Commit Graph
7530 Commits
Author SHA1 Message Date
Unknown W. Brackets 0a14fd5ee9 Skip zero size segments in module segment info. 2014-08-17 14:25:58 -07:00
Unknown W. Brackets 3ccc0d1e47 Don't count strings as text in module info. 2014-08-17 14:25:57 -07:00
Unknown W. Brackets bf03e32027 Add a safety check for freeing kernel modules. 2014-08-17 14:25:57 -07:00
Unknown W. Brackets 892980ada1 Blackberry buildfix. 2014-08-17 14:25:56 -07:00
Unknown W. Brackets 337a8553aa Add module name to ELF allocations.
Makes debugging it easier.
2014-08-17 14:25:56 -07:00
Unknown W. Brackets 7c37d64717 Load kernel modules into kernel memory.
This way they don't eat up user memory space.
2014-08-17 14:25:55 -07:00
Unknown W. Brackets 99d96218e1 Correct some loadmodule error codes. 2014-08-17 14:25:55 -07:00
Unknown W. Brackets cf4b607113 Validate the elf position argument more. 2014-08-17 14:25:54 -07:00
Unknown W. Brackets 1d310ad8bb Allocate module memory from top/bottom per request. 2014-08-17 14:25:54 -07:00
Unknown W. Brackets 1d195a37e4 Cleanup modules on unloadself. 2014-08-17 14:25:53 -07:00
Unknown W. Brackets 5c470a1923 Remove bgm and sfx volume settings.
They don't actually work in all games, and this only confuses users.

Also, the default 7 lowers the volume of audio detected as bgm or sfx, but
not other volume.  This means that some audio may have played too loud in
some games by default, which will be fixed by this change.
2014-08-17 14:16:59 -07:00
Unknown W. Brackets 413523c8ac Unpause lists after wait signals with no handler.
This stops the gpu/displaylist/state test from hanging, and appears to be
the correct behavior.  It makes sense.
2014-08-17 14:14:25 -07:00
Unknown W. Brackets 78ddffee2c Merge pull request #6733 from hrydgard/psmf-loop-fix
Reload the stream on loop. Fixes #6703.
2014-08-17 13:49:40 -07:00
Henrik Rydgard 8560e317d0 Reload the stream on loop. Fixes #6703. Thanks to @unknownbrackets 2014-08-17 22:29:01 +02:00
The Dax 75e280e6fe Default to a deadzone 0.6f (60%) instead, as suggested. 2014-08-17 14:39:34 -04:00
The Dax 784f311d76 Make it available for everybody. 2014-08-17 14:36:35 -04:00
The Dax cb07da198b Make the keyboard analog limiter customisable. 2014-08-17 14:36:35 -04:00
The Dax 37b8f62997 Don't show upgrade notifications if PPSSPP is too new, regardless of iRunCount. 2014-08-16 16:31:07 -04:00
sum2012 6024fe7e13 Don't need duplicate the whole table 2014-08-15 23:30:51 +08:00
sum2012 9f4efaf142 Add sceLibFttt
Same as sceFont
2014-08-15 22:42:08 +08:00
JimLee168 8099281928 check for duplicated stack addresses
Based on https://code.google.com/p/jpcsp/source/detail?r=3569

