Commit Graph
3430 Commits
Author SHA1 Message Date
Unknown W. Brackets 12405c3944 Disassemble the "continue previous" prim. 2015-02-01 01:21:28 -08:00
Unknown W. Brackets e4a24efda3 Don't show the op twice in the GE debugger. 2015-02-01 01:21:04 -08:00
Henrik Rydgard 2df04bab3b Oops, fix mistake in spline drawing 2015-01-29 16:30:52 +01:00
Henrik Rydgard 3801062f76 Oops, forgot one in D3D 2015-01-29 16:06:02 +01:00
Henrik Rydgard 033798c796 Expand spline data into a separate buffer. Prevent overflowing it by reducing the size of spline draws if necessary (but shouldn't really happen).
Might help #7386
2015-01-29 16:04:00 +01:00
sum2012 cb039081ac Add "hardware transform error" translate 2015-01-29 07:20:14 +08:00
Henrik Rydgard f55e0abc93 Experiment, trying to fix #7336: Make sure that a clear is the very first thing to happen in a frame.
Also a minor warning fix.
2015-01-26 00:25:48 +01:00
Unknown W. Brackets f1bca47432 Fix shaders leaking on game exit. 2015-01-24 20:36:58 -08:00
Unknown W. Brackets 0d9e0b16dd Fix textures leaking on game exit. 2015-01-24 20:36:01 -08:00
Coldbird 72d5845532 Fixed Indentation + Moved Cardboard Menu 2015-01-24 20:01:09 +01:00
Coldbird 2b940ddf17 Fixed Framebuffer Blitting on Cardboard 2015-01-24 17:39:59 +01:00
Coldbird b08c7012f1 Add Google Cardboard Support 2015-01-24 17:39:59 +01:00
Henrik Rydgard 4ebdf49fb6 Update ffmpeg to master, also switching to static linking of MSVCRT. Don't forget to update your submodules! 2015-01-24 13:30:37 +01:00
Luna 1c3903504b Remove leftovers 2015-01-23 16:48:50 +01:00
Luna 9c544de689 Oops, that's what I get for copy&paste:P 2015-01-23 12:39:19 +01:00
Luna ff9d33d2a7 Move the hack to FramebufferCommon.cpp and rename. 2015-01-23 10:40:49 +01:00
Luna 722d34e09a Add Bloom Effect Smoothing hack 2015-01-23 02:08:20 +01:00
Henrik Rydgard cae58cafee Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
This reverts commit f1b57dabf5, reversing
changes made to 41001637ce.
2015-01-22 19:53:32 +01:00
Henrik Rydgard 07933cad42 Revert "Minor optimizations, add a failsafe"
This reverts commit 48e4d1edae.
2015-01-22 19:52:58 +01:00
Henrik Rydgard 9c64351578 Revert "Fix issues with scaling ARGB1555 textures in OpenGL, introduced by the recent merge"
This reverts commit 08eaa6e1f7.
2015-01-22 19:52:49 +01:00
Henrik Rydgard 08eaa6e1f7 Fix issues with scaling ARGB1555 textures in OpenGL, introduced by the recent merge 2015-01-20 22:48:39 +01:00
Henrik Rydgard 48e4d1edae Minor optimizations, add a failsafe 2015-01-20 20:08:12 +01:00
Henrik Rydgard 7faddd6100 Consolidate the two TextureScaler copies into one.
Also lets us clean up ColorConv slightly.
2015-01-20 17:32:55 +01:00
Henrik Rydgard 4d1c1e41f3 Optimize and consolidate color conversion a bit 2015-01-20 17:32:55 +01:00
Henrik Rydgard 2623a48b4a Centralize color conversion functions in Common/ColorConv. 2015-01-20 17:32:54 +01:00
Unknown W. Brackets d1b3dcffd8 Fix another potential divide by zero. 2015-01-19 08:45:19 -08:00
Unknown W. Brackets 05feac3eb0 Fix a potential divide by zero. 2015-01-19 08:43:43 -08:00
Unknown W. Brackets 0d6c002cb0 Fix a very unlikely sign extend glitch. 2015-01-19 08:41:53 -08:00
Unknown W. Brackets e3b7ddb258 Clarify enum usage. 2015-01-18 13:26:26 -08:00
Unknown W. Brackets ee1085b060 Oops, deleted too early. 2015-01-18 13:18:17 -08:00
Unknown W. Brackets 3fcf695159 Fix an unlikely leak on error. 2015-01-17 18:45:03 -08:00
Unknown W. Brackets 340029f333 Avoid a bad buffer access on GE_PRIM_KEEP_PREVIOUS. 2015-01-17 18:43:01 -08:00
Unknown W. Brackets 795088001c Avoid passing a GPUstate by value.
