Unknown W. Brackets
0a14fd5ee9
Skip zero size segments in module segment info.
2014-08-17 14:25:58 -07:00
Unknown W. Brackets
3ccc0d1e47
Don't count strings as text in module info.
2014-08-17 14:25:57 -07:00
Unknown W. Brackets
bf03e32027
Add a safety check for freeing kernel modules.
2014-08-17 14:25:57 -07:00
Unknown W. Brackets
892980ada1
Blackberry buildfix.
2014-08-17 14:25:56 -07:00
Unknown W. Brackets
337a8553aa
Add module name to ELF allocations.
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Makes debugging it easier.
2014-08-17 14:25:56 -07:00
Unknown W. Brackets
7c37d64717
Load kernel modules into kernel memory.
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This way they don't eat up user memory space.
2014-08-17 14:25:55 -07:00
Unknown W. Brackets
99d96218e1
Correct some loadmodule error codes.
2014-08-17 14:25:55 -07:00
Unknown W. Brackets
cf4b607113
Validate the elf position argument more.
2014-08-17 14:25:54 -07:00
Unknown W. Brackets
1d310ad8bb
Allocate module memory from top/bottom per request.
2014-08-17 14:25:54 -07:00
Unknown W. Brackets
1d195a37e4
Cleanup modules on unloadself.
2014-08-17 14:25:53 -07:00
Unknown W. Brackets
5c470a1923
Remove bgm and sfx volume settings.
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They don't actually work in all games, and this only confuses users.
Also, the default 7 lowers the volume of audio detected as bgm or sfx, but
not other volume. This means that some audio may have played too loud in
some games by default, which will be fixed by this change.
2014-08-17 14:16:59 -07:00
Unknown W. Brackets
413523c8ac
Unpause lists after wait signals with no handler.
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This stops the gpu/displaylist/state test from hanging, and appears to be
the correct behavior. It makes sense.
2014-08-17 14:14:25 -07:00
Unknown W. Brackets
78ddffee2c
Merge pull request #6733 from hrydgard/psmf-loop-fix
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Reload the stream on loop. Fixes #6703 .
2014-08-17 13:49:40 -07:00
Henrik Rydgard
8560e317d0
Reload the stream on loop. Fixes #6703 . Thanks to @unknownbrackets
2014-08-17 22:29:01 +02:00
The Dax
75e280e6fe
Default to a deadzone 0.6f (60%) instead, as suggested.
2014-08-17 14:39:34 -04:00
The Dax
784f311d76
Make it available for everybody.
2014-08-17 14:36:35 -04:00
The Dax
cb07da198b
Make the keyboard analog limiter customisable.
2014-08-17 14:36:35 -04:00
The Dax
37b8f62997
Don't show upgrade notifications if PPSSPP is too new, regardless of iRunCount.
2014-08-16 16:31:07 -04:00
sum2012
6024fe7e13
Don't need duplicate the whole table
2014-08-15 23:30:51 +08:00
sum2012
9f4efaf142
Add sceLibFttt
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Same as sceFont
2014-08-15 22:42:08 +08:00
JimLee168
8099281928
check for duplicated stack addresses
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Based on https://code.google.com/p/jpcsp/source/detail?r=3569
Fix WWE SmackDown! vs. RAW 2006
2014-08-13 21:28:22 +08:00
The Dax
3c19eda851
Win32 buildfix.
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Somehow these weren't added to the project.
2014-08-12 22:34:05 -04:00
daniel229
a1f922baff
fix typo,add sceUsbGpsGetState() function
2014-08-13 01:47:24 +08:00
daniel229
88124952a2
add sceUsbGpsOpen() function
2014-08-13 01:18:03 +08:00
daniel229
1ff9507f7c
Add sceUsbGps module
2014-08-13 00:11:26 +08:00
Unknown W. Brackets
3bd945c2a8
Ignore displaybuf in psmfplayer when warming up.
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Should fix #6704 .
2014-08-10 21:56:05 -07:00
Luna
62a1023615
Add "Screen Scaling Filter" option
2014-08-08 20:51:15 +02:00
Unknown W. Brackets
cd413ab659
Correctly break when disabled and temp bps overlap.
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Only affects debugging, not usual gameplay. Fixes #6700 .
2014-08-08 08:53:44 -07:00
Henrik Rydgård
60eaefa6ad
Merge pull request #6680 from unknownbrackets/replace-funcs
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Disable most replacements and use checked mem access in them
2014-08-04 23:44:20 +02:00
Unknown W. Brackets
ac94dbcc69
Show the replaced instruction in disassembly.
