Commit Graph
345 Commits
Author SHA1 Message Date
Henrik RydgårdandClaude Opus 5 d2762328f0 softgpu: Write down what's left from the consistency audit
TODO list at the top of SoftGpu.cpp covering the remaining UB and the platform
differences we haven't settled yet, with enough detail to act on each without
re-deriving it. Also drops a duplicated GPUCommon.h include in SoftGpu.h.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Vd8ntC2brCUtCrDJMqLbs8
2026-08-29 12:30:46 +02:00
Henrik RydgårdandClaude Opus 5 74dd222ea3 softgpu: Fix unsigned wrap in BinDirtyRange::Expand and an OOB write in ClearDirty
Expand did `height += ((int)base - (int)newBase) / (stride * bpp)`. The right
operand is unsigned, so when newBase was above base the negative difference
converted to ~4 billion before the division and height wrapped. After that,
HasPendingWrite()'s `start >= base + height * strideBytes` early-out was taken
for every query, so the binner stopped noticing that a draw textures from the
framebuffer it's writing - skipping the flush and leaving maxTasks_ high, which
makes a self-sampling draw depend on which worker thread got there first.

Reachable without exotic state: scissor changes mark BINNER_RANGE dirty without
forcing a flush, so drawing with the scissor top at y=0 and then moving it down
is enough. Handle both directions explicitly instead.

