Henrik Rydgård
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795ddf16e5
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Mipmaps: Use a uniform to specify the texture lod in SLOPE and CONST modes. Fixes the mipmap test for D3D11, Vulkan and modern GL properly, while keeping Tony Hawk games working.
Also implements increasing the lod level with the render resolution
properly.
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2017-12-08 15:53:49 +01:00 |
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Henrik Rydgård
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fb74c9dfeb
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Clean up a small inconsistency
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2017-12-07 21:09:09 +01:00 |
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Henrik Rydgård
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6eb8630526
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Improve reporting for imm buffer exceeded. Reset the immCount_ every frame to avoid getting "stuck" permanently in case some garbage is executed..
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2017-12-01 20:01:13 +01:00 |
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Unknown W. Brackets
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a0e4b6ad0b
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Reporting: Improve bezier/spline morph/skin data.
Most of these are probably garbage?
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2017-12-01 09:50:31 -08:00 |
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Unknown W. Brackets
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d5ae666725
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Reporting: Remove unused code.
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2017-12-01 09:32:23 -08:00 |
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Henrik Rydgård
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f50dadb284
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Fix the fix for Thrillville. See #7459
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2017-11-26 21:02:33 +01:00 |
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Unknown W. Brackets
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dd6886aa38
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GPU: Fix block transfer write breakpoint.
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2017-11-25 11:32:02 -08:00 |
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Henrik Rydgård
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b52b8b1329
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Unbreak save states, fix other minor issues from review
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2017-11-25 12:13:02 +01:00 |
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Henrik Rydgård
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5c9436f276
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Fix some comments
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2017-11-24 21:58:55 +01:00 |
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Henrik Rydgård
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ed2028aa5e
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Add safety check.
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2017-11-24 21:55:25 +01:00 |
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Henrik Rydgård
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f2db0339ad
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Hack that converts immediate draws to through-mode draws. This won't
work correctly in all cases - but it's enough for Thrillville which uses
it to clear only. Works around #7459.
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2017-11-24 21:50:54 +01:00 |
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Henrik Rydgård
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28b60a724f
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Process immediate draw commands. Not yet sending to graphics backends.
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2017-11-24 17:54:56 +01:00 |
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Henrik Rydgård
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ca21f93d52
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GPU: Advance the vertex pointer after BBOX vertices are sent. Fixes #6554, finally!
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2017-11-17 13:36:48 +01:00 |
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Henrik Rydgård
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d4df0181db
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More duplicate code removal
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2017-11-14 09:20:36 +01:00 |
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Henrik Rydgård
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04e313ecba
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Unify Execute_Bezier and Execute_Spline
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2017-11-13 10:45:27 +01:00 |
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Henrik Rydgård
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9e35144b96
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Remove/deprecate GPU tick sync
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2017-11-05 23:21:53 +01:00 |
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Henrik Rydgård
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8c69be9bfa
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Get rid of GPUCommon's "Internal" functions.
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2017-11-05 23:21:52 +01:00 |
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Henrik Rydgård
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bb68906d88
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Delete ProcessEvent and the GPUEvent enum
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2017-11-05 23:21:51 +01:00 |
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Henrik Rydgård
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6680e787de
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Delete GPUCommon::ScheduleEvent
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2017-11-05 23:21:50 +01:00 |
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Henrik Rydgård
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26e52ca5e8
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Get rid of a bunch of sync stuff that's no longer needed.
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2017-11-05 23:21:49 +01:00 |
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Henrik Rydgård
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5e63f0700e
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Get rid of the sync around curTickEst
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2017-11-05 23:21:48 +01:00 |
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Henrik Rydgård
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4d9c571bf4
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Delete the mutex in GPUCommon.
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2017-11-05 23:21:47 +01:00 |
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Henrik Rydgård
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be2ba4ffb3
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Remove the setting to run the display list interpreter on a separate thread.
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2017-11-05 23:21:26 +01:00 |
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Henrik Rydgård
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b886efe8f5
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Another minor cleanup (DescribeCodePtr)
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2017-10-20 11:06:12 +02:00 |
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Henrik Rydgård
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4a30aedc53
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Unify and move around code to cleanup some debug accessors
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2017-10-18 13:10:05 +02:00 |
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Henrik Rydgård
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d53c88456a
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Unify GetFramebufferList() (trivial)
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2017-10-18 12:49:15 +02:00 |
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Unknown W. Brackets
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72e0a24724
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GPU: Reset shader state on shader reset.
