Commit Graph
1061 Commits
Author SHA1 Message Date
xebra 019e276798 [spline/bezier]Modify ControlPoints and fix VertexPreview. 2018-10-07 23:54:20 +09:00
xebra 1c604d5b60 [spline/bezier]Put the control points stuffs all in one structure. 2018-10-07 23:54:19 +09:00
xebra 66833513c0 [spline/bezier]Modify the weights cache variables to a template variable. 2018-10-07 23:54:18 +09:00
xebra c4a8d80b61 [spline/bezier]Put the output buffers all in one structure. 2018-10-07 23:54:17 +09:00
xebra a241058d7b [spline/bezier]Improve TemplateParameterDispatcher class macro to a real class. 2018-10-07 23:54:16 +09:00
xebra 98ddefbd5a [spline/bezier]Extract an if-check in the hot loops to the template parameter. 2018-10-07 23:54:15 +09:00
xebra 453e274fbe [spline/bezier]Fix around vertex type flags. 2018-10-07 23:54:11 +09:00
xebra d4a667397c [spline/bezier]Improve shader uniforms a bit. 2018-10-07 23:54:10 +09:00
xebra 3d07bca010 [spline/bezier]Fix spline weights calculation and get rid of using next patch position in hwtess.
# Conflicts:
#	GPU/Directx9/VertexShaderGeneratorDX9.cpp
#	GPU/GLES/VertexShaderGeneratorGLES.cpp
#	GPU/Vulkan/VertexShaderGeneratorVulkan.cpp
2018-10-07 23:54:07 +09:00
xebra a48a5b32f0 [spline/bezier]Unify hardware tessellation of bezier and spline. 2018-10-07 23:54:06 +09:00
xebra 3c0fb44f2e [spline/bezier]Improve hwtess to use cached weights. 2018-10-07 23:54:05 +09:00
xebra e5976f588b [spline/bezier]Unify software tessellation of bezier and spline.
# Conflicts:
#	GPU/Common/SplineCommon.cpp
2018-10-07 23:54:03 +09:00
xebra 0cb63318bc [spline/bezier]Fix to build for GE debugger. 2018-10-07 23:54:00 +09:00
xebra 7d45078202 [spline/bezier]minor cleanup 2018-10-07 23:54:00 +09:00
xebra 24123e6268 [spline/bezier]Fix about quality. 2018-10-07 23:53:59 +09:00
xebra da1176f2b3 [spline/bezier]Improve template parameter dispatch method.
# Conflicts:
#	GPU/Common/SplineCommon.h
2018-10-07 23:53:58 +09:00
xebra f7ac70858d [spline/bezier]Improve spline tessellation using same as bezier tessellation method.(performance improvements, at least 10 FPS or more) 2018-10-07 23:53:57 +09:00
xebra b11f9e6acf [spline/bezier]Fix normal generation flag and some minor stuffs. 2018-10-07 23:53:56 +09:00
xebra ca4e246680 [spline/bezier]Improve tessellator more generic. 2018-10-07 23:53:55 +09:00
xebra 07888d7027 [spline/bezier]Improve bezier tesselator more. 2018-10-07 23:53:54 +09:00
xebra f12d796665 [spline/bezier]minor cleanup 2018-10-07 23:53:53 +09:00
xebra 30691535dc [spline/bezier]Fix bezier texcoord generation. 2018-10-07 23:53:52 +09:00
xebra 4c6098d801 [spline/bezier]Improve bezier tessellator more. 2018-10-07 23:53:51 +09:00
xebra 068cc37b2f [spline/bezier]Improve bezier tessellator. 2018-10-07 23:53:51 +09:00
xebra 1e84a62e96 [spline/bezier]Implement weights cache system. 2018-10-07 23:53:50 +09:00
xebra 15b409a698 [spline/bezier]Make a spline weights calculation class and precalculate all spline weights at the beginning. 2018-10-07 23:53:49 +09:00
xebra 0c9680446e [spline/bezier]minor fix 2018-10-07 23:53:48 +09:00
xebra 1b9af84270 [spline/bezier]minor fix 2018-10-07 23:53:47 +09:00
xebra 2a3210ac05 [spline/bezier]Make a bezier weights calculation class and precalculate all bezier weights at the beginning. 2018-10-07 23:53:46 +09:00
xebra 3aeb3201b9 [spline/bezier]Improve bezier weights calculation. 2018-10-07 23:53:45 +09:00
xebra a340390996 [spline/bezier]Move bezier patch loops into the function and pre-convert control-points. 2018-10-07 23:53:44 +09:00
xebra d0682d7829 [spline/bezier]Move SIMD optimization of vector operations to Math3D.h.
Needs rebuild to avoid a dialog confirmation on Visual Studio.
2018-10-07 23:53:43 +09:00
xebra c8e45ae4bf [spline/bezier]Use real tessellation in low-quality with "fixed to 2" tessellation factor.
# Conflicts:
#	GPU/Common/SplineCommon.cpp
2018-10-07 23:53:42 +09:00
xebra 36ed61d08d [spline/bezier]Pre-convert control-points for the accumulation of SIMD optimization, and avoid conversion in hot loops.
# Conflicts:
#	GPU/Common/SplineCommon.cpp
#	GPU/Common/SplineCommon.h
2018-10-07 23:53:42 +09:00
xebra 62ad5fe546 Fix namespace Vec2f. 2018-10-07 23:53:41 +09:00
xebra 15a11d58c9 Modify IndexConverter class to functor. 2018-10-07 23:53:40 +09:00
xebra d8ccc1c2b5 [spline/bezier]minor fix 2018-10-07 23:53:39 +09:00
xebra 30c3c87da8 [spline/bezier]Make a function to build indices. 2018-10-07 23:53:38 +09:00
xebra 7cbc97f19e [spline/bezier]minor cleanup 2018-10-07 23:53:37 +09:00
xebra 966ff32ee7 [spline/bezier]Improve the logic of copying control-points. 2018-10-07 23:53:36 +09:00
xebra 485260c937 [spline/bezier]Make a function to copy control points. 2018-10-07 23:53:35 +09:00
xebra b1289cddce [spline/bezier]minor fix 2018-10-07 23:53:34 +09:00
xebra 3c2837bee7 [spline/bezier]minor fix 2018-10-07 23:53:33 +09:00
xebra a7754c4b9c [spline/bezier]minor fix
# Conflicts:
#	GPU/Common/SplineCommon.cpp
2018-10-07 23:53:32 +09:00
xebra 1d4e8ccd25 [spline/bezier]minor fix 2018-10-07 23:53:32 +09:00
xebra 28a50053bd [spline/bezier]minor fix 2018-10-07 23:53:31 +09:00
xebra a4860b6c80 [spline/bezier]Managing buffer allocation.
# Conflicts:
#	GPU/Common/SplineCommon.cpp
2018-10-07 23:53:30 +09:00
xebra a9ac860da2 [spline/bezier]Add spline derivative calculation for normal generation. 2018-10-07 23:53:29 +09:00
xebra 5c7284f8f2 [spline/bezier]Get rid of divisions in spline weights calculation. 2018-10-07 23:53:28 +09:00
Unknown W. Brackets 67058495f5 GPU: Dirty more correctly for cullrange params.
Was previously missing some settings which might convince us to use large
viewports, and more importantly some that would impact the depth settings
under certain settings.
2018-09-21 21:55:11 -07:00