Commit Graph
8 Commits
Author SHA1 Message Date
Henrik Rydgard bf6aef44cd Oops, didn't finish the D3D code 2015-08-26 17:45:21 +02:00
Henrik Rydgard e2d2950865 Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00
Henrik Rydgard 9c625a79a1 DX9: Use 4x3 matrices for bones too. Compact shader constants. 2014-09-18 23:14:53 +02:00
Henrik Rydgard 6304d60b40 Convert 4x4 to 4x3 matrices where possible (except bones) 2014-09-18 23:08:46 +02:00
Henrik Rydgard bf7a4f9097 D3D: Use fixed constant registers for vertex shaders too. 2014-09-10 13:43:35 +02:00
Ced2911 ef54989598 [Gpu] update code, cleanup shaders generation: fixes rr2 lighting !
Conflicts:
	GPU/Directx9/PixelShaderGeneratorDX9.cpp
	GPU/Directx9/ShaderManagerDX9.cpp
	GPU/Directx9/VertexDecoderDX9.cpp
2014-08-24 13:43:09 +02:00
Unknown W. Brackets f55b6a0dbc Put the DirectX9 stuff into a namespace.
This makes it almost build on Windows, but not quite.  Some required files
excluded from build, still.
2013-09-15 08:56:12 -07:00
Henrik Rydgard cc6681cd0b Compile Ced's DX9 GPU on Windows. Not hooked up yet.
This needs work, has several problems that must be fixed to run on Windows.

Ced, you'll have to fix up your xb project file a bit, sorry.
2013-09-15 12:52:44 +02:00