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Useful while debugging.
2014-08-03 19:23:29 -07:00
Unknown W. Brackets
abd1f4e58a
Disassemble bne/etc. using rs, rt order.
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The order makes more logical sense from game disassembly, and matches the
assembler. Fixes #6632 .
2014-08-03 19:22:18 -07:00
Unknown W. Brackets
245a2a3be0
Don't zero out downcount in replacements.
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It doesn't write out js.downcountAmount in any of these cases, so zeroing
it is wrong.
2014-08-03 13:22:30 -07:00
Unknown W. Brackets
5525c0a485
Use a lookup for function replacements.
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Ought to be a tiny bit quicker.
2014-08-03 13:17:55 -07:00
Unknown W. Brackets
d060a06fa6
Disable a bunch of function replacements.
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These are just for speed, let's turn them off. Using a flag because:
* I think there's still some issue with savestates, not sure.
* We might swap this flag to a separate option.
2014-08-03 13:15:41 -07:00
Unknown W. Brackets
f198a7f587
Use checked pointers in all function replacements.
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Some games are still hitting bugs and there's no way to disable this "fast
memory" without losing graphical effects. Better to do it evenly than
weird hacks and extra logging/checks.
2014-08-03 13:04:00 -07:00
Henrik Rydgard
bc3b4c5512
Disk swap: Remount the ISOBlockSystem too. Should fix #6662
2014-08-02 12:35:27 +02:00
Henrik Rydgård
682e1c1f74
Merge pull request #6643 from hrydgard/umd0-openiso
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umd0 solution: Add "OnlyEntireISOFileSystem" to fix #6638
2014-07-28 22:17:34 +02:00
Henrik Rydgard
b7ac539420
Fix crash after loading state from within Psmf movie
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(a variable was not initialized)
2014-07-28 00:01:28 +02:00
Henrik Rydgard
c5861f4277
Rename to ISOBlockSystem, savestate workaround (?)
2014-07-28 00:01:10 +02:00
Henrik Rydgard
8146ff85f3
umd0 solution: Add "OnlyEntireISOFileSystem"
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Wraps around an ISOFileSystem, redirecting all the filenames to "" to
achieve the desired effect (should fix Bleach Soul Carnival 2 without resorting
to CPkmn's hack from #6638 )
Probably breaks savestates as-is...
2014-07-27 23:42:46 +02:00
Henrik Rydgard
82421f4dcf
x86 jit: Further fix for nor, thanks unknown
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See #6638
2014-07-27 22:26:35 +02:00
Henrik Rydgard
903ddbc513
x86 JIT: Fix bug where NOR would not get computed correctly in corner case
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(CompTriArith can end up not actually mapping rd to a register when taking
a shortcut)
May fix the JIT issue mentioned by CPkmn and located by daniel229 as an aside in #6638
2014-07-27 21:41:41 +02:00
Henrik Rydgård
936dd58367
Merge pull request #6640 from JimLee168/master
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Atrac buffer validate RIFF header
2014-07-27 21:08:32 +02:00
sum2012
21e024eeda
sceMpegRingbufferAvailableSize might use a different
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Based on http://code.google.com/p/jpcsp/source/detail?r=1813
Fix #5112
2014-07-27 23:40:46 +08:00
JimLee168
9722e1eb03
Atrac buffer validate RIFF header
2014-07-27 19:02:01 +08:00
Unknown W. Brackets
c7a2753a00
Fix savestates when there are psmfplayers.
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Oops. Fixes #6613 .
2014-07-25 09:19:07 -07:00
Krude
f81d36a90c
Fix Cwcheat code type for address compare
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0xD code type took wrong address argument. Hopefully fixes #6624 .
2014-07-25 13:11:28 +02:00
Sacha
6ce3765b12
Sailfish: More compatibility with SailFish OS. It also needs stddef where Maemo does.
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Set packaging by default for iOS with b.sh.
2014-07-24 23:20:09 +10:00
Henrik Rydgard
272f0b8c70
Add a TODO (handling corrupt CSO data)
2014-07-22 16:07:10 +02:00
Henrik Rydgard
7802bf57f0
Add sanity checks to refuse to delete bad savedata (resulted in devastating delete of SAVEDATA/ in MGS PW!)
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Thanks QWEmct for reporting in #6600 .
This is not a full fix, really, a "NEW DATA" savegame should not show up in the delete list, but at least this prevents the bad thing from happening.
2014-07-21 20:29:41 +02:00