log.channel.set is meant for temporary, session-only diagnostic
tweaks (e.g. quieting a noisy channel while investigating something
over the WebSocket debugger). It was going through the same
SetLogLevel/SetEnabled calls the UI settings use, so a normal app
exit would persist whatever channels/levels the debugger last left
set, silently overwriting the user's real saved log preferences for
future runs - discovered when a later session's default logging
looked "off" for no apparent reason.
LogManager now tracks whether the debugger has touched channel
config this run and skips SaveConfig() entirely if so, leaving
whatever's already on disk untouched.
Lets a client query all log categories (Common/Log.h's Log enum) with their
current level/enabled state, and change a channel's level and/or enabled
state at runtime - same data LogConfigScreen already exposes in the UI, now
reachable from the debugger protocol. Levels are named strings (notice,
error, warning, info, debug, verbose) rather than the 1-6 numbers the
existing passive 'log' event uses (LogBroadcaster.cpp, left unchanged) -
clearer for a config-style API where you're not scanning a stream.
Registered as a new subscriber alongside the others in WebSocket.cpp, and
wired into all the build systems that need a new source file (CMake, the
Windows and UWP vcxprojs, Android.mk - libretro's Makefile.common doesn't
build any WebSocket debugger files so needs no entry).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9