Henrik Rydgård
cadbe3a2e0
Speedup text rendering on Android slightly, eliminate possible assert
2026-01-02 14:20:20 +01:00
Henrik Rydgård
8724f40c12
DrawText: Clamp strings to sane sizes.
2026-01-01 14:23:57 +01:00
Henrik Rydgård
1ea93e2913
Small refactor of text rect measurement. Add move/resize icons
2025-11-27 11:50:22 +01:00
Henrik Rydgård
acd8cf70d0
SDL: Load font from VFS instead of using a file path.
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Hopefully helps #21014
2025-11-24 00:55:12 +01:00
Henrik Rydgård
666808fb8c
SDL: Correct font size handling
2025-11-23 22:26:32 +01:00
Henrik Rydgård
bc17b7c822
iOS buildfix, SDL buildfix
2025-11-23 11:42:43 +01:00
Henrik Rydgård
1ae6d0f9f6
Installer script fix
2025-11-23 11:11:18 +01:00
Henrik Rydgård
8052c15f61
Fix references to the old font files
2025-11-14 10:10:44 +01:00
Henrik Rydgård
bc024da16c
More tweaks
2025-11-10 16:02:21 +01:00
Henrik Rydgård
bf5e524243
Add multi-font support to the final text-rendering backend (SDL_ttf)
2025-11-09 08:52:21 +01:00
Henrik Rydgård
582c2e28ca
Same for Qt
2025-11-09 08:52:21 +01:00
Henrik Rydgård
59ab9e5682
Fix font loading in cocoa as well.
2025-11-09 08:52:21 +01:00
Henrik Rydgård
2fce2da709
Apply the font system rework to Android as well
2025-11-09 08:52:21 +01:00
Henrik Rydgård
bf5ded9c02
Fix font loading for the UWP backend, although wacky rendering issues remain
2025-11-09 08:52:21 +01:00
Henrik Rydgård
4283e66a12
Font style rework: Windows part
2025-11-09 08:52:21 +01:00
Henrik Rydgård
6d1973edfb
Add banners on the top of settings pages, if editing game-specific settings show the icon.
2025-11-09 08:51:41 +01:00
Henrik Rydgård
f44e0505ea
Fix SDL font rendering
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Fixes #20933
2025-10-30 09:40:48 +01:00
Henrik Rydgård
2b6b951f78
Fix alpha in drawtext for RGBA8888 format.
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Should fix #20879
2025-10-17 08:57:12 +02:00
Henrik Rydgård
b082e94edb
Initial work on using premultiplied alpha in the UI
2025-10-16 11:07:05 +02:00
Henrik Rydgård
b472eb8b8b
Remove a lot of unnecessary string constructors
2025-08-31 15:49:29 +02:00
Henrik Rydgård
654b11cb39
Rework the UWP Xaudio backend a bit too.
2025-06-17 01:16:09 +02:00
Henrik Rydgård
09e067c6e1
Revert "Get rid of remains of support for non-square screen DPIs"
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This reverts commit f206ed95eb .
2025-05-21 21:41:50 +02:00
Henrik Rydgård
fb2ac6475a
Mac/ios: Use new font name (oops). Improve error checking when loading cocoa fonts
2025-05-21 14:03:04 +02:00
Henrik Rydgård
f2d35d204b
SDL text renderer: Add some sanity checks.
2025-04-11 10:58:21 +02:00
Henrik Rydgård
531842f577
Add font cache stats to "internals" screen
2025-04-09 12:40:10 +02:00
Henrik Rydgård
580cd954e0
Fix another carriage-return-related bug in the Android code.
2025-03-29 19:12:32 +01:00
Henrik Rydgård
1bd0ebd600
Code cleanup (remove .c_str())
2025-03-29 18:48:35 +01:00
Henrik Rydgård
82f6ff5170
Fix reported line break issue on Windows
2025-03-29 18:48:27 +01:00
Henrik Rydgård
f206ed95eb
Get rid of remains of support for non-square screen DPIs
2025-02-20 11:14:26 -06:00
Henrik Rydgård
9ce9e43481
Make some uses of the erase-iter idiom safer and more consistent
2025-02-04 10:31:17 -06:00
C.W. Betts
da3e300b58
Remove unused font variable.
2025-01-14 16:31:03 -07:00
C.W. Betts
a8486e833f
We only need to register the font once.
2025-01-14 15:41:19 -07:00
C.W. Betts
a04c2d1a6a
Initial attempt at loading Roboto into CoreText
2025-01-14 15:15:53 -07:00
C.W. Betts and GitHub
f32ed3df90
Update draw_text_cocoa.mm
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Fix memory leak.
2025-01-13 19:50:26 -07:00
Henrik Rydgård
1ba304d83f
Alternate buildfix
2025-01-09 21:12:00 +01:00
Henrik Rydgård
bd84c7bf7d
Buildfix for new SDL.
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Fixes #19839
2025-01-09 20:58:50 +01:00
Henrik Rydgård
afbf430899
Android joystick event handling: Don't blow up java ref counting by forgetting ReleaseElements.
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Also, use JNI_ABORT to avoid writing back changes (we don't make any).
2024-12-15 23:03:22 +01:00
Henrik Rydgård
68f61c2add
ImGeDebugger: Highlight changes, show old value on hover
2024-12-14 11:03:18 +01:00
Henrik Rydgård
080798b5dd
Move out two more functions from Core.cpp. Clean up Windows includes
2024-12-08 12:12:02 +01:00
Henrik Rydgård
55aa1ff66e
Warning fixes
2024-11-06 11:59:34 +01:00
Henrik Rydgård
671ba6356b
Remove logspam from Android text rendering, oops
2024-10-23 15:07:27 +02:00
Henrik Rydgård
26de955c77
Warning fixes, add warning to Cave Story if skip buffer effects is on
2024-10-22 11:56:08 +02:00
Henrik Rydgård
a6a189c24d
An old version of android had strict JNI validation of UTF-8 strings enabled. Let's pass it.
2024-10-22 11:02:26 +02:00
Henrik Rydgård
e49d94ad11
Unify the MeasureString caching code
2024-10-16 14:39:21 +02:00
Henrik Rydgård
ce980af01e
TextDrawer: Improve performance for text wrapping (by measuring without wrapping first)
2024-10-16 13:35:32 +02:00
Henrik Rydgård
e0c12c9547
More lint warning fixes
2024-10-10 10:52:45 +02:00
Henrik Rydgård
eccd7f3767
More const/static-ification
2024-09-17 15:22:37 +02:00
Henrik Rydgård and GitHub
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
4c4fcabc5e
iOS: Disable the swipe-back gesture in-game, to maximize touch responsiveness
2024-06-19 22:43:42 +02:00
Henrik Rydgård
510cf1891b
Random UWP text bugfix. Some warning fixes.
2024-06-05 12:38:43 +02:00