Commit Graph
18709 Commits
Author SHA1 Message Date
Unknown W. Brackets 4f45731119 Add configuration settings to reporting. 2014-02-09 17:39:17 -08:00
Unknown W. Brackets 553b284e95 Skip reporting when fonts do not exist.
I'm really tired of all the "no font" reports that aren't really valid.
2014-02-09 17:39:17 -08:00
Unknown W. Brackets b46ca9f94b Lock out reporting if harmful settings are used.
Before, if you turned it on, broke stuff, and then turned it off, we
reported the broken stuff.  This could be responsible for various
messages that have seemed strange.
2014-02-09 17:39:16 -08:00
Unknown W. Brackets ad8488ecc4 Reset reporting on a new game.
This way "once" and "spam" no longer persist between runs.  Makes it
easier to test a bunch of games in a row without restarting in between.
2014-02-09 17:39:16 -08:00
Unknown W. Brackets a8b55c3e10 Keep track of whether a savestate has been used.
Mostly to improve info we get in reporting.
2014-02-09 17:39:15 -08:00
Unknown W. Brackets 274160bc22 Centralize game background drawing code.
No need to duplicate it everywhere.
2014-02-09 17:39:15 -08:00
Unknown W. Brackets 80704d013e Fix #5390, crash on Exit on Windows. 2014-02-09 17:35:43 -08:00
raven02 1fcbc46814 Make sure audio stream is present 2014-02-10 09:31:54 +08:00
Henrik Rydgard 6de30f5cbd Our symbian compiler doesn't seem to be too fond of new style loops indeed 2014-02-10 01:11:16 +01:00
Henrik Rydgard 7bedbcbbb3 Merge branch 'master' of https://github.com/coestergaard/ppsspp into coestergaard-master
Conflicts:
	lang
2014-02-10 00:21:39 +01:00
Claus Østergaard 05529448a7 Updated lang 2014-02-10 00:13:54 +01:00
Henrik Rydgard aae787168e Did not mean to commit this line. 2014-02-09 23:48:31 +01:00
Henrik Rydgard f1a698ac7a Update native 2014-02-09 23:32:08 +01:00
Henrik Rydgard 93d39b34ff Add the few extra lines required to init gl on Raspberry Pi.
Still needs work in the build system to set this define.
2014-02-09 23:31:31 +01:00
Henrik Rydgard 9a5ea8ec60 Let's see if the new-style for loops work everywhere by seeing if this breaks the build. 2014-02-09 23:26:06 +01:00
Henrik Rydgard ca500b0bf4 Add setting for Kitkat Immersive Mode on Android. 2014-02-09 23:16:08 +01:00
Henrik Rydgard 4ae715832e Allow control of Kitkat Immersive Mode from native code 2014-02-09 23:15:22 +01:00
Unknown W. Brackets a0d5610f36 Report usage of sceIoAssign() and sceIoUnassign(). 2014-02-09 12:29:22 -08:00
Henrik Rydgård 6756b6c28b Update lang 2014-02-09 21:27:41 +01:00
Henrik Rydgård 19a3ede2ef Merge pull request #5387 from unknownbrackets/sas-minor
Fix recent ADSR regressions
2014-02-09 20:46:29 +01:00
Unknown W. Brackets df7d25f4bf Correct a case where release rate was set negative.
Seems to be capped at INT_MAX like the others, oops.
2014-02-09 11:30:15 -08:00
Henrik Rydgård 91b9089646 Merge pull request #5338 from raven02/patch-7
scePsmf() : add isPlayingStatus check
2014-02-09 20:29:40 +01:00
Henrik Rydgård 9e9408e44c Merge pull request #5375 from unknownbrackets/dialogs
Make OSK and msg dialogs take time to init/shutdown
2014-02-09 20:28:53 +01:00
Unknown W. Brackets a610c30c12 Oops, remove extra PSPModel reference. 2014-02-09 10:55:55 -08:00
Unknown W. Brackets a14850c16b Drop height to 0 when VAG ends.
Otherwise we will set it to !playing and never step the height.
Should fix Yu-Gi-Oh again.  Probably release before was miscalculated as
0 which is why it worked before.
