Henrik Rydgard
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bf6aef44cd
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Oops, didn't finish the D3D code
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2015-08-26 17:45:21 +02:00 |
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Henrik Rydgard
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e2d2950865
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Add a sanity check for shader linking, active in debug mode
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2014-12-14 20:17:29 +01:00 |
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Henrik Rydgard
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9c625a79a1
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DX9: Use 4x3 matrices for bones too. Compact shader constants.
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2014-09-18 23:14:53 +02:00 |
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Henrik Rydgard
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6304d60b40
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Convert 4x4 to 4x3 matrices where possible (except bones)
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2014-09-18 23:08:46 +02:00 |
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Henrik Rydgard
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bf7a4f9097
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D3D: Use fixed constant registers for vertex shaders too.
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2014-09-10 13:43:35 +02:00 |
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Ced2911
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ef54989598
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[Gpu] update code, cleanup shaders generation: fixes rr2 lighting !
Conflicts:
GPU/Directx9/PixelShaderGeneratorDX9.cpp
GPU/Directx9/ShaderManagerDX9.cpp
GPU/Directx9/VertexDecoderDX9.cpp
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2014-08-24 13:43:09 +02:00 |
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Unknown W. Brackets
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f55b6a0dbc
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Put the DirectX9 stuff into a namespace.
This makes it almost build on Windows, but not quite. Some required files
excluded from build, still.
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2013-09-15 08:56:12 -07:00 |
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Henrik Rydgard
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cc6681cd0b
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
This needs work, has several problems that must be fixed to run on Windows.
Ced, you'll have to fix up your xb project file a bit, sorry.
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2013-09-15 12:52:44 +02:00 |
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