Henrik Rydgård
0cdfaffb48
Enable the FakeMipmapChange flag for US/EU Tactics Ogre, fixing replacement problem.
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For correct lookups, without our texture replacement actually supporting
volume textures, we need to use this mechanism here too.
The game actually uses two mipmaps, but they're identical and point to
the same memory, so we treat them as a regular 2D texture instead for
purposes of both texturing and replacement. This is presumably legacy
from the initial Japanese version that needs to use multiple texture
layers. Similarly it does in in pairs.
This does actually not fully fix texture replacement for the Japanese
version, unfortunately. For that we need more proper support for these
weird textures in the texture replacement code - when I refactored it
before for more natural handling of regular mipmapping, this kinda got
lost.
2023-08-28 20:58:57 +02:00
Henrik Rydgård
5c42aa07fc
Minor log improvement
2023-08-28 16:11:47 +02:00
Henrik Rydgård
a529a9c408
Improve the logging in the CLUT load path
2023-08-28 14:39:24 +02:00
Henrik Rydgård
16d073c4ad
Add compat flag to not load CLUTs from old framebuffers
2023-08-24 10:30:37 +02:00
Henrik Rydgård
714558853c
Enable anisotropic filtering for replacement textures with mipmaps
2023-08-18 15:21:07 +02:00
Henrik Rydgård
a32249a3cf
Move DebugOverlay rendering to the overlay screen, allowing drawing it on top of the menu
2023-08-03 16:19:18 +02:00
Henrik Rydgård
fc6879674e
Refactor overlays into an enum
2023-08-02 13:03:04 +02:00
Henrik Rydgård
def09bf575
Update the uvscale uniform a bit more conservatively on framebuffer changes
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Plus fixes a few minor oversights
Fixes #17581 and possibly #17522
2023-06-15 11:57:30 +02:00
Henrik Rydgård
80e47b7bd3
Only dirty the uniform UVSCALEOFFSET when really needed
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Broken out from #17479
With OpenGL, greatly reduces the amount of glUniform4fv calls in many games (and
similar in the other backends).
2023-05-25 15:00:57 +02:00
Henrik Rydgård
bdd0eeb7c3
Avoid double texture cache load.
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Texture packs are loaded from NotifyConfigChanged which is called
anyway.
Fixes #17381
2023-05-01 23:52:39 +02:00
Henrik Rydgård
484f2c5954
Fix texcoord issue with SOCOM post effect
2023-04-25 23:02:12 +02:00
Henrik Rydgård
9a3ff69091
Workaround for some SOCOM game's misuse of CLUT8 textures.
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Emulating this correctly would be possible too but would only work at 1x
rendering resolution.
2023-04-17 09:34:26 +02:00
Henrik Rydgård
b90833a462
OpenGL texture filtering: enforce key.mipEnable when we're forcing mips.
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Fixes #17268 , but I feel we could possibly get rid of the bool entirely
since we have maxlevel. Only GL and D3D even looks at this flag.
Oh well, that's for later.
2023-04-14 14:36:07 +02:00
Герман Семенов and Henrik Rydgård
122b63b9a8
GPU: using if constexpr C++17 optimization
2023-04-02 16:36:37 +02:00
Henrik Rydgård
5332850b00
More accurate check for LoadCLUT from framebuffer margins.
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Fixes #16819
2023-03-31 21:24:21 +02:00
Henrik Rydgård
4e41233bb7
Replacement: Save textures even if already replaced, if the png is missing.
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Fixes #17182
Not exactly sure what behavior we really want, but I think this one is
OK, and at least more similar to the old one. Now we save
already-replaced textures if the named replacement texture is missing, and there
isn't already a hash-named one in new or the "root".
2023-03-27 15:43:18 +02:00
Henrik Rydgård
f5e8d39e42
Force mipmapping on when drawing using replacement textures that contain mipmaps.
2023-03-18 15:01:53 +01:00
Henrik Rydgård
3302e6a76b
Lookup filtering overrides at texture load time instead of at runtime.
2023-03-18 13:03:05 +01:00
Henrik Rydgård
9a228b1f23
Avoid calling FindReplacement unnecessarily.
2023-03-18 12:03:32 +01:00
Henrik Rydgård
97c9b9e4f7
Break out PollReplacement from TextureCacheCommon::FindReplacement
2023-03-18 12:01:24 +01:00
Henrik Rydgård
75bcb9b10c
Some renaming, flag updates
2023-03-18 11:46:22 +01:00
Henrik Rydgård
5f76fbe1ad
Implement padding-on-copy for compressed textures as well.