Only used by Qt GE debugger thing anyway.
2015-01-17 18:21:04 -08:00
Henrik Rydgard c2500744e1 D3D9 rectangle rendering fix (maxindex) 2015-01-15 23:58:07 +01:00
Unknown W. Brackets d663cda2de Transform rects using indices.
Not a hge difference.  Minor cleanup.
2015-01-15 12:26:35 -08:00
Henrik Rydgard df62bc42b7 D3D shader generator: Fix an issue with 4x3 vs 4x4 matrices that caused warnings to be reported (I think).
Make the GL code for this case (skinning without normal) more similar.
2015-01-12 20:37:33 +01:00
Unknown W. Brackets f311d4008d Leave VBOs and index buffers bound for reuse. 2015-01-11 17:03:45 -08:00
Unknown W. Brackets 40ea889b6a Cache the VBO/index buffer to avoid redundancy.
Well, mostly just redundant unbinds.
2015-01-11 16:56:29 -08:00
Henrik Rydgard 2cc1bd327a Make the reporting option more prominent. Also move a few options around.
Very minor change in indexgenerator.
2015-01-11 00:12:32 +01:00
Unknown W. Brackets 5cea64316a Avoid using an offset framebuffer for large tex.
When texturing from the entire 512 height of a framebuffer, we still
should not trigger the offset framebuffer code.  This is expected to help
Danball Senki BOOST but not break Breath of Fire 3.
2015-01-06 20:57:19 -08:00
Henrik Rydgard a4a95c9b4b D3D9: Restore accidentally-commented-out blit functionality 2015-01-06 13:00:03 +01:00
Unknown W. Brackets 06e9d7680a Handle a case of 480x360 framebuffers.
Region and scissor are 480x360, but viewport is just default (also,
throughmode is on.)  We could add more checks, but just the height being a
bit higher is already unusual, so should be relatively safe.

Fixes #7277.
2015-01-06 00:02:05 -08:00
Henrik Rydgard a9b010b0cd Add a basic debug console UI to the devmenu that shows some log scrollback and has a little command line.
Useful for debugging on non-Windows in the future. For now non-mobile only (although may lift that restriction later)
2015-01-05 01:25:23 +01:00
Henrik Rydgard 3d8e30e4c7 Fix #6898 - buttons could disappear in non-buffered rendering 2015-01-04 18:00:59 +01:00
Unknown W. Brackets 7f7bf937fc Scale UVs in through and non-through.
This also shows them scaled to the w/h in the vertex preview, which is
probably easier to read and matches positions.

Additionally, fixes textures drawn fully not being highlighted at all.
2015-01-03 17:16:16 -08:00
Unknown W. Brackets 7ecff0acd6 Support more screenshot framebuffer formats. 2014-12-31 16:17:23 -08:00
Unknown W. Brackets a2385b5840 dx9: Only use anisotropic when filter was linear. 2014-12-30 15:28:55 -08:00
Unknown W. Brackets c37d41c88c Assert state on first frame.
This won't matter much for games, but makes tests run more sanely.
2014-12-30 15:26:16 -08:00
Unknown W. Brackets 46717fa266 dx9: Correct off-by-one to the right on tex upload.
As seen in tests.  But I'm pretty sure we're still off.
2014-12-30 15:25:40 -08:00
Unknown W. Brackets 2a1279b521 dx9: Don't force alpha to 1.
This was removed from GLES also.  Depal ends up using this shader for
flipped blits, and it screws up alpha.
2014-12-30 13:18:36 -08:00