ClearDirty was missing the bounds clamp its twin MarkDirty has. start is masked
to [0, 2047] but bytes isn't bounded - IsVRAMAddress accepts the whole mirrored
8MB window - so a large guest framebuffer near the top of VRAM runs the loop off
the end of vramDirty_[2048] and writes into whatever follows it. Only active with
frameskip enabled, but then it runs every flip.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Vd8ntC2brCUtCrDJMqLbs8
2026-08-29 11:55:23 +02:00
Henrik Rydgård c5e4d0d90d Rename the get-memory-pointer functions to make it clear where CPU exceptions can happen. 2026-08-12 14:06:16 +02:00
Henrik Rydgård 3eb056ad86 Move Common/GraphicsContext.h to Common/GPU/GraphicsContext.h 2026-07-26 13:58:17 +02:00
Henrik Rydgård 18a9de3eca Move AdvanceVerts to GPUStateCache 2026-07-14 15:28:21 +02:00
Henrik Rydgård 6d2948a09b Remove the cached UVScale in gstate_c. Conversion is cheap enough to do directly from gstate, no point in caching. 2026-07-03 13:17:35 +02:00
Henrik Rydgård 48084e9c3e Cleanup, fix some oversights 2026-06-03 15:23:17 +02:00
Henrik Rydgård 0dc6e36d19 Delete redundant implementation of vertex preview in SoftGpu 2026-06-02 15:43:11 +02:00
Henrik Rydgård bb573e6e0c Well, it builds, but doesn't work yet. 2026-06-02 12:33:53 +02:00
Henrik Rydgård f0d715feaa During culling, evaluate minZ,maxZ,minW,maxW, and use them to cull some things. Also, assorted vshader work. 2026-05-30 19:07:58 +02:00
Henrik Rydgård ae98055cec Delete a lot of legacy depth and viewport code, fix OpenGL 2026-05-30 19:07:58 +02:00
Henrik Rydgård f60e27a9b7 Just some refactoring of the GPUStatistics struct, and more use of StringWriter 2026-05-29 14:40:31 +02:00
Henrik Rydgård 5513fcb223 Merge pull request #21705 from GermanAizek/constexpr-cpp17
GPU: modernize use C++17 constexpr for precalculate compilation
2026-05-27 12:21:39 +02:00
Henrik Rydgård 06a7793f57 Fix some y-flip issues in D3D11. It got broken by recent refactorings.
Fixes #21726
2026-05-26 15:51:24 +02:00
Henrik Rydgård 0d33cd0a65 Convert the BBOX/BJUMP culling to use the worldviewproj matrix and a screen space check. 2026-05-23 14:40:15 +02:00
Henrik Rydgård 5cfbf50111 Keep updated products of view*proj and world*view*proj matrices. Use to simplify bbox culling. 2026-05-21 19:18:32 +02:00
Herman Semenoff 400d136f51 GPU: modernize use C++17 constexpr for precalculate compilation 2026-05-19 21:57:45 +03:00
Henrik Rydgård e71ffc59a6 Remove unnecessary IsStarted method 2026-02-17 10:18:08 +01:00
Henrik Rydgård eb234a1563 Finish the split. Greatly simplifies the render code in EmuScreen. 2026-02-08 10:46:16 +01:00
Henrik Rydgård 814713e932 More refactor 2026-02-08 01:06:35 +01:00
Henrik Rydgård c139d4aaff Split up Presentation::CopyToOutput into passes and output. 2026-02-08 01:06:35 +01:00
Henrik Rydgård f01aaeafb1 Split CopyDisplayToOutput in preparation for the next step 2026-02-08 01:06:32 +01:00
Henrik Rydgård 5f7a937466 Rename ValidSize to ClampValidSizeAt 2025-12-30 20:31:07 +01:00
Henrik Rydgård 7853881210 GPU header cleanup: Avoid including GPUCommon.h in some places 2025-11-23 20:37:37 +01:00
Henrik Rydgård 67010ff2af Split the display layout config between landscape and portrait orientations 2025-11-05 12:49:51 +01:00
Henrik Rydgård a7a33dc414 Fix potential sign issue in Accessible() (though I don't quite get how it's failing). 2025-06-24 17:16:59 +02:00
Henrik Rydgård 14b593cdfc Try to get more info out of the crash. 2025-06-24 16:08:37 +02:00
Henrik Rydgård 6cfea96e58 Remove D3D9 support, to make future changes easier 2025-06-10 15:07:16 +02:00
Henrik Rydgård 44d06ec42f Add some sanity checks guided by Android crash reports 2025-06-07 16:35:19 +02:00
Henrik Rydgård b421c0791f Perform screenshot processing (including image encode) on background tasks 2025-03-20 20:48:51 +01:00
Henrik Rydgård ae8f8c4abd Refactor TakeGameScreenshot a bit. 2025-03-20 17:41:44 +01:00
Henrik Rydgård 1ca63161b3 More minor fixes 2025-02-04 10:19:34 -06:00
Henrik Rydgård 3e198c53b2 More include cleanup 2024-12-18 13:57:26 +01:00
Henrik Rydgård ee297e974d Move more code into SoftwareTransformCommon, cleanup 2024-12-18 13:57:26 +01:00
Henrik Rydgård 54d18bb343 Lift some more debugging functionality into GPUCommon 2024-12-15 14:03:05 +01:00
Henrik Rydgård 190af89d9f Plumb in a GPUCommon pointer in the draw engines. (Hopefully can get rid of this later) 2024-12-15 13:53:27 +01:00
Henrik Rydgård 638607d29a Refactor: Make GPUCommon own the framedump "recorder". 2024-12-15 12:07:44 +01:00
Henrik Rydgård b10c4f7fae Crashfix, warning fix, cleanup 2024-10-22 14:15:47 +02:00
Henrik Rydgård 3a4b27b086 Fix some more presentation issues 2024-10-22 12:29:32 +02:00
Henrik Rydgård 669c4452cc More presentation fixes 2024-10-17 22:21:25 +02:00
Henrik Rydgård a062e5192b Fix issue where PresentedThisFrame didn't work on SoftGPU, causing issues 2024-10-16 15:53:42 +02:00
sum2012andHenrik Rydgård 0bce42cc33 More Ignore address in gpu (#16303)
* More Ignore address 0 in gpu

Fix #16297

* Change to ignore bad memory access

* Update SoftGpu.cpp

---------

Co-authored-by: Henrik Rydgård <hrydgard@gmail.com>
2024-09-18 09:48:22 +00:00
Henrik Rydgård e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård e488189723 Inline UpdateUVScaleOffset 2023-12-21 12:10:10 +01:00
Unknown W. Brackets f7f05072fe softgpu: Point depthbuf at the first VRAM mirror. 2023-10-15 10:33:05 -07:00
Henrik Rydgård f0fd9e85aa Try dirtying CULL_PLANES in Execute_BoundingBox in SoftGPU 2023-07-30 18:35:18 +02:00
Henrik Rydgård fd656c629d More dirtying 2023-07-30 17:45:19 +02:00
Henrik Rydgård ad8827ae70 Cleanup, address feedback 2023-05-26 10:28:10 +02:00
Henrik Rydgård 5c94a20ecb SoftGPU: implement CheckConfigChanged, have it check postshaders. Fixes #17511. 2023-05-26 09:48:51 +02:00
Henrik Rydgård 8f96ec371e Rename iBufFilter -> iDisplayFilter 2023-04-05 09:34:18 +02:00