2023-03-17 14:00:14 +01:00
Henrik Rydgård
1b0d5ec3aa
Remove a unused state from ReplacedTexture, rename POPULATED to UNLOADED
2023-03-17 00:52:38 +01:00
Henrik Rydgård
35f46ec161
Rework the replacement cache. No more duplicate ReplacedTexture objects.
2023-03-16 11:46:05 +01:00
Henrik Rydgård
cf6cce0744
Remove scaleFactor from struct ReplacedTextureDecodeInfo, instead pass in both unscaled and scaled dimensions
2023-03-16 10:21:57 +01:00
Henrik Rydgård
f2a5a5abe7
Avoid input/output arguments in the texture scaler too
2023-03-16 10:14:41 +01:00
Henrik Rydgård
21a0a91818
Remove a misplaced ForgetLastTexture.
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Fixes #17115
2023-03-14 15:49:35 +01:00
Henrik Rydgård
1860a73d58
Address feedback from previous PR
2023-03-12 23:15:09 +01:00
Henrik Rydgård
f2673c8f7b
Change BGRA to be a texture-specific flag. Fixes R/B swap in DDS textures in D3D11.
2023-03-12 10:19:12 +01:00
Henrik Rydgård
d95cd73c2c
Address a round of feedback
2023-03-11 21:46:01 +01:00
Henrik Rydgård
f936a6e9ce
Structs and enums and build files
2023-03-11 11:19:33 +01:00
Henrik Rydgård
8e3428438e
Replacement: Fix mip level loading. Fix bug if LoadIni gets rerun for some reason.
2023-03-10 23:58:15 +01:00
Henrik Rydgård
36f78a46c1
Rename PREPARED->POPULATED
2023-03-10 17:21:23 +01:00
Henrik Rydgård
f459a8f71a
Fix ini-less texture replacement
2023-03-10 14:58:44 +01:00
Henrik Rydgård
53791b1816
Restore functionality of the allowVideo flag, while preserving the early-out.
2023-03-10 14:18:42 +01:00
Henrik Rydgård
07fc551e4e
State fixes, disable logspam
2023-03-10 14:16:14 +01:00
Henrik Rydgård
9f45271730
Tex replacer state machine instead of flags
2023-03-10 13:43:48 +01:00
Henrik Rydgård
06b83115a5
Replacer: Avoid tracking video textures
2023-03-10 12:20:55 +01:00
Henrik Rydgård
b253225815
Fix another replacer lifecycle issue, causing unnecessary texture invalidation.
2023-03-09 15:03:17 +01:00
Henrik Rydgård
44c4e63753
Simplifies and speeds up D3D11 texture uploads. Also, fixes a bug with replacement off
2023-03-09 14:43:59 +01:00
Henrik Rydgård
092bbf5eaa
Fix saving of textures
2023-03-09 10:51:15 +01:00
Henrik Rydgård
bda09be109
Texture color format doesn't belong as a per-level property, that's not supported.
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All levels of a texture must have the same format.
2023-03-09 00:10:46 +01:00
Henrik Rydgård
4ba2001479
Replacer: Make the cache data model texture-centric instead of level-centric
2023-03-09 00:10:46 +01:00
Henrik Rydgård
226197f30f
Replace "none_" with nullptr.
2023-03-08 13:17:10 +01:00
Henrik Rydgård
3dc47c7fef
Unify TextureCache ::StartFrame as much as possible.
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Tiny optimization avoiding a Vulkan pool reset on most frames.
2023-02-25 23:20:41 +01:00
Henrik Rydgård
c74f5b2189
Prepare for unifying more stuff
2023-02-25 16:01:32 +01:00
Henrik Rydgård
49e5460c9c
Remove count parameter from SetViewports. No use foreseen.
2023-02-25 07:12:53 +01:00
Henrik Rydgård
1b5148bb6c
Remove kinda-duplicate function.
2023-02-24 23:54:04 +01:00
Henrik Rydgård
63c43b90f8
Remove a level of indentation in LoadCLUT
2023-02-05 13:59:16 +01:00
Henrik Rydgård
4427cb4fc3
Add parameter to thin3d::CopyFramebufferToMemory to specify blocking mode. Not yet implemented.
2023-02-04 23:40:36 +01:00