Unknown W. Brackets
4f45731119
Add configuration settings to reporting.
2014-02-09 17:39:17 -08:00
Unknown W. Brackets
553b284e95
Skip reporting when fonts do not exist.
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I'm really tired of all the "no font" reports that aren't really valid.
2014-02-09 17:39:17 -08:00
Unknown W. Brackets
b46ca9f94b
Lock out reporting if harmful settings are used.
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Before, if you turned it on, broke stuff, and then turned it off, we
reported the broken stuff. This could be responsible for various
messages that have seemed strange.
2014-02-09 17:39:16 -08:00
Unknown W. Brackets
ad8488ecc4
Reset reporting on a new game.
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This way "once" and "spam" no longer persist between runs. Makes it
easier to test a bunch of games in a row without restarting in between.
2014-02-09 17:39:16 -08:00
Unknown W. Brackets
a8b55c3e10
Keep track of whether a savestate has been used.
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Mostly to improve info we get in reporting.
2014-02-09 17:39:15 -08:00
Unknown W. Brackets
274160bc22
Centralize game background drawing code.
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No need to duplicate it everywhere.
2014-02-09 17:39:15 -08:00
Unknown W. Brackets
80704d013e
Fix #5390 , crash on Exit on Windows.
2014-02-09 17:35:43 -08:00
raven02
1fcbc46814
Make sure audio stream is present
2014-02-10 09:31:54 +08:00
Henrik Rydgard
6de30f5cbd
Our symbian compiler doesn't seem to be too fond of new style loops indeed
2014-02-10 01:11:16 +01:00
Henrik Rydgard
7bedbcbbb3
Merge branch 'master' of https://github.com/coestergaard/ppsspp into coestergaard-master
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Conflicts:
lang
2014-02-10 00:21:39 +01:00
Claus Østergaard
05529448a7
Updated lang
2014-02-10 00:13:54 +01:00
Henrik Rydgard
aae787168e
Did not mean to commit this line.
2014-02-09 23:48:31 +01:00
Henrik Rydgard
f1a698ac7a
Update native
2014-02-09 23:32:08 +01:00
Henrik Rydgard
93d39b34ff
Add the few extra lines required to init gl on Raspberry Pi.
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Still needs work in the build system to set this define.
2014-02-09 23:31:31 +01:00
Henrik Rydgard
9a5ea8ec60
Let's see if the new-style for loops work everywhere by seeing if this breaks the build.
2014-02-09 23:26:06 +01:00
Henrik Rydgard
ca500b0bf4
Add setting for Kitkat Immersive Mode on Android.
2014-02-09 23:16:08 +01:00
Henrik Rydgard
4ae715832e
Allow control of Kitkat Immersive Mode from native code
2014-02-09 23:15:22 +01:00
Unknown W. Brackets
a0d5610f36
Report usage of sceIoAssign() and sceIoUnassign().
2014-02-09 12:29:22 -08:00
Henrik Rydgård
6756b6c28b
Update lang
2014-02-09 21:27:41 +01:00
Henrik Rydgård
19a3ede2ef
Merge pull request #5387 from unknownbrackets/sas-minor
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Fix recent ADSR regressions
2014-02-09 20:46:29 +01:00
Unknown W. Brackets
df7d25f4bf
Correct a case where release rate was set negative.
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Seems to be capped at INT_MAX like the others, oops.
2014-02-09 11:30:15 -08:00
Henrik Rydgård
91b9089646
Merge pull request #5338 from raven02/patch-7
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scePsmf() : add isPlayingStatus check
2014-02-09 20:29:40 +01:00
Henrik Rydgård
9e9408e44c
Merge pull request #5375 from unknownbrackets/dialogs
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Make OSK and msg dialogs take time to init/shutdown
2014-02-09 20:28:53 +01:00
Unknown W. Brackets
a610c30c12
Oops, remove extra PSPModel reference.
2014-02-09 10:55:55 -08:00
Unknown W. Brackets
a14850c16b
Drop height to 0 when VAG ends.
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Otherwise we will set it to !playing and never step the height.
Should fix Yu-Gi-Oh again. Probably release before was miscalculated as
0 which is why it worked before.
