Memory::IsValidAddress and friends tested the extended-RAM range with
(address & 0x3F000000), i.e. at 16MB granularity, so they accepted the whole 16MB
block containing the end of RAM. That's harmless at 32MB and 64MB, but the Sora no
Kiseki SC/3rd HD remasters run with 0x04C00000, so addresses from 0x0CC00000 to
0x0CFFFFFF read as valid, and MaxSizeAtAddress then underflowed to ~4GB there -
which defeats ClampValidSizeAt and IsValidRange entirely for that window. Mask
with 0x3FFFFFFF instead, in all five helpers and the copies in MemMapFunctions.cpp.
IsValidTextureAddress's extended-RAM branch repeated the first branch's whole mask
rather than just its alignment bits, so it was dead code and extended RAM was never
accepted as a texture source.
ComputeTextureHash checked IsValidAddress(addr + sizeInRAM), i.e. only the end
address, which can land in a different valid region than the start - a VRAM texture
with a large enough computed size ends exactly at the base of RAM and "passes"
while reading far past the 8MB VRAM view. Use IsValidRange.
TextureReplacer::ComputeHash's strided path had no range check at all, unlike the
contiguous path right above it. Also clamp the pack-supplied reduce-hash factor to
1.0 - it's a reduction, and the ini parser only rejects exactly 0.
ZipExtractFileToMemory read an uninitialized zip_stat when zip_stat_index failed
(it ignored the return value) and sized a host allocation directly from the zip's
declared uncompressed size. Reached just by opening an archive.
Memory::Reinit ignored Init()'s return value, and DoState fed it a memory size
taken straight from the savestate. A bogus size made the map fail to allocate and
left base null, after which DoMemoryVoid wrote RAM through it. Validate the size,
propagate the failure, and roll back to the previous size if reinit fails.
314 pspautotests pass, all unit tests pass.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DCPmm7FoQUoqrbMdhfqhQ2
The scratchpad (PSP's repurposed-cache scratch RAM, 0x00010000+) was only
mirrored for user-mode access (cached 0x00010000, uncached 0x40010000) -
kernel-mode code sees it at 0x80010000/0xC0010000 (the kernel bit,
0x80000000, is independent of and combinable with the uncached bit,
0x40000000 - not "the uncached bit" as an earlier doc note in this branch
mistakenly called it). Missing entirely from MemMap.cpp's views[] table,
causing a real SIGSEGV the first time kernel-mode code (flash0:/reboot.bin)
touched it.
Adding the two missing views wasn't sufficient: the scratchpad range check
is duplicated eight times (IsValidAddress/IsValid2AlignedAddress/
IsValid4AlignedAddress/MaxSizeAtAddress in MemMap.h, and four more in
MemMapFunctions.cpp), and all eight used a mask (0xBFFFC000) that cleared
the uncached bit but kept the kernel bit, rejecting 0x80010000 as invalid
before ever reaching the now-mapped memory. Fixed all eight to 0x3FFFC000,
matching Memory::MEMVIEW32_MASK (which the JIT backends already used
correctly for the equivalent runtime check).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
Might theoretically help in tracking some things down.
Not fully utilized yet, the fault handler needs to extract the
information from the faulting instruction. But we can use it for
GetPointerRange etc.
* Add range checks in replaced memcpy/memset functions.
Keep seeing especially Replace_memcpy as a semi-rare crash in the
reports. Hopefully this will take care of it, though if games hit this,
they're probably on their way to failing somehow anyway.
* Alternate approach, correctly causing memory exceptions if not ignoring
For a long time we've done this with GetPointer() only, but it's better if
it's the same for all methods of memory access.
Technically, we should do the swizzling (and also swizzle the depth data in
softgpu), but there's no indication games depend on this, and GetPointer
would need changes anyway.