xebra
019e276798
[spline/bezier]Modify ControlPoints and fix VertexPreview.
2018-10-07 23:54:20 +09:00
xebra
1c604d5b60
[spline/bezier]Put the control points stuffs all in one structure.
2018-10-07 23:54:19 +09:00
xebra
66833513c0
[spline/bezier]Modify the weights cache variables to a template variable.
2018-10-07 23:54:18 +09:00
xebra
c4a8d80b61
[spline/bezier]Put the output buffers all in one structure.
2018-10-07 23:54:17 +09:00
xebra
a241058d7b
[spline/bezier]Improve TemplateParameterDispatcher class macro to a real class.
2018-10-07 23:54:16 +09:00
xebra
98ddefbd5a
[spline/bezier]Extract an if-check in the hot loops to the template parameter.
2018-10-07 23:54:15 +09:00
xebra
453e274fbe
[spline/bezier]Fix around vertex type flags.
2018-10-07 23:54:11 +09:00
xebra
d4a667397c
[spline/bezier]Improve shader uniforms a bit.
2018-10-07 23:54:10 +09:00
xebra
3d07bca010
[spline/bezier]Fix spline weights calculation and get rid of using next patch position in hwtess.
...
# Conflicts:
# GPU/Directx9/VertexShaderGeneratorDX9.cpp
# GPU/GLES/VertexShaderGeneratorGLES.cpp
# GPU/Vulkan/VertexShaderGeneratorVulkan.cpp
2018-10-07 23:54:07 +09:00
xebra
a48a5b32f0
[spline/bezier]Unify hardware tessellation of bezier and spline.
2018-10-07 23:54:06 +09:00
xebra
3c0fb44f2e
[spline/bezier]Improve hwtess to use cached weights.
2018-10-07 23:54:05 +09:00
xebra
e5976f588b
[spline/bezier]Unify software tessellation of bezier and spline.
...
# Conflicts:
# GPU/Common/SplineCommon.cpp
2018-10-07 23:54:03 +09:00
xebra
0cb63318bc
[spline/bezier]Fix to build for GE debugger.
2018-10-07 23:54:00 +09:00
xebra
7d45078202
[spline/bezier]minor cleanup
2018-10-07 23:54:00 +09:00
xebra
24123e6268
[spline/bezier]Fix about quality.
2018-10-07 23:53:59 +09:00
xebra
da1176f2b3
[spline/bezier]Improve template parameter dispatch method.
...
# Conflicts:
# GPU/Common/SplineCommon.h
2018-10-07 23:53:58 +09:00
xebra
f7ac70858d
[spline/bezier]Improve spline tessellation using same as bezier tessellation method.(performance improvements, at least 10 FPS or more)
2018-10-07 23:53:57 +09:00
xebra
b11f9e6acf
[spline/bezier]Fix normal generation flag and some minor stuffs.
2018-10-07 23:53:56 +09:00
xebra
ca4e246680
[spline/bezier]Improve tessellator more generic.
2018-10-07 23:53:55 +09:00
xebra
07888d7027
[spline/bezier]Improve bezier tesselator more.
2018-10-07 23:53:54 +09:00
xebra
f12d796665
[spline/bezier]minor cleanup
2018-10-07 23:53:53 +09:00
xebra
30691535dc
[spline/bezier]Fix bezier texcoord generation.
2018-10-07 23:53:52 +09:00
xebra
4c6098d801
[spline/bezier]Improve bezier tessellator more.
2018-10-07 23:53:51 +09:00
xebra
068cc37b2f
[spline/bezier]Improve bezier tessellator.
2018-10-07 23:53:51 +09:00
xebra
1e84a62e96
[spline/bezier]Implement weights cache system.
2018-10-07 23:53:50 +09:00
xebra
15b409a698
[spline/bezier]Make a spline weights calculation class and precalculate all spline weights at the beginning.
2018-10-07 23:53:49 +09:00
xebra
0c9680446e
[spline/bezier]minor fix
2018-10-07 23:53:48 +09:00
xebra
1b9af84270
[spline/bezier]minor fix
2018-10-07 23:53:47 +09:00
xebra
2a3210ac05
[spline/bezier]Make a bezier weights calculation class and precalculate all bezier weights at the beginning.
2018-10-07 23:53:46 +09:00
xebra
3aeb3201b9
[spline/bezier]Improve bezier weights calculation.
2018-10-07 23:53:45 +09:00
xebra
a340390996
[spline/bezier]Move bezier patch loops into the function and pre-convert control-points.
2018-10-07 23:53:44 +09:00
xebra
d0682d7829
[spline/bezier]Move SIMD optimization of vector operations to Math3D.h.
...
Needs rebuild to avoid a dialog confirmation on Visual Studio.
2018-10-07 23:53:43 +09:00
xebra
c8e45ae4bf
[spline/bezier]Use real tessellation in low-quality with "fixed to 2" tessellation factor.
...
# Conflicts:
# GPU/Common/SplineCommon.cpp
2018-10-07 23:53:42 +09:00
xebra
36ed61d08d
[spline/bezier]Pre-convert control-points for the accumulation of SIMD optimization, and avoid conversion in hot loops.
...
# Conflicts:
# GPU/Common/SplineCommon.cpp
# GPU/Common/SplineCommon.h
2018-10-07 23:53:42 +09:00
xebra
62ad5fe546
Fix namespace Vec2f.
2018-10-07 23:53:41 +09:00
xebra
15a11d58c9
Modify IndexConverter class to functor.
2018-10-07 23:53:40 +09:00
xebra
d8ccc1c2b5
[spline/bezier]minor fix
2018-10-07 23:53:39 +09:00
xebra
30c3c87da8
[spline/bezier]Make a function to build indices.
2018-10-07 23:53:38 +09:00
xebra
7cbc97f19e
[spline/bezier]minor cleanup
2018-10-07 23:53:37 +09:00
xebra
966ff32ee7
[spline/bezier]Improve the logic of copying control-points.
2018-10-07 23:53:36 +09:00
xebra
485260c937
[spline/bezier]Make a function to copy control points.
2018-10-07 23:53:35 +09:00
xebra
b1289cddce
[spline/bezier]minor fix
2018-10-07 23:53:34 +09:00
xebra
3c2837bee7
[spline/bezier]minor fix
2018-10-07 23:53:33 +09:00
xebra
a7754c4b9c
[spline/bezier]minor fix
...
# Conflicts:
# GPU/Common/SplineCommon.cpp
2018-10-07 23:53:32 +09:00
xebra
1d4e8ccd25
[spline/bezier]minor fix
2018-10-07 23:53:32 +09:00
xebra
28a50053bd
[spline/bezier]minor fix
2018-10-07 23:53:31 +09:00
xebra
a4860b6c80
[spline/bezier]Managing buffer allocation.
...
# Conflicts:
# GPU/Common/SplineCommon.cpp
2018-10-07 23:53:30 +09:00
xebra
a9ac860da2
[spline/bezier]Add spline derivative calculation for normal generation.
2018-10-07 23:53:29 +09:00
xebra
5c7284f8f2
[spline/bezier]Get rid of divisions in spline weights calculation.
2018-10-07 23:53:28 +09:00
Unknown W. Brackets
67058495f5
GPU: Dirty more correctly for cullrange params.
...
Was previously missing some settings which might convince us to use large
viewports, and more importantly some that would impact the depth settings
under certain settings.
2018-09-21 21:55:11 -07:00