Fix WWE SmackDown! vs. RAW 2006
2014-08-13 21:28:22 +08:00
The Dax 3c19eda851 Win32 buildfix.
Somehow these weren't added to the project.
2014-08-12 22:34:05 -04:00
daniel229 a1f922baff fix typo,add sceUsbGpsGetState() function 2014-08-13 01:47:24 +08:00
daniel229 88124952a2 add sceUsbGpsOpen() function 2014-08-13 01:18:03 +08:00
daniel229 1ff9507f7c Add sceUsbGps module 2014-08-13 00:11:26 +08:00
Unknown W. Brackets 3bd945c2a8 Ignore displaybuf in psmfplayer when warming up.
Should fix #6704.
2014-08-10 21:56:05 -07:00
Luna 62a1023615 Add "Screen Scaling Filter" option 2014-08-08 20:51:15 +02:00
Unknown W. Brackets cd413ab659 Correctly break when disabled and temp bps overlap.
Only affects debugging, not usual gameplay.  Fixes #6700.
2014-08-08 08:53:44 -07:00
Henrik Rydgård 60eaefa6ad Merge pull request #6680 from unknownbrackets/replace-funcs
Disable most replacements and use checked mem access in them
2014-08-04 23:44:20 +02:00
Unknown W. Brackets ac94dbcc69 Show the replaced instruction in disassembly.
Useful while debugging.
2014-08-03 19:23:29 -07:00
Unknown W. Brackets abd1f4e58a Disassemble bne/etc. using rs, rt order.
The order makes more logical sense from game disassembly, and matches the
assembler.  Fixes #6632.
2014-08-03 19:22:18 -07:00
Unknown W. Brackets 245a2a3be0 Don't zero out downcount in replacements.
It doesn't write out js.downcountAmount in any of these cases, so zeroing
it is wrong.
2014-08-03 13:22:30 -07:00
Unknown W. Brackets 5525c0a485 Use a lookup for function replacements.
Ought to be a tiny bit quicker.
2014-08-03 13:17:55 -07:00
Unknown W. Brackets d060a06fa6 Disable a bunch of function replacements.
These are just for speed, let's turn them off.  Using a flag because:
 * I think there's still some issue with savestates, not sure.
 * We might swap this flag to a separate option.
2014-08-03 13:15:41 -07:00
Unknown W. Brackets f198a7f587 Use checked pointers in all function replacements.
Some games are still hitting bugs and there's no way to disable this "fast
memory" without losing graphical effects.  Better to do it evenly than
weird hacks and extra logging/checks.
2014-08-03 13:04:00 -07:00
Henrik Rydgard bc3b4c5512 Disk swap: Remount the ISOBlockSystem too. Should fix #6662 2014-08-02 12:35:27 +02:00
Henrik Rydgård 682e1c1f74 Merge pull request #6643 from hrydgard/umd0-openiso
umd0 solution: Add "OnlyEntireISOFileSystem" to fix #6638
2014-07-28 22:17:34 +02:00
Henrik Rydgard b7ac539420 Fix crash after loading state from within Psmf movie
(a variable was not initialized)
2014-07-28 00:01:28 +02:00
Henrik Rydgard c5861f4277 Rename to ISOBlockSystem, savestate workaround (?) 2014-07-28 00:01:10 +02:00
Henrik Rydgard 8146ff85f3 umd0 solution: Add "OnlyEntireISOFileSystem"
Wraps around an ISOFileSystem, redirecting all the filenames to "" to
achieve the desired effect (should fix Bleach Soul Carnival 2 without resorting
to CPkmn's hack from #6638)

Probably breaks savestates as-is...
2014-07-27 23:42:46 +02:00
Henrik Rydgard 82421f4dcf x86 jit: Further fix for nor, thanks unknown
See #6638
2014-07-27 22:26:35 +02:00
Henrik Rydgard 903ddbc513 x86 JIT: Fix bug where NOR would not get computed correctly in corner case
(CompTriArith can end up not actually mapping rd to a register when taking
a shortcut)

May fix the JIT issue mentioned by CPkmn and located by daniel229 as an aside in #6638
2014-07-27 21:41:41 +02:00
Henrik Rydgård 936dd58367 Merge pull request #6640 from JimLee168/master
Atrac buffer validate RIFF header
2014-07-27 21:08:32 +02:00
sum2012 21e024eeda sceMpegRingbufferAvailableSize might use a different
Based on http://code.google.com/p/jpcsp/source/detail?r=1813
Fix #5112
2014-07-27 23:40:46 +08:00
JimLee168 9722e1eb03 Atrac buffer validate RIFF header 2014-07-27 19:02:01 +08:00
Unknown W. Brackets c7a2753a00 Fix savestates when there are psmfplayers.
Oops.  Fixes #6613.
2014-07-25 09:19:07 -07:00
Krude f81d36a90c Fix Cwcheat code type for address compare
0xD code type took wrong address argument. Hopefully fixes #6624.
2014-07-25 13:11:28 +02:00
Sacha 6ce3765b12 Sailfish: More compatibility with SailFish OS. It also needs stddef where Maemo does.
Set packaging by default for iOS with b.sh.
2014-07-24 23:20:09 +10:00
Henrik Rydgard 272f0b8c70 Add a TODO (handling corrupt CSO data) 2014-07-22 16:07:10 +02:00
Henrik Rydgard 7802bf57f0 Add sanity checks to refuse to delete bad savedata (resulted in devastating delete of SAVEDATA/ in MGS PW!)
Thanks QWEmct for reporting in #6600.

This is not a full fix, really, a "NEW DATA" savegame should not show up in the delete list, but at least this prevents the bad thing from happening.
2014-07-21 20:29:41 +02:00