:28 -07:00
Unknown W. Brackets 99b449661c Improve state value formatting in GE debugger. 2013-09-30 08:13:05 -07:00
Unknown W. Brackets d0abc03be4 Add a few more tabs (not complete.) 2013-09-30 07:48:54 -07:00
Unknown W. Brackets 37d94b041e Add a tab for flags to the ge debugger. 2013-09-30 07:48:54 -07:00
Henrik Rydgård 23bbc0bbd1 Merge pull request #3998 from Kingcom/Debugger
More tab changes
2013-09-30 07:35:25 -07:00
Kingcom a5ae03cae1 -use tab control class for left tabs
-add a way to hide tab titles
-accelerator for GEDebugger
2013-09-30 15:56:08 +02:00
Henrik Rydgård 6b3d78adfc glDrawRangeElements seems to cause problems in monster hunter? 2013-09-30 13:22:17 +02:00
Henrik Rydgård add0350b56 Merge pull request #3967 from raven02/patch-17
Quick fix FF4 CC missing title text in framebuffer-to-memory mode
2013-09-30 03:39:47 -07:00
Henrik Rydgård f8bc2f6c76 Merge pull request #3909 from raven02/patch-5
Return SCE_KERNEL_ERROR_ILLEGAL_PRIORITY when priority < 0
2013-09-30 03:27:33 -07:00
Henrik Rydgård 2f2e1460b8 Merge pull request #3929 from raven02/patch-10
Delay as sas core for sceP3daBridgeCore
2013-09-30 03:08:11 -07:00
Henrik Rydgård ed1f4cd8d9 Merge branch 'patch-16' of https://github.com/raven02/ppsspp into raven02-patch-16
Conflicts:
	UI/GameSettingsScreen.cpp
2013-09-30 11:57:30 +02:00
Henrik Rydgård 8aba516e49 Merge pull request #3985 from Kingcom/Debugger
Better disassembly resizing
2013-09-30 02:53:36 -07:00
Henrik Rydgård 0ea2360353 Merge pull request #3916 from shenweip/patch-6
Use a separate latch for osk dialog.
2013-09-30 02:04:22 -07:00
Henrik Rydgård a95a1a914c Merge pull request #3992 from unknownbrackets/savestates
Add rewind functionality only (no UI)
2013-09-30 01:52:49 -07:00
Kingcom f41e5a3867 -use TabControl for bottom tabs
-show/hide bottom tabs with ctrl+x
2013-09-30 10:40:15 +02:00
Unknown W. Brackets 4fea731d61 Merge pull request #3996 from unknownbrackets/net-minor
Fix reporting's net shutdown as well
2013-09-30 01:39:06 -07:00
Unknown W. Brackets 2da30d59d1 Fix reporting's net shutdown as well. 2013-09-30 01:25:40 -07:00
Henrik Rydgard f48e0af235 Better check for blendmode 2013-09-30 10:17:23 +02:00
Henrik Rydgard e65d0b4791 Use EXT_blend_minmax when available. Minor tweaks. 2013-09-30 10:12:10 +02:00
Henrik Rydgard b7eb60d2b7 OpenGL ES 2.0: Detect EXT_blend_minmax 2013-09-30 10:11:34 +02:00
Henrik Rydgård 040aa497be Merge pull request #143 from unknownbrackets/net-minor
Add an auto class for net::Init().
2013-09-30 00:32:09 -07:00
Henrik Rydgård 5daa22f801 Merge pull request #3991 from unknownbrackets/dmac
Implement sceDmacTryMemcpy(), improve sceDmacMemcpy()
2013-09-30 00:29:20 -07:00
Henrik Rydgård 8fa7532c3a Merge pull request #3994 from unknownbrackets/bezier
Swap render targets when drawing spline/beziers
2013-09-30 00:25:45 -07:00
Unknown W. Brackets 9e1e64d62e Swap render targets when drawing spline/beziers. 2013-09-29 23:31:07 -07:00
Unknown W. Brackets d7622869a9 Warning fix. 2013-09-29 20:28:19 -07:00
Unknown W. Brackets 06ae016782 Savestates now work okay between git versions. 2013-09-29 20:27:51 -07:00
Unknown W. Brackets b7fbf5942f Make save/load fail strings more consistent. 2013-09-29 20:24:23 -07:00
Unknown W. Brackets 5950c30e7b If loading state fails, rewind instead of reset. 2013-09-29 20:20:20 -07:00
Unknown W. Brackets 021e09f53b While unthrottled, checkpoint rewind less often. 2013-09-29 20:04:23 -07:00
Unknown W. Brackets b3c6e6c012 Add basic support for rewinding (not enabled.) 2013-09-29 19:58:39 -07:00
Unknown W. Brackets ffb6a41d08 Add an auto class for net::Init().
Fixes http::Client destructing after net::Shutdown(),
calling freeaddrinfo() too late.
2013-09-29 17:49:47 -07:00
Unknown W. Brackets 79abca9da4 Mostly implement sceDmacTryMemcpy(). 2013-09-29 16:56:11 -07:00
Unknown W. Brackets 74908f6b38 Add errors and rescheduling to sceDmac*.
The functionality seems pretty straight-forward.
2013-09-29 16:51:49 -07:00
Henrik Rydgård e55c05503a Merge pull request #3990 from unknownbrackets/texcache
Rehash textures a bit more often when static
2013-09-29 16:22:34 -07:00
Unknown W. Brackets 506180fd07 Cut down texcache cap to 512.
This will make textures rehash 4x more often if they seem to be static.

Previously, 2048 for a 30 fps game meant 69 seconds before it would notice
a change.  This is really long for fonts that get missed sometimes.

This takes that down to 17.5 seconds.  Still quite a while, but something
a normal person is much more likely to wait for.

Hopefulyl won't hurt performance much normally.
2013-09-29 15:26:56 -07:00
Unknown W. Brackets f667d26814 Fix texcache rehash backoff.
If a texture was reused (with other textures in between) several times per
frame, it would be rehashed more frequently than it should be.

Also tries to avoid rehashing several textures on the same frame if they
do not change.
2013-09-29 15:24:02 -07:00
Henrik Rydgård ee1ed23454 Merge pull request #3989 from unknownbrackets/savestates
Avoid clearing some caches on save/load state
2013-09-29 14:57:46 -07:00
Unknown W. Brackets 3dee91f68f Separate a quick interface to savestate to memory. 2013-09-29 14:26:14 -07:00
Unknown W. Brackets 394d91371f Avoid clearing the jit cache on savestate.
Downside: saving state could "fix" some issues with games detecting jit,
which won't happen anymore.

However, it's now faster to savestate.
2013-09-29 14:26:13 -07:00
Unknown W. Brackets 0aa263511d Don't clear the GPU caches on savestate, just load.
And maybe it's not even fully necessary on load...
2013-09-29 13:19:32 -07:00
Henrik Rydgård 8e50755c97 Merge pull request #3987 from DanyalZia/patch-14
Do not use tilt to control function in non-windows
2013-09-29 12:48:10 -07:00
danyalzia 8ffc56356e Update GameSettingsScreen.cpp 2013-09-30 00:47:15 +05:00
danyalzia 903d425fc8 Update Config.cpp 2013-09-30 00:45:06 +05:00