Commit Graph
18709 Commits
Author SHA1 Message Date
Henrik Rydgard 8bf015fe16 texcache: SSE optimized version of the most common case of Unswizzle
(didn't put this in fast_math because it's pretty specific to PSP)
2014-03-23 01:50:50 +01:00
Henrik Rydgård dac51b9c1b Merge pull request #5693 from unknownbrackets/jit-minor
x86 jit and vertex jit changes, ARM emitter changes
2014-03-23 00:22:04 +01:00
Henrik Rydgård 5d44b09cb2 Merge pull request #5692 from hrydgard/fast_math
Use the new fast-math from native for 4x4 matrix mul
2014-03-23 00:17:19 +01:00
Unknown W. Brackets 06db03ac9e Add some asserts to VLDM/VSTM. 2014-03-22 16:12:35 -07:00
Unknown W. Brackets 60bbf4af3b Fix VLD1/VST1 n=4. 2014-03-22 16:12:08 -07:00
Unknown W. Brackets f3d38ee269 Fix VMOV for Dregs and VSHL reg order. 2014-03-22 16:12:00 -07:00
Unknown W. Brackets 0da9c1851c vertexjit: Add VQMOV(U)N and fix VMOVN size.
It will be too confusing if it's specified as the destination, unlike
VMOVL.  Plus the assembler syntax uses the source size.
2014-03-22 16:11:36 -07:00
Unknown W. Brackets 632eec38e8 vertexjit: Use SSE4.1 where available on x86.
Just because we can.
2014-03-22 16:11:16 -07:00
Henrik Rydgard f549ce9b2a Shouldn't check for ANDROID here. 2014-03-23 00:05:58 +01:00
Henrik Rydgard 7d938102a5 Update native 2014-03-23 00:02:23 +01:00
Henrik Rydgård 4bd2802700 Merge pull request #202 from hrydgard/fast_math
Fast math mini-library
2014-03-23 00:01:48 +01:00
Unknown W. Brackets 5d04f123b9 vertexjit: A couple more tweaks to morph on x86. 2014-03-22 15:56:30 -07:00
Unknown W. Brackets 12c2683fb8 vertexjit: Cut a few more instrs from x86 morph. 2014-03-22 15:56:30 -07:00
Unknown W. Brackets 0da5caf11a vertexjit: Cut a few instrs from morph on x86. 2014-03-22 15:56:30 -07:00
Unknown W. Brackets 162f229294 vertexjit: Support the color morphs on x86. 2014-03-22 15:56:29 -07:00
Unknown W. Brackets 246eaeb209 x86jit: Avoid mem temp for float cmp/loads. 2014-03-22 15:56:28 -07:00
Unknown W. Brackets b53143bb33 Revert "armjit: Skip an AND for rotate shifts."
This reverts commit ab2dd54ade.

Even though the docs say it's safe but apparently not always.
2014-03-22 15:54:48 -07:00
Henrik Rydgard 63aeb31e07 Attempt workaround for fog issue #5384 2014-03-22 23:49:14 +01:00
Henrik Rydgard 7a302039c5 Update Symbian native build 2014-03-22 23:32:02 +01:00
Henrik Rydgård 8dfadf7b8e ArmEmitter: Add VMOV_neon and a Size parameter to VFMA for consistency. 2014-03-22 16:31:16 +01:00
Henrik Rydgård 0b3f1e4a5b Merge pull request #5621 from chinhodado/patch-2
Avoid using an invalidated iterator
2014-03-22 16:17:13 +01:00
Yifan Lu c5336d5817 Added printing of game save key to debug log when loading/saving 2014-03-22 16:13:30 +01:00
Henrik Rydgård 98165b599f Merge pull request #5653 from unknownbrackets/armjit-minor
Minor armjit optimizations, fix B/BL encoding
2014-03-22 16:05:59 +01:00
Henrik Rydgård 6aa20ac482 Merge pull request #5665 from unknownbrackets/savedata
Fix SIZES savedata mode + minor logging
2014-03-22 16:05:44 +01:00
Henrik Rydgård cb705f5702 Fix CMake build 2014-03-22 15:18:01 +01:00
Henrik Rydgård 8c33c6aa09 Fix build for x86 android etc. 2014-03-22 15:17:14 +01:00
Henrik Rydgard bc121242b3 Use fast_math matrix multiplication for culling and sw transform 2014-03-22 14:40:09 +01:00
Henrik Rydgård 98da5144ef Merge pull request #5612 from raven02/patch-27
Shade mapping fix
2014-03-22 14:37:22 +01:00
Henrik Rydgard cbc46be3f9 Update version to 0.9.8 v0.9.8 2014-03-22 11:58:53 +01:00
Henrik Rydgard abaf306554 Update lang 2014-03-22 10:00:58 +01:00
Henrik Rydgard 811bc13beb Have fast_matrix_mul_4x4_sse accept unaligned matrices 2014-03-22 09:41:25 +01:00
Unknown W. Brackets 66f501b981 Avoid an invalid enum on GLES2 texture creation.
