Commit Graph
1515 Commits
Author SHA1 Message Date
sum2012 016fa0cbff Fix Windows 64 bit gpu crash
Fix #2301 ,thanks @raven02
2014-01-16 22:01:38 +08:00
Henrik Rydgard c55578367f Add option "Small Display", useful for large tablets to avoid overlapping touch controls with the screen.
Will later replace with a multiselect of different sizes, or something more advanced
like multitouch drag & zoom of the screen to get it exactly where you want it.
2014-01-16 00:22:39 +01:00
Henrik Rydgård 4fda9135da Log dimensions of framebuffer/texture collisions. Update native. 2014-01-14 10:51:45 +01:00
Unknown W. Brackets 6b0853c2e0 Report when texturing from the render framebuffer. 2014-01-14 01:14:06 -08:00
Unknown W. Brackets b9f4cc4481 Double colors only when texturing, and after test.
Per tests.
2014-01-12 11:45:29 -08:00
Unknown W. Brackets 4f585fd7a6 Fix a few minor typos. 2014-01-11 22:59:52 -08:00
Henrik Rydgård 4d7b652f4f Merge pull request #5079 from raven02/patch-22
When mipmap disabled , maxlevel always 0 (set earlier)
2014-01-11 03:25:21 -08:00
raven02 271b680737 When mipmap disabled , maxlevel always 0 (set earlier) 2014-01-11 16:26:36 +08:00
Unknown W. Brackets 79864a5ee0 Fix some initialization order warnings. 2014-01-10 22:21:24 -08:00
Henrik Rydgard ad951bc0d4 Symbian buildfix 2014-01-06 19:21:27 +01:00
Henrik Rydgard 43a93f086d Enable depth buffer copies on GLES3 devices without breaking any desktop 2014-01-06 18:03:57 +01:00
Henrik Rydgard aaf219d063 Only copy the depth buffer if the framebuffer size matches. 2014-01-05 13:00:57 +01:00
Unknown W. Brackets 2a56c76f55 Fix crash in non-buffered rendering. 2014-01-04 17:29:00 -08:00
Unknown W. Brackets 202842d690 On desktop, blit depth when not cleared.
Workaround for #1283, makes Jeanne d'Arc playable.
2014-01-04 11:27:01 -08:00
Henrik Rydgård 431395eceb Merge pull request #4905 from raven02/patch-23
Bind framebuffer to 0 if framebuffer status is incomplete
2014-01-03 03:47:42 -08:00
Henrik Rydgård 9281fccacd Merge pull request #4939 from unknownbrackets/texcache
Add two options to adjust the texture cache
2014-01-02 08:32:59 -08:00
raven02 164a6846b0 Indentation fix 2014-01-02 20:24:57 +08:00
raven02 5f5220b608 Revert acf4562 2014-01-02 20:17:58 +08:00
raven02 6467c70f08 Exclude PowerVR chipset only 2014-01-02 19:21:22 +08:00
raven02 e84a7b1586 Viewport restore only for Adreno GPU 2014-01-02 12:17:41 +08:00
Unknown W. Brackets 0f5aae9c49 Cleanup differences in DirectX9 texcache code. 2014-01-01 15:49:10 -08:00
Unknown W. Brackets e477c50ea1 Fix #4922, kill age checks in texcache. 2014-01-01 15:49:10 -08:00
Unknown W. Brackets e24f45b9a4 Add ini options to configure the texture cache. 2014-01-01 15:49:09 -08:00
Henrik Rydgard 91531a9792 Get rid of "ATIClampBug", it's not a bug, it's just lack of full non-pow-2 texture support 2014-01-02 00:09:01 +01:00
Henrik Rydgard a9832fb79a Set cleardepth the traditional way on desktop. 2014-01-01 23:40:35 +01:00
W.MS/王京 032f40b5a1 fix the typo, maybe
LOL
2014-01-02 01:30:24 +08:00
raven02 5d05b4f16a ClearBuffer(): Clear depth to 1.0 2014-01-01 22:49:50 +08:00
Henrik Rydgård 079d9c04dd Merge pull request #4942 from unknownbrackets/warnings
Fix some warnings, possibly fix Symbian
2013-12-30 00:28:48 -08:00
raven02 d59351d3b0 Mipmapping only enable when texture scaling disable 2013-12-30 14:28:28 +08:00
Unknown W. Brackets ca78f49e5b Attempt to fix Symbian compilation. 2013-12-29 16:21:16 -08:00
Unknown W. Brackets db77dcd149 Fix some includes on Windows/etc. 2013-12-29 15:59:36 -08:00
Henrik Rydgård 87f203a5b8 More include untangling 2013-12-29 23:44:35 +01:00
Henrik Rydgård 79ff2f0ba8 Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
Unknown W. Brackets e6b2d00a2f Avoid reseved identifiers like _SP, etc.
R_SP is not that bad.
2013-12-29 14:25:34 -08:00
Henrik Rydgård 5dbc26aec8 Merge pull request #4937 from unknownbrackets/gpu-minor
Ignore material update when no vertex color, softgpu vertex preview
2013-12-29 13:49:24 -08:00
Unknown W. Brackets 473fb866e6 softgpu: Implement vertex preview.
And move ConvertMatrix4x3To4x4() into a common place since there were
differing implementations, which was only confusing.
2013-12-29 13:45:10 -08:00
Unknown W. Brackets 25bc394284 Ignore the material update flag w/o vertex color.
Instead of using materialambient for all of them.

Fixes #3918, and seems to match tests with 3dstudio.
2013-12-29 12:57:30 -08:00
raven02 b44542abb7 Fix #4913 2013-12-29 22:30:56 +08:00
Henrik Rydgård 64717d1b02 Shaders: Make sure to always use matching versions.
Really should unify this somehow.
2013-12-29 12:27:19 +01:00
Henrik Rydgård c277fe3019 Don't declare fragColor0 unless we will use it. See #4877 2013-12-29 11:26:56 +01:00
Henrik Rydgård acf4562130 Merge pull request #4913 from raven02/patch-25
Set alpha mask based on ReplaceAlphaWithStencil()
2013-12-29 02:19:34 -08:00
Henrik Rydgård 0952674b37 Merge pull request #4898 from raven02/patch-21
GLES3: enable PSP-based mipmapping generation
2013-12-29 02:07:31 -08:00
raven02 d1327822d1 ReplaceAlphaWithStencil() has been checked for gstate.isStencilTestEnabled() 2013-12-26 11:33:53 +08:00
raven02 40efc5fb4d Regroup Stencil Testing 2013-12-26 11:18:16 +08:00
raven02 e5059d2c96 Set amask based on ReplaceAlphaWithStencil() 2013-12-25 19:42:08 +08:00
raven02 0a44bff7fa GLES3: Try to re-enable PSP-based mipmapping generation 2013-12-25 17:17:10 +08:00
raven02 9676f6943f Restore Alpha/ColorDoubling to do before color test 2013-12-25 15:39:37 +08:00
raven02 f97aacce45 Reformat stencilToAlpha a bit 2013-12-24 22:36:57 +08:00
raven02 cf50ace328 bind framebuffer to 0 if framebuffer status is incomplete 2013-12-22 16:03:39 +08:00
raven02 8a9ba716a0 GLES3: uses GL_MIN/MAX as supported 2013-12-22 15:20:04 +08:00