UTF16_Type::next() assumed every surrogate came in a valid pair, so a lone
high surrogate swallowed the unit after it, and one right before the
terminator stepped over it and kept reading. It now returns INVALID and
consumes only the bad unit, which sceCccDecodeUTF16() already checks for.
ShiftJIS::next() returned 0xA0 and 0xFD-0xFF as single-byte characters.
Like 0x80, which it already rejected, they encode nothing (the PSP's JIS
to UCS table in pspautotests/tests/ccc/jis2ucs.bin has no entry for any of
them), so they're INVALID too.
Only sceCcc uses these decoders.
Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!