Was ending up with lastFSID being -1, but being used.
Seen in gpu/commands/blend test.
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2017-09-20 08:37:54 -07:00 |
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 Henrik RydgårdandGitHub
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97b82100b8
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Merge pull request #9919 from unknownbrackets/dlist-align
GPU: Fix alignment on signal jump/call
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2017-08-20 22:43:12 +02:00 |
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Unknown W. Brackets
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b035be6367
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GPU: Fix alignment on signal jump/call.
It shouldn't be possible to make the pc unaligned, and this may have been
causing it previously.
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2017-08-20 13:30:39 -07:00 |
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Unknown W. Brackets
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d6506b3d59
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GPU: Consider bbox failed with zero verts.
This seems to match behavior in tests.
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2017-08-20 13:30:10 -07:00 |
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Henrik Rydgård
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dd1399e982
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Fix some missing dirty flags (affects FS_BIT_LMODE)
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2017-08-20 20:14:41 +02:00 |
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Henrik Rydgård
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b9b2656e93
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More vulkan microoptimizations. Add more profiler scopes.
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2017-08-18 13:48:11 +02:00 |
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Henrik Rydgård
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e8a81df8d8
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FRAGMENT_SHADER needs to be marked dirty if shademode changes. Fixes #9904.
No clue why the problem only happened on GL though...
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2017-08-17 21:02:09 +02:00 |
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Henrik Rydgård
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5680332343
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Minor cleanups
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2017-08-17 15:20:21 +02:00 |
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Henrik Rydgård
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2c4e5e2303
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Fastpath in fastrunloop when diff=0. Remove need for Execute for UV scale/offset.
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2017-08-17 15:20:16 +02:00 |
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Henrik Rydgård
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71baecabd6
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Make FLAG_FLUSHBEFORE a no-op, move flushes into the execution functions.
It would only be necessary if we needed the previous value, which we
don't do in any of these.
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2017-08-17 15:20:10 +02:00 |
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Henrik Rydgård
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c4ccf5b734
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Simple micro-optimization in AdvanceVerts
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2017-08-15 12:02:47 +02:00 |
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Henrik Rydgard
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078e1151f9
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Dirty-flag the fragment shader ID.
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2017-08-14 11:36:07 +02:00 |
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Henrik Rydgard
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56cd991833
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All: Only recompute the vertex shader ID when dirty
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2017-08-14 11:36:06 +02:00 |
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Henrik Rydgard
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4e55654522
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Add some missing VIEWPORTSCISSOR dirtying.
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2017-08-14 11:35:11 +02:00 |
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 Unknown W. BracketsandHenrik Rydgård
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aa2269020a
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Dirty viewport state on framebuf resize.
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2017-08-14 11:14:26 +02:00 |
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Henrik Rydgard
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1098bf7342
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All: Only convert viewportscissor state if dirty
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2017-08-14 11:14:26 +02:00 |
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Henrik Rydgard
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e439055a32
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All: Only convert raster state if dirty
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2017-08-14 11:14:26 +02:00 |
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Henrik Rydgard
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e2b179d6e2
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All: Only convert depth stencil state if dirty
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2017-08-14 11:14:26 +02:00 |
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Henrik Rydgard
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e4567c694c
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All: Only convert blend state if "dirty"
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2017-08-14 11:14:26 +02:00 |
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 Unknown W. BracketsandHenrik Rydgård
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3960a4d791
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Ensure everything is dirty on frame start.
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2017-08-14 11:14:26 +02:00 |
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Henrik Rydgård
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35c8a05d29
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Minor GPU disassembler update
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2017-08-05 18:37:03 +02:00 |
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Unknown W. Brackets
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f1429bc23a
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GPU: Stall properly on matrix data.
Hit an infinite loop because it kept passing the stall pause and looping.
Found when recording the God of War demo.
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2017-06-04 14:17:23 -07:00 |
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Unknown W. Brackets
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4a56e6ff83
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GE Debugger: Fix recording in softgpu.
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2017-06-04 10:38:58 -07:00 |
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Unknown W. Brackets
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fcfbe8cabb
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GE Debugger: Fix matrix dumping.
Record wasn't seeing the commands to dump them.
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2017-06-04 10:38:53 -07:00 |
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