Commit Graph
147 Commits
Author SHA1 Message Date
Unknown W. Brackets 358462a7f4 Add a .gitattributes to normalize newlines.
No code changes.
2014-09-26 21:20:50 -07:00
The Dax 24c75c96be Add a menubar option to change the backend.
It restarts without warning.
Also, disable software rendering when switching, similar to the command-line.
Fix some spacing and tab issues in the resource files.
2014-09-14 07:34:18 -04:00
Luna 62a1023615 Add "Screen Scaling Filter" option 2014-08-08 20:51:15 +02:00
Kingcom dc80123b93 Add options to import/export .sym files from the menu 2014-06-30 00:02:22 +02:00
Unknown W. Brackets d7e5b7956e Add buttons to select texture level in ge debugger. 2014-06-15 10:01:32 -07:00
pal1000 c9983fb3da Add some defines to separate hardcoded shortcuts from the mapped ones 2014-06-06 11:52:35 +03:00
Unknown W. Brackets 9e8e9ec62f Add a tab to show matrices as well. 2014-02-08 23:27:05 -08:00
Unknown W. Brackets e7eca477b0 Add a tab to show vertex values to the GE debugger.
Should be pretty useful, especially for depth issues.
2014-02-08 22:03:29 -08:00
Kingcom 880be6d41d Module list in Windows debugger 2014-01-27 00:35:16 +01:00
The Dax f6606e2e2b Win32: Add the option to the Game Settings menu, too, and add a separator in NewUI. 2014-01-07 16:08:11 -05:00
Unknown W. Brackets 2618f2ed39 Add a simple extract file command.
Mostly useful for quickly/easily extracting pmf/atrac/etc. files.
2014-01-01 16:47:15 -08:00
Henrik Rydgård 40afbde9f6 Merge pull request #4648 from shenweip/patch-10
Add Switch UMD to Win32 menu.
2013-11-27 07:44:41 -08:00
shenweip 7029cb293b Add Switch UMD to Win32 menu. 2013-11-27 21:57:17 +08:00
Kingcom 5844d0107b Rewrite SymbolTable 2013-11-27 13:33:30 +01:00
Kingcom c85a7623cc Allow copying 16 and 32 bit values from the memory view 2013-11-07 19:49:46 +01:00
The Dax 728101aebb Revise how the language system works.
On Win32, the Language menubar is eliminated in favour of displaying a NewLanguageScreen on screens that are of type UIDialogScreenWithBackground/UIScreenWithBackground; UIScreen inheriting screens (e.g. GamePauseScreen) still require manual additions.
2013-11-03 19:21:53 -05:00
Peter Tissen d8b4ec6680 added disasm debugger features to remove and add functions 2013-10-30 16:13:18 +01:00
Unknown W. Brackets 5cf13ee84a Add "Step Prim" button, reorganize buttons a bit. 2013-10-13 13:52:20 -07:00
The Dax b07e14f98d Win32: Add dynamic submenu for Postprocessing Shaders. 2013-10-12 13:44:22 -04:00
Henrik Rydgård a9cd15d165 Merge branch 'patch-18' of https://github.com/DanyalZia/ppsspp
Conflicts:
	Windows/resource.h
2013-10-11 17:35:30 +02:00
szdarkhack 57923070a7 resolve merge conflicts 2013-10-11 17:49:18 +03:00
szdarkhack b98a073b26 Merge remote-tracking branch 'ppssppUpstream/master' into focus_pause
Conflicts:
	Windows/resource.h
2013-10-11 17:47:43 +03:00
szdarkhack aa792a8487 and let's fix this as well since we're at it 2013-10-11 16:52:25 +03:00
danyalzia 88c36b5b25 Add Auto-texture scaling
Update resource.h

