It stopped being about memory when CPU_Shutdown started holding it across the
whole teardown - it's what keeps kernel objects, the symbol map and the memory
map from being freed while another thread reads them. The old name invited the
reading that it locks memory *access*, which it has never done.
Memory::Reinit() now holds it across both halves rather than relying on
Memory::Shutdown()'s own acquire: between Shutdown() and Init() there is no
memory map at all, and a reader could slip into that gap.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
Seven GUI-thread readers held only g_frameMutex, which guards against the CPU
thread mutating state but not against the core being torn down - and two of
PSP_Shutdown's paths (EmuScreen::sendMessage, ProcessScreenSwitches) run outside
that span entirely. CtrlThreadList::reloadThreads walking kernel objects that
__KernelShutdown had freed was the concrete crash; the symbol map readers
(CDisasm::Show/NotifyMapLoaded, CtrlModuleList, CtrlWatchList) had the same
shape.
Always g_frameMutex first, then Memory::Lock().
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
step-over, step-out and run-until plant a one-shot breakpoint at the address
they want execution to return to. Keeping it in breakPoints_ alongside the
user's own meant the two kept colliding:
- Adding a log-only user breakpoint at the same address hijacked the temporary
one. AddBreakPoint() didn't match across temp-ness so both existed, and then
ChangeBreakPoint() looked up "the first enabled breakpoint at this address" -
a log-only breakpoint isn't enabled, so the temporary one won and had its
action overwritten to log-only. It lost PAUSE and the step never came back.
- RemoveBreakPoint() erased up to two entries per address to catch an
overlapping temporary one, so deleting either deleted both - including the
interpreter's cleanup path in CheckExecBreakpoints() taking the user's
breakpoint with it.
- ExecBreakPoint() handled one breakpoint per address, so with both at the same
address only one of them did anything: the step completed but the user's log
line never printed.
- Nothing dropped it when something *else* stopped us first, so an interrupted
step left a breakpoint armed at an address nobody was waiting for anymore,
which later fired as a phantom stop.
It's a single TempBreakPoint member now, invisible to the breakpoint lists and
untouched by user edits. One is enough: step over/out and cross-thread step into
all require the CPU to already be stepping and resume it immediately, so only
one can be in flight, and run-until now replaces rather than stacking (two
pending run-untils had no coherent meaning, and the loser stayed armed).
Behavior follows what other debuggers do. Both breakpoints at an address are
evaluated independently and their actions combine, so a log-only breakpoint
logs without stopping and still lets the step finish. Core_Break() drops the
temporary breakpoint on any stop, whatever the reason - the same way gdb deletes
its step-resume breakpoint and lldb discards the thread plan.
Two things to be careful of, both covered by the new TempBreakpoints test:
HasBreakPoints() has to account for it, or the interpreter's checked run loop
and the JIT skip breakpoint checking entirely and a step with no user
breakpoints set never returns; and IsAddressBreakPoint() (user-facing, for the
lists and disassembly markers) is now separate from NeedsBreakCheckAt() (what
the JIT frontends and interpreter ask), since only the latter should see it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
Debugger windows (register list, disassembly view, memory view, breakpoint/
thread/module/stack lists, watch list) read CPU-thread-owned state directly
from the GUI thread's WM_PAINT/list-fill handlers, racing against the CPU
thread. Routing every read through Core_RunOnCPUThread would be too slow for
something invoked continuously on paint/list-refresh.
Add g_frameMutex (Core.h/Core.cpp), held by NativeFrame() only across the
span where it actually touches that state (running the CPU, processing
breakpoints, running the ImGui debugger) - not across input handling or the
present/frame-pacing waits. Debugger windows now hold the same mutex while
reading, giving synchronized reads without the round-trip cost of queuing
to the CPU thread.
CtrlRegisterList::onPaint() goes back to always reading live values (now
safe under the lock) and grays them out by color alone while the core is
running, rather than the earlier snapshot-caching approach.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Hqm11k99viLfbJm2MkH4BH
The Win32 debugger dialogs mutate CPU-thread-owned state (breakpoints,
symbol map, registers, memory, kernel threads) directly from the GUI
thread with no synchronization, same problem the WebSocket debugger had.
Route all of these through Core_RunOnCPUThread instead, following the
same pattern used there.
Also drops two forced-pause (Core_Break/Core_WaitInactive/Core_Resume)
dances in CtrlMemView::onChar and DumpMemoryWindow's dump handler, now
unnecessary since Core_RunOnCPUThread works whether the CPU is running
or already stepping.
Modal dialogs (MessageBox, InputBox_GetString, BreakpointWindow::exec,
etc.) are kept outside any queued callback so they never block the CPU
thread on user input. Pure reads/painting (disassembly formatting,
search, list reloads, onPaint) are intentionally left as-is for now.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Hqm11k99viLfbJm2MkH4BH
DisassemblyManager used to fuse lui+addiu/load/store into single pseudo-
instructions ("li", fused loads/stores) for display. This only applied to a
handful of opcodes, complicated DisassemblyManager, and was the root cause of
a stepping bug: Core_PerformCPUStep's Into/Over cases treated stepSize as a
byte count, while the WebSocket cpu.stepInto handler computed it as an
instruction count (needed to step over a whole fused macro in one go) - so a
plain, non-fused stepInto silently executed zero instructions.
Removed the fusion logic entirely (DisassemblyMacro, DISTYPE_MACRO) - every
disassembly line is now exactly one 4-byte instruction. With that,
"how many instructions does this line span" is always 1, so the
getInstructionSizeAt() byte-size queries in the legacy Windows and ImGui
debuggers are gone too; step requests just pass 1. Core_RequestCPUStep's
stepSize is now consistently in instructions everywhere.
Also fixes the PPSSPPHeadless build, broken since 0ed1f3e added
OpenWebDebugger() (which calls System_LaunchUrl) without a headless stub.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Hqm11k99viLfbJm2MkH4BH
This blocks the UI, and we always get a message when stepping is actually
active anyway. More importantly, we PostMessage() debugger state, so we
might've already resumed.