Commit Graph
88 Commits
Author SHA1 Message Date
Unknown W. Brackets c12b306abd Fix drag and drop loading on Windows. 2013-04-06 20:09:29 -07:00
Unknown W. Brackets fd0a422d89 Actually respect autorun on Windows.
Fixes #1179.
2013-04-05 00:57:43 -07:00
Unknown W. Brackets c8fb03327e Make the new UI more usable at 1x zoom.
It's no longer the default, but still an option.
Not super legible is better than broken.
2013-03-31 19:15:59 -07:00
Unknown W. Brackets 5c4fe5c5b9 Correct the state of the Go button on autoload. 2013-03-31 18:48:44 -07:00
Unknown W. Brackets aeac614cc0 Don't open duplicate memory/disasm windows.
It's annoying.
2013-03-31 18:47:48 -07:00
Unknown W. Brackets 3564b1579b Raise the main window when opening the debugger. 2013-03-31 18:28:13 -07:00
Unknown W. Brackets c4a93d3bc3 Make emulation -> stop actually shut down.
Otherwise it pauses so it never gets around to it.
2013-03-30 22:37:11 -07:00
Henrik Rydgard 634e324975 More work on control 2013-03-31 00:39:58 +01:00
Henrik Rydgard e78193b907 win32: Save/restore window position 2013-03-30 17:49:02 +01:00
Henrik Rydgard f02e682021 Merge branch 'master' into win32-gl-ui
Conflicts:
	Qt/Native.pro
2013-03-29 23:37:59 +01:00
Henrik Rydgard 81444c92a1 win32-gl-ui: Cleanup 2013-03-29 21:21:27 +01:00
Henrik Rydgard 724a600381 Buildfix android, misc other fixes, some include cleanup 2013-03-29 20:55:32 +01:00
Henrik Rydgard 187159eb53 win32-gl-ui: Logging fixes, etc. 2013-03-29 20:03:11 +01:00
Henrik Rydgard 949cb2f9eb win32-gl-ui: Debugger kinda works again 2013-03-29 19:52:47 +01:00
Henrik Rydgard 32a599c957 Win32 gl ui: Fixes and tweaks. 2013-03-29 19:32:20 +01:00
Henrik Rydgard 84fd5781de GL UI in Win32: Some basics work. 2013-03-29 18:50:08 +01:00
Henrik Rydgard 23ad4c554a Fix small issue with open dialog path, remove dupe hle func, add and reorder some 2013-03-29 11:15:54 +01:00
Henrik Rydgard 6f7cc57f53 Win32: Add menu choice to open from memstick/PSP/GAME 2013-03-28 20:26:24 +01:00
Henrik Rydgard e7027b6c9c win32: Add menu option to open memory stick directory 2013-03-28 20:19:10 +01:00
Henrik Rydgard f8241f4312 Update native. Allow switching mediaengine at runtime (not sure why you'd want to though)t: 2013-03-21 22:50:59 +01:00
Henrik Rydgard fdb9de2f86 win32 UI tweaks 2013-03-21 18:38:16 +01:00
Henrik Rydgard 53bcb29ef6 GL init: Don't die if wglCreateContextAttribsARB is supported but returns 0. 2013-03-17 14:47:57 +01:00
raven02 09945bb453 UseMediaEngine should be grey when emulator running 2013-03-13 22:08:26 +08:00
sum2012 15e6fdadbc Add UI of windows of using Media Engine
ref: https://github.com/hrydgard/ppsspp/issues/842
2013-03-13 01:04:36 +08:00
Henrik Rydgard 2e6d68cb8f 7.0. Show git version in Windows about box. 2013-03-11 22:55:55 +01:00
Henrik Rydgard bc15617392 Make un-buffered rendering much smarter, removing flicker.
This turns it into a very viable option for many games. You do lose some FX
but it can as a result even be used as a workaround for the massive glow
in Wipeout...
2013-03-03 13:00:21 +01:00
Unknown W. Brackets 35fe2b4a63 Actually use the git version.
Also switch to cpp, duh.
2013-03-02 12:42:25 -08:00
raven02 fd8bcf98df Remove DisableG3Dlog 2013-02-25 22:54:18 +08:00
Unknown W. Brackets 8f9ea31a87 Don't bother resuming/pausing around savestates.
Only makes things more likely to crash.
2013-02-23 13:54:47 -08:00
Unknown W. Brackets 7c3c06fd23 Wait for the runloop to end in savestates/debug.
This way, even if the runloop hasn't checked coreState yet, we will wait.
2013-02-23 13:21:28 -08:00
Henrik Rydgard 65b2e7ca4b typo 2013-02-19 01:28:13 +01:00
Henrik Rydgard 1aa3a657c0 Very rough and basic implementation of frameskipping. 2013-02-19 00:45:26 +01:00
raven02 9de6b834b9 Fix g_Config.bJit inverted 2013-02-16 21:24:02 +08:00
Henrik Rydgard 37f998407b Replace "Core" with "Jit" in ini. Don't show Open dialog by default (use Ctrl+A or Ctrl+O to open it).
Delete "Slightly Faster Interpreter".
2013-02-16 09:49:33 +01:00
Henrik Rydgard 36f49706e0 Add option to stretch to display (turns off the black bars fixing the aspect ratio). 2013-02-13 18:21:21 +01:00
Henrik Rydgard 3ce4a8a719 Allow switching 2xSSAA on and off ingame. Add Show FPS menu option. 2013-02-11 19:02:38 +01:00
Unknown W. Brackets e8e9f7f9d8 Add very simple rapid fire for Windows keyboard.
Mostly to speed up debugging.
2013-02-11 01:27:06 -08:00
Unknown W. Brackets cbf9c2dd4a Add a very quick reset command.
Should work unless stop times out.  Helps debugging a bit.
2013-02-02 16:17:35 -08:00
Henrik Rydgard 260d7d380c 0.6.1 2013-01-29 21:38:54 +01:00
raven02 75c9a13b04 Save fullscreen option to config 2013-01-30 01:12:05 +08:00
raven02 b74b215f34 Add option fullscreen , make default to false 2013-01-27 21:05:09 +08:00
Henrik Rydgard cb67e0439a Don't try to resize the display if the window size didn't change. 2013-01-27 10:43:21 +01:00
Henrik Rydgard d1b3fd0e49 Better window resize handling 2013-01-27 00:15:39 +01:00
Henrik Rydgard 2a2f8e6225 Win32: Fullscreen toggle and resizing the window works better. 2013-01-26 23:46:02 +01:00
Henrik Rydgard 1ed9a6ba56 Small fixes. v0.6. 2013-01-26 21:39:35 +01:00
Henrik Rydgard 8ff96bbcd8 Defer vertex decoding until flush. Track draw calls so that they can be cached later. 2013-01-19 17:05:50 +01:00
raven02 113706ad49 Add UpdateMenus() to ID_OPTIONS_FULLSCREEN 2013-01-12 14:45:28 +08:00
raven02 e34ba40519 Add option to disable G3D log 2013-01-11 16:14:58 +08:00
Henrik Rydgard 479d1f5111 Draw using VBO. Add option, make default true. 2013-01-10 12:54:36 +01:00
J.P. Lee eda8252d7d Implement a simple SSAA function
Seems that 2x has the best effect for now but this is not the best way
of implementing AA function because it requires much greater video card
memory and memory bandwidth than other avaible methods like MSAA, CSAA
etc.
2013-01-10 10:28:49 +08:00