My device logs an error, which I'm guessing has perf impact.
2014-03-22 09:34:22 +01:00
Henrik Rydgard c8e719e165 Inline ADSREnvelope::Step (thanks @unknownbrackets)
(Some compilers want it declared inline in the header too)
2014-03-22 09:31:09 +01:00
Henrik Rydgard f4db725400 Remove redundant call to ReplaceAlphaWithStencil 2014-03-22 09:28:45 +01:00
Henrik Rydgard ba5d88e9d6 Fix bug in FastLoadBoneMatrix where the wrong uniform could be dirtied 2014-03-22 09:27:43 +01:00
Henrik Rydgard 9a49f564ce fast_math: SIMD function library that can select to use NEON at runtime.
Only contains one function so far: fast_matrix_mul_4x4. C, SSE, and NEON impls.
2014-03-22 00:31:10 +01:00
Henrik Rydgard 0b673719c2 Crashfix for software renderer in 32-bit (SSE misalignment) 2014-03-22 00:12:21 +01:00
Henrik Rydgard d7b0287e7a Make a string translatable in tilt settings dialog 2014-03-20 00:29:34 +01:00
Henrik Rydgard 2f833a52cc Update README for v0.9.8 2014-03-19 18:09:43 +01:00
Henrik Rydgard e4b0a1ed51 Update native with workaround for #5648 (immersive mode volume key issue) 2014-03-19 18:04:45 +01:00
Henrik Rydgard 6b8a8a6c8d Restore immersive mode after volume change (android bug workaround) 2014-03-19 18:03:33 +01:00
Henrik Rydgard fd13338339 Update native with improvement to kb nav fixing #5680 2014-03-19 16:16:03 +01:00
Henrik Rydgard 7c2ff2557d UI: Improve scoring function for directional keyboard nav 2014-03-19 16:15:33 +01:00
Henrik Rydgard 1a854a5ae6 Improve logging in sceSasSetVoice 2014-03-19 15:34:38 +01:00
Henrik Rydgard 715675ea5d Update lang 2014-03-19 11:17:54 +01:00
Henrik Rydgard 27bcb570c0 Workaround for #5652: Force size to 0 if negative.
Should be fairly safe, and passes tests nicely.
2014-03-19 11:15:01 +01:00
Unknown W. Brackets 1e1ebb3dbf Execute android profiler on Exit. 2014-03-18 23:55:17 -07:00
Unknown W. Brackets a8a299c2e3 Fix ToRGB/ToRGBA possible accuracy loss.
It was always like this, but not used as much before.  Shifts are fast and
it eneds to sum anyway, there should not be any benefit to multiplying as
floats, and it will probably lose accuracy.
2014-03-18 22:56:27 -07:00
Henrik Rydgård 44e9484942 Merge pull request #5677 from unknownbrackets/perf
Minor perf improvements to software transform
2014-03-18 09:21:41 +01:00
Unknown W. Brackets 678237aa6c Improve SSE usage in software transform.
It's actually already pretty decent (unlike the softgpu), but there were a
few places it could use a bit of help.  Speeds up things with hardware
transform off, or areas that need to use software transform.
2014-03-17 23:05:48 -07:00