Henrik Rydgard
f30a052fdc
Default "ShowTouchPause" to true on Windows - makes sense on tablets.
2014-06-24 00:46:03 +02:00
Henrik Rydgard
e444e21a8a
Oops
2014-06-23 22:56:12 +02:00
Henrik Rydgard
b4a9780b81
Typo fix
2014-06-23 22:51:22 +02:00
Henrik Rydgard
8e7570e8cd
Improve some error messages
2014-06-23 21:42:31 +02:00
Henrik Rydgard
ae09b521c3
Logging reductions
2014-06-23 20:05:12 +02:00
Unknown W. Brackets
24d8a34a0b
Properly respect resolveReplacements.
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And use the same opcode reading func in armjit as x86jit.
Fixes Star Ocean on Android.
2014-06-23 08:20:38 -07:00
Unknown W. Brackets
ec94498342
When scanning or relocating, check replacements.
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Just to make sure we don't wrongly detect the length or unresolve a var
wrong etc.
2014-06-23 08:18:56 -07:00
Henrik Rydgård
1a830b1b60
Merge pull request #6402 from unknownbrackets/gpu-minor
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Fix render-to-tex when format temporarily mismatches
2014-06-23 08:35:15 +02:00
Henrik Rydgård
5436d2f935
Merge pull request #6403 from unknownbrackets/sched-cycles
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Eat cycles when context switching and delaying
2014-06-23 08:34:28 +02:00
Unknown W. Brackets
17496330ce
Don't wake a killed list in ge callback end.
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Fixes #3198 , some homebrew demos locking up.
2014-06-22 23:21:10 -07:00
Unknown W. Brackets
633120b895
Fix a crash on read from stdin.
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Found in a homebrew demo.
2014-06-22 23:18:39 -07:00
Unknown W. Brackets
5e8716f9cc
Adjust strlen() cycle approximation.
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The hashed implementations take several cycles per character.
2014-06-22 23:18:06 -07:00
Unknown W. Brackets
c1e293fe7c
Fix a warning on 32-bit that might be bad...
2014-06-22 22:17:48 -07:00
Unknown W. Brackets
392edb4f84
Eat some cycles when switching threads.
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There's a cost and it seems to be at least this much. Matters for
Wipeout Pure when callbacks are allowed to wait.
2014-06-22 22:17:47 -07:00
Unknown W. Brackets
6d104edb5d
Make sure not to leak any enabled vertex arrays.
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When returning to EmuScreen, we need to reset any enabled vertex arrays or
we could crash in EmuScreen. Also, when starting a frame / dirting the
shader, make sure also to toggle the vertex arrays.
2014-06-22 21:42:29 -07:00
Unknown W. Brackets
e8803c4e9b
Improve sceKernelDelayThread() timing.
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A delay of 0 never reschedules, actually, unless there's a better priority
thread. A greater delay depends on if a >= or similar check matches, but
generally is at least 200us.
It seems like this actually completes in at least another 10-20us.
2014-06-22 19:47:54 -07:00
Unknown W. Brackets
8851fc1685
Remove savedIdRegister/MIPS_CALL_ID.
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We've never trusted it anyway, simpler without dealing with this stuff.
2014-06-22 11:29:47 -07:00
Unknown W. Brackets
47ad97617e
Play AT3 files in background audio too.
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Fixes 3rd Birthday and PQ2, at least.
2014-06-22 09:55:14 -07:00
Henrik Rydgard
8c36921d3c
Have SimpleAudio respect channels/samplerate passed in
2014-06-22 18:33:09 +02:00
Henrik Rydgard
dc66e18c00
Minor perf fix in SimpleAudio: Lazily create resampling contexts once instead of every audio frame
2014-06-22 17:50:47 +02:00
Henrik Rydgard
cefc0bc96f
Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen".
2014-06-22 17:02:04 +02:00
Henrik Rydgard
12cef8fa80
Oops, buildfixes
2014-06-22 14:23:06 +02:00
Henrik Rydgard
1d0cc3417c
Audio stuff: Cleanup, delete dead code
2014-06-22 14:01:23 +02:00
Henrik Rydgard
2236b3a52b
sceAtrac3 minor cleanup: Get rid of mutable globals, add another sanity check with reporting
2014-06-22 10:42:27 +02:00
Henrik Rydgard
6ec74ef99e
Be consistent about how we read and update the UI state variable
2014-06-22 09:57:01 +02:00
Henrik Rydgård
b5435260b0
Merge pull request #6389 from unknownbrackets/intrman
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Correct error codes and dup checks in inter registration
2014-06-22 08:54:40 +02:00
Henrik Rydgård
eccbb15e89
Merge pull request #6388 from unknownbrackets/ui-tweaks
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Show game background during controller/keyboard game selection
2014-06-22 08:53:11 +02:00
Unknown W. Brackets
3498b33033
Allow sub interrupts to be enabled before register.
