Commit Graph
18709 Commits
Author SHA1 Message Date
Unknown W. Brackets 75c86c95a0 Show cores correctly on ARM64. 2015-06-26 21:39:48 -07:00
Unknown W. Brackets b3aa6d89e9 Fix UBFX encoding (thanks SonicAdvance1.) 2015-06-26 21:27:03 -07:00
LunaMoo dc21c6d634 Disable changing PSP mode when game is running.
It causes crashes in games actually using the extra memory.
2015-06-26 03:08:38 +02:00
Unknown W. Brackets ce23ca1d92 Fix insta-crash on AArch64.
Or, hopefully.  Not actually tested.
2015-06-23 22:44:02 -07:00
Unknown W. Brackets 1e3beadb7b Fix insta-crash on AArch64.
Oops, missed an eglGetProcAddress().
2015-06-23 22:42:48 -07:00
oscdis 76e9a03f5b Joystick hot-plugging for SDL. 2015-06-23 23:13:23 +09:00
Unknown W. Brackets a5cfd1a319 Oops, typo. 2015-06-21 19:58:42 -07:00
Henrik Rydgard 3587b36f86 Minor cleanups in BackgroundAudio and ARM64 vtx dec. Update native. 2015-06-22 00:09:02 +02:00
Henrik Rydgård e9414c238d Merge pull request #274 from unknownbrackets/profiler-recurse
Allow recursion in the frame profiler
2015-06-21 22:01:46 +02:00
Unknown W. Brackets 2013034bd6 d3d9: Log better when offscreen surface fails.
We're getting reporting that this is happening.
2015-06-21 12:50:02 -07:00
Unknown W. Brackets 33d8c3c1af Don't report software clut zeroing.
This has been tested, no need to report anymore.
2015-06-21 12:25:38 -07:00
Unknown W. Brackets 71c48278a9 Update native (Linux ARM/EGL buildfix.) 2015-06-21 12:25:05 -07:00
Unknown W. Brackets ad73a39e4e Allow recursion in the frame profiler. 2015-06-21 12:20:08 -07:00
Unknown W. Brackets 6eeecbc5af Avoid pulling in EGL except where needed.
Seems to pull in X11, which pulls in a bunch of defines we don't want.
This fixes compilation on such systems.
2015-06-21 12:11:00 -07:00
Unknown W. Brackets ce4e593b31 Merge pull request #7816 from vnctdj/master
Fix wrong translation category
2015-06-21 09:52:36 -07:00
vnctdj c3339f982a Fix wrong translation category 2015-06-21 16:49:21 +02:00
Sacha c27e634795 Blackberry: Fix build. Blackberry doesn't support XOPEN_SOURCE=700. 2015-06-17 17:32:13 +10:00
Unknown W. Brackets 0597b92998 For consistency, push fp regs here too. 2015-06-14 09:24:56 -07:00
Unknown W. Brackets 7f812071a7 Oops, move Screenshot.cpp in MSVC project. 2015-06-14 09:21:54 -07:00
Unknown W. Brackets 0c0a5741b8 Fix another dumb mistake in video swizzling. 2015-06-14 09:21:13 -07:00
Henrik Rydgard 23004409bd Add another missing check for VRAM address before swizzling media 2015-06-14 14:03:45 +02:00
Henrik Rydgard e848247f88 ARM64: Also save FP registers around the JIT dispatcher loop 2015-06-14 13:03:46 +02:00
Henrik Rydgard aa194f1e78 Improve some logging in profiler 2015-06-14 13:01:21 +02:00
Henrik Rydgard 2c05334d47 ARM64: Fix bug where we didn't save the FP registers correctly in the vertex decoder.
Also port a few ops from dolphin's ARM64 emitter.
2015-06-14 12:56:44 +02:00
Henrik Rydgard 4f3d18fcb7 Only swizzle written video if actually writing to VRAM 2015-06-14 12:07:09 +02:00
Henrik Rydgard 7e55b3ec96 Fix some GCC compiler warnings about potentially uninitialized variables (compilers are getting too clever..) 2015-06-14 11:32:13 +02:00
Henrik Rydgard cc6db7a8df Declare DoTexSwizzle16 outside #ifdef _M_SSE, fixing build on ARM 2015-06-14 11:25:18 +02:00
Henrik Rydgard 3b548a1fd0 Update lang 2015-06-14 11:07:18 +02:00
Henrik Rydgård b7b8d331ce Merge pull request #7811 from unknownbrackets/video-swizzle
Swizzle video data when writing to VRAM mirors
2015-06-14 11:04:37 +02:00
Unknown W. Brackets e9094872d8 Oops, don't move imgbuf so we can free it. 2015-06-13 16:29:56 -07:00
Unknown W. Brackets 401bd35691 Swizzle video texture data on write to mirrors. 2015-06-13 16:29:56 -07:00
Unknown W. Brackets edb55f5bea Merge branch 'travis' 2015-06-13 16:29:34 -07:00
Unknown W. Brackets f3f27694c0 Try to fix Qt build on Travis. 2015-06-13 16:15:14 -07:00
Unknown W. Brackets 47d6c50a20 Make sure we have GL headers. 2015-06-13 15:57:52 -07:00
Unknown W. Brackets cd000573a6 Make sure add-apt-repository is installed. 2015-06-13 15:50:10 -07:00
Henrik Rydgård 4a0ae081fc Merge pull request #7793 from alucryd/system_ffmpeg
Try to dynamically link against system ffmpeg when possible
2015-06-14 00:03:43 +02:00
Henrik Rydgard 159c8baeef Do framebuffer download color conversion using the CPU on old nVidias.
May fix issue 228 in the native project.
2015-06-13 11:27:06 +02:00
Henrik Rydgård 00e57b1483 Merge pull request #7808 from hrydgard/savedata-screen
Savedata management screen
2015-06-12 23:18:25 +02:00
Henrik Rydgard 56ed0f9b92 Localization fixes 2015-06-12 23:18:07 +02:00
Henrik Rydgard 556eeef222 Move savedata manager to a new Tools category in Settings 2015-06-12 20:37:42 +02:00
Henrik Rydgard 954735bde6 Recursive size calculation for PBP directory games. Other minor updates 2015-06-12 19:48:25 +02:00
Henrik Rydgard 2a88b1e58d Buildfix for gcc 2015-06-12 14:55:51 +02:00
Henrik Rydgard b56f21e4f0 More savedata UI polish 2015-06-12 14:46:34 +02:00
Henrik Rydgard 29514408af Improve savedata UI layout more, fix deletion of save states 2015-06-12 12:39:22 +02:00
Henrik Rydgard ba829ad4aa Fix crash bug in DrawText on Windows, clip TextView text if too large 2015-06-12 12:38:48 +02:00
Henrik Rydgard 00094e0fcc More work on savedata UI. 2015-06-12 11:40:50 +02:00
Henrik Rydgard 381e0c0fe3 Implement basic savedata UI. Not much actual functionality yet but can browse saves and states. 2015-06-11 23:59:02 +02:00
Henrik Rydgard f356b0c644 Minor swrast opt 2015-06-11 20:23:53 +02:00
Henrik Rydgard 084aad74c3 Make GameInfoCache understand PSP savedata as a "game" type. Use it to create a basic savedata listing screen. 2015-06-11 20:22:16 +02:00
Henrik Rydgard 32a75bea46 Add an FLOG if profiler depth goes negative. Make Crash()/FLOG actually crash on win64. 2015-06-11 18:43:59 +02:00