raw_bytes_per_frame (the 'fmt ' chunk's blockAlign field) is
unvalidated file data, and was used unchecked in three places:
- Divided into the 'data' chunk size to compute numFrames - a value
of 0 divides by zero (crash).
- malloc()'d for raw_data was never null-checked before ReadData()
wrote into it.
- Passed directly as the read length to the audio decoder on every
frame, regardless of how much data is actually left in raw_data at
the current offset - a bogus blockAlign larger than the real 'data'
chunk size reads past the (padded) allocation into the decoder.
Clamp it to what's actually available.
IsSimpleWAV() only checked raw_bytes_per_frame's upper bound, not that
it exactly matched one of the two cases Sample::Load() actually
handles (16-bit or 8-bit raw PCM) - a value in between passed the
check but matched neither of Load()'s conversion branches, leaving its
output buffer uninitialized and played back as heap garbage.
Reachable via a WAV/AT3 file parsed by BackgroundAudio.cpp - either
the menu background music preview (any EBOOT.PBP's SND0.AT3 track,
just from browsing the game list) or a user-configurable achievement
sound file.
RIFFReader::ReadData() trusted its count argument completely and
memcpy'd straight from the internal buffer with no bounds check.
Hardened it to clamp against the buffer and zero-fill any shortfall,
as defense in depth.
The actual reachable bug was in BackgroundAudio.cpp: it read a WAV
'smpl' chunk into a vector sized by GetCurrentChunkSize(), then
unconditionally indexed smplData[28] (and, for the loop array,
smplData[36]) with no check that the chunk was actually that large -
a short/corrupt chunk in a game's background-music WAV caused a heap
OOB read. Also fixes &smplData[0] being UB when the chunk is empty.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
Unfortunately the ub (undefined behavior) sanitizer has some bugs, it doesn't
understand pointers to member functions, so can't use it in-game (due to the
vertex decoder).
Thanks Nemoumbra for the reminder.
* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
Buildfixing
Move some file util files
Buildfix
Move KeyMap.cpp/h to Core where they belong better.
libretro buildfix attempt
Move ini_file
More buildfixes