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Could've caused interrupts, primarily vblanks, not to run because we
implicitly disabled them on register.
2014-06-21 21:43:44 -07:00
Unknown W. Brackets
87ee0bc650
Return error codes in register/release subintr.
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This checks for duplicate registrations and other thigns that could've
been causing wrong behavior.
2014-06-21 21:27:58 -07:00
Unknown W. Brackets
a6436d04f5
Support PIC0 in PBP files.
2014-06-21 18:29:54 -07:00
sum2012
f3826bc608
Further add a codecType check
2014-06-22 06:49:02 +08:00
Henrik Rydgård
0fee05d945
Merge pull request #6369 from thedax/reschedule
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sceDisplayGetVcount should apparently reschedule. Fixes #3234 .
2014-06-21 21:15:53 +02:00
Unknown W. Brackets
de2a3834e0
Abuse esBuffer to track the vid/aud stream id.
2014-06-21 09:27:39 -07:00
Unknown W. Brackets
d7e2c2c1d2
armjit: Oops, correctly handle plus/minus vmin/max.
2014-06-21 07:45:47 -07:00
Henrik Rydgård
42e28b0c75
Merge pull request #6381 from sum2012/sceAtrac
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Add a codecType check in sceAtracSetHalfwayBufferAndGetID
2014-06-21 13:33:04 +02:00
Henrik Rydgård
6e2235d9b8
Merge pull request #6380 from unknownbrackets/psmf-minor
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Don't skip the first psmf frame when syncing audio
2014-06-21 13:32:29 +02:00
Unknown W. Brackets
95f5d9397c
Correct overflow in trunc.w.s for interpreter.
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Reported in #4786 .
2014-06-21 00:53:33 -07:00
Unknown W. Brackets
62daf6d7c8
armjit: Fix vmin/vmax to follow the PSP's rules.
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Also the interpreter. Fixes #6107 .
2014-06-20 23:55:33 -07:00
sum2012
6fe74d938e
Change to report
2014-06-21 08:00:16 +08:00
sum2012
846eda836f
Add a codecType check in sceAtracSetHalfwayBufferAndGetID
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Fix crash in #6363
2014-06-21 05:44:29 +08:00
Unknown W. Brackets
ae13d51cef
Don't skip the first psmf frame when syncing audio.
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Fixes #6374 .
2014-06-20 09:07:18 -07:00
Unknown W. Brackets
e87e1606c5
Fix func replacements and delay slots on arm.
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Fixes #6303 .
2014-06-19 08:02:49 -07:00
Henrik Rydgård
935f1cb7b5
Merge pull request #6373 from unknownbrackets/debugger
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Fix deadlock when using cpu and ge debuggers at the same time
2014-06-19 11:01:37 +02:00
Unknown W. Brackets
2f6b63385d
On breakpoint change, don't wait for core too long.
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Fixes #6366 .
2014-06-19 01:16:24 -07:00
Unknown W. Brackets
9efbc2694b
Add an invalidate all method to the jit.
2014-06-19 01:13:06 -07:00
Unknown W. Brackets
561d0e5ef9
Check more ops for changing memory in debugger.
2014-06-19 00:48:33 -07:00
Unknown W. Brackets
5f4a0d8174
Fix a few minor warnings.
2014-06-19 00:47:58 -07:00
Unknown W. Brackets
fa875a6016
Fix memory mapping for sure this time on 32-bit.
2014-06-19 00:30:02 -07:00
The Dax
eb94587391
sceDisplayGetVcount should apparently reschedule. Fixes #3234 .
2014-06-18 19:35:16 -04:00
Sacha
ea17e17ebd
Join both Maemo platforms (Maemo5 + Meego Harmattan/Maemo 6) to MAEMO define. Technically they are very similar and anything that wasn't already defined for both probably needed to be.
2014-06-18 03:42:31 +10:00