2014-02-09 10:53:47 -08:00
Henrik Rydgård b6d54bbdc4 Merge pull request #5376 from unknownbrackets/xxhash
Update to xxHash-r33 and apply alignment patch
2014-02-09 18:19:54 +01:00
Henrik Rydgård e0bcb2b227 Merge pull request #5378 from unknownbrackets/debugger
Add vertex and matrix tabs to the GE debugger
2014-02-09 18:19:28 +01:00
Henrik Rydgård 0047e4c2b1 Merge pull request #5382 from coestergaard/master
Added Danish language
2014-02-09 18:17:23 +01:00
Henrik Rydgård e5e4eba924 Merge pull request #5374 from sum2012/patch-2
Fix sceUtilityOskGetStatus
2014-02-09 18:16:29 +01:00
raven02 78f980e1c3 Add __isPlayingStatus() check 2014-02-09 23:24:33 +08:00
Claus Østergaard 21e7be3c8b Added Danish language 2014-02-09 15:33:35 +01:00
raven02 891d223a4f Avoid repeat spamming of audio end reach 2014-02-09 21:48:26 +08:00
ufdada bf580ec2e1 Only enable autoframeskip if frameskipping != 0
Referencing #5373.
2014-02-09 13:20:38 +01:00
Unknown W. Brackets 7380c5b664 Stop showing z = 1.0 for non through in debugger.
Oops.
2014-02-09 00:33:15 -08:00
Unknown W. Brackets 442b3171dc Typo. 2014-02-09 00:20:09 -08:00
Unknown W. Brackets fc6bbbff76 Add select all to all generic list controls. 2014-02-09 00:08:37 -08:00
Unknown W. Brackets 7deeb813a7 Make all list controls copy by default.
Yay.  Much better than screenshots.
2014-02-09 00:00:20 -08:00
Unknown W. Brackets 9e8e9ec62f Add a tab to show matrices as well. 2014-02-08 23:27:05 -08:00
Unknown W. Brackets e7eca477b0 Add a tab to show vertex values to the GE debugger.
Should be pretty useful, especially for depth issues.
2014-02-08 22:03:29 -08:00
Unknown W. Brackets 37dc32a658 Update to xxHash-r33 and apply alignment patch
Patch from: http://code.google.com/p/xxhash/issues/detail?id=15

Makes sense, seems right hopefully.
2014-02-08 19:27:47 -08:00
Unknown W. Brackets e30e8937c1 Make it possible to override dialog fade out.
Useful to show multiple osk dialogs.  Not sure if any game actually uses
this feature...
2014-02-08 17:44:14 -08:00
Unknown W. Brackets bdf94a8909 Delay init/shutdown for msgdialogs as well. 2014-02-08 17:44:13 -08:00
Unknown W. Brackets 1f5639a489 Add a delay for status changes to the OSK.
I cut down the init delay because it's really annoyingly long.
2014-02-08 17:44:13 -08:00
Henrik Rydgård 9798af3b17 Merge pull request #5370 from unknownbrackets/defines
Improve define usage (USING_GLES2 -> MOBILE_DEVICE, _WIN32 -> USING_WIN_UI)
2014-02-09 02:06:03 +01:00
sum2012 740ce033cd Fix sceUtilityOskGetStatus
@unknownbrackets have confirmed it
2014-02-09 09:05:24 +08:00
Unknown W. Brackets a0262a5263 Reset savedata to NONE when stopping emulator.
This way the second game you play won't hang.  Also fixes tests.  Oops.
2014-02-08 16:48:40 -08:00
Unknown W. Brackets f539269079 Allow PSPModel to be set/saved on mobile devices.
Fixes #5289, still defaulting off on mobile.
2014-02-08 16:38:45 -08:00
Unknown W. Brackets 7add81fbd2 Use USING_WIN_UI instead of _WIN32 for differences.
Just makes the code clearer and probably helps other UIs work on Windows
more easily.
2014-02-08 16:38:45 -08:00
Unknown W. Brackets cd4cd77938 Clean up defines in MSVC project files.
This way they're all basically the same.  A lot of cases where
debug/release/etc. where inconsistent...

Also, define USING_WIN_UI.
2014-02-08 16:38:44 -08:00
Unknown W. Brackets d2108a962e Switch from USING_GLES2 to MOBILE_DEVICE.
Still using USING_GLES2 for, well, GLES2.  But for things that are really
about mobile, we need a new define.  Devices are coming that don't use
GLES2.
2014-02-08 16:37:58 -08:00