2014-02-09 10:53:47 -08:00
Henrik Rydgård
b6d54bbdc4
Merge pull request #5376 from unknownbrackets/xxhash
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Update to xxHash-r33 and apply alignment patch
2014-02-09 18:19:54 +01:00
Henrik Rydgård
e0bcb2b227
Merge pull request #5378 from unknownbrackets/debugger
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Add vertex and matrix tabs to the GE debugger
2014-02-09 18:19:28 +01:00
Henrik Rydgård
0047e4c2b1
Merge pull request #5382 from coestergaard/master
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Added Danish language
2014-02-09 18:17:23 +01:00
Henrik Rydgård
e5e4eba924
Merge pull request #5374 from sum2012/patch-2
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Fix sceUtilityOskGetStatus
2014-02-09 18:16:29 +01:00
raven02
78f980e1c3
Add __isPlayingStatus() check
2014-02-09 23:24:33 +08:00
Claus Østergaard
21e7be3c8b
Added Danish language
2014-02-09 15:33:35 +01:00
raven02
891d223a4f
Avoid repeat spamming of audio end reach
2014-02-09 21:48:26 +08:00
ufdada
bf580ec2e1
Only enable autoframeskip if frameskipping != 0
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Referencing #5373 .
2014-02-09 13:20:38 +01:00
Unknown W. Brackets
7380c5b664
Stop showing z = 1.0 for non through in debugger.
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Oops.
2014-02-09 00:33:15 -08:00
Unknown W. Brackets
442b3171dc
Typo.
2014-02-09 00:20:09 -08:00
Unknown W. Brackets
fc6bbbff76
Add select all to all generic list controls.
2014-02-09 00:08:37 -08:00
Unknown W. Brackets
7deeb813a7
Make all list controls copy by default.
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Yay. Much better than screenshots.
2014-02-09 00:00:20 -08:00
Unknown W. Brackets
9e8e9ec62f
Add a tab to show matrices as well.
2014-02-08 23:27:05 -08:00
Unknown W. Brackets
e7eca477b0
Add a tab to show vertex values to the GE debugger.
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Should be pretty useful, especially for depth issues.
2014-02-08 22:03:29 -08:00
Unknown W. Brackets
37dc32a658
Update to xxHash-r33 and apply alignment patch
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Patch from: http://code.google.com/p/xxhash/issues/detail?id=15
Makes sense, seems right hopefully.
2014-02-08 19:27:47 -08:00
Unknown W. Brackets
e30e8937c1
Make it possible to override dialog fade out.
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Useful to show multiple osk dialogs. Not sure if any game actually uses
this feature...
2014-02-08 17:44:14 -08:00
Unknown W. Brackets
bdf94a8909
Delay init/shutdown for msgdialogs as well.
2014-02-08 17:44:13 -08:00
Unknown W. Brackets
1f5639a489
Add a delay for status changes to the OSK.
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I cut down the init delay because it's really annoyingly long.
2014-02-08 17:44:13 -08:00
Henrik Rydgård
9798af3b17
Merge pull request #5370 from unknownbrackets/defines
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Improve define usage (USING_GLES2 -> MOBILE_DEVICE, _WIN32 -> USING_WIN_UI)
2014-02-09 02:06:03 +01:00
sum2012
740ce033cd
Fix sceUtilityOskGetStatus
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@unknownbrackets have confirmed it
2014-02-09 09:05:24 +08:00
Unknown W. Brackets
a0262a5263
Reset savedata to NONE when stopping emulator.
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This way the second game you play won't hang. Also fixes tests. Oops.
2014-02-08 16:48:40 -08:00
Unknown W. Brackets
f539269079
Allow PSPModel to be set/saved on mobile devices.
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Fixes #5289 , still defaulting off on mobile.
2014-02-08 16:38:45 -08:00
Unknown W. Brackets
7add81fbd2
Use USING_WIN_UI instead of _WIN32 for differences.
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Just makes the code clearer and probably helps other UIs work on Windows
more easily.
2014-02-08 16:38:45 -08:00
Unknown W. Brackets
cd4cd77938
Clean up defines in MSVC project files.
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This way they're all basically the same. A lot of cases where
debug/release/etc. where inconsistent...
Also, define USING_WIN_UI.
2014-02-08 16:38:44 -08:00
Unknown W. Brackets
d2108a962e
Switch from USING_GLES2 to MOBILE_DEVICE.
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Still using USING_GLES2 for, well, GLES2. But for things that are really
about mobile, we need a new define. Devices are coming that don't use
GLES2.
2014-02-08 16:37:58 -08:00