Update WndMainWindow.h

Update WndMainWindow.cpp

Update ppsspp.rc

position fix

Update TextureCache.cpp

Update TextureCache.cpp
2013-10-11 18:30:06 +05:00
szdarkhack 1116b59910 Implemented a "Pause When Not Focused" menu option (default false). Pause toggle overrides this. 2013-10-11 14:53:25 +03:00
Unknown W. Brackets 5a90ddcb47 Add a button to break on a particular texture. 2013-10-08 00:28:57 -07:00
Unknown W. Brackets dd314c83bd Add texture and frame break buttons. 2013-10-08 00:04:11 -07:00
Unknown W. Brackets 3e7f7e9abd Add tabs for depth/stencil to ge debugger. 2013-10-06 22:17:54 -07:00
Unknown W. Brackets 77047b5ee4 Show captions on frame and texture previews. 2013-10-06 22:17:53 -07:00
Unknown W. Brackets 1cd9f01358 Add a quick way to go to a particular address. 2013-10-06 22:17:51 -07:00
Kingcom f388697f88 Right click menu for CtrlDisplayListView 2013-10-02 00:41:37 +02:00
Kingcom 1d0ff8809b Dump memory dialog 2013-10-01 21:11:41 +02:00
Unknown W. Brackets 37d94b041e Add a tab for flags to the ge debugger. 2013-09-30 07:48:54 -07:00
Kingcom a5ae03cae1 -use tab control class for left tabs
-add a way to hide tab titles
-accelerator for GEDebugger
2013-09-30 15:56:08 +02:00
Kingcom f41e5a3867 -use TabControl for bottom tabs
-show/hide bottom tabs with ctrl+x
2013-09-30 10:40:15 +02:00
shenweip 38e744b080 Add FXAA to menu item. 2013-09-29 16:08:52 +08:00
Kingcom aae0b98cfe Display list tab 2013-09-29 01:02:05 +02:00
Kingcom b6d49f09bc Merge branch 'master' of https://github.com/hrydgard/ppsspp into GEDebugger
Conflicts:
	Windows/GEDebugger/GEDebugger.cpp
	Windows/GEDebugger/GEDebugger.h
	Windows/ppsspp.rc
	Windows/resource.h
2013-09-28 10:39:28 +02:00
Unknown W. Brackets 6f6013a6f8 Add a separate button to step by op/cmd. 2013-09-27 23:46:04 -07:00
Unknown W. Brackets d734b59904 Add a preview for the current texture as well. 2013-09-27 22:46:09 -07:00
Kingcom 68edc4ffcf Add tab control to GEDebugger 2013-09-27 13:11:11 +02:00
Kingcom 98f4273dcc Simple display list view 2013-09-25 15:24:53 +02:00
Kingcom 312f957963 Change how SimpleGLWindow is constructed and move it to the resource file 2013-09-24 20:06:25 +02:00
Unknown W. Brackets 18b70c89ef Add an initial GE debugger interface on Windows. 2013-09-22 10:27:09 -07:00
danyalzia b17ce7bfb1 Update resource.h 2013-09-17 13:05:19 +05:00
The Dax 670d0c35fe Remove a few more unused things. 2013-09-14 12:49:50 -04:00
The Dax e8fd5881b8 Move global UI status out of WndMainWindow.cpp, simplify the menu translation code(it doesn't need to dictate checked or enabled items, the UI already does it later on anyway), and clear out a few old menu items that have been removed. 2013-09-14 12:49:50 -04:00
wuspring 85baa92504 Make new keys in "Window Size" translatable and fix Ctrl+1, thanks to @thedax 2013-09-11 11:41:30 +08:00
Henrik Rydgard 2745744d99 Split the resolution setting into Window Size and Rendering Resolution (internal resolution).
Gets rid of our "antialiasing" (simply crank up internal resolution to 2x your window size).

Proper MSAA is coming later.
2013-09-11 00:19:34 +02:00
The Dax f594157374 Overhaul the Win32 UI. New things include:
-File -> Savestate Slot: Lets the user pick the savestate slot to be used.
-Game Settings -> More Settings...: Opens the main settings screen from anywhere.
-Game Settings -> Control Mapping...: Opens the key mapping screen from anywhere.
-Infrequently changed options were removed.
-Organised menus; nothing is out of place anymore.
-Simplified menus: as some options were removed or moved, it's easier to find what you're looking for, now.
2013-09-07 17:05:23 -04:00