Henrik Rydgård
cdc3a19284
Fix exiting from framedump playback while paused inside a display list
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Fixes #20304
2025-04-30 15:53:55 +02:00
Henrik Rydgård
4d215b1f54
Cleaner exit from when stepping through a frame dump
2025-04-07 16:34:17 +02:00
Henrik Rydgård
605daf879b
Minor cleanup. Fix file handle leak when opening zip files from the main screen.
2025-04-07 15:42:51 +02:00
Henrik Rydgård
2cc631338b
Correctly unload GE framedumps. Additionally, look up the title when possible and show in titlebar.
2025-03-06 14:58:33 +01:00
Henrik Rydgård
3ab625a0fa
Windows: Lock when updating the window title
2025-03-06 14:24:40 +01:00
Henrik Rydgård
85c015efb8
Remove redundant shutdown callback
2025-02-13 15:13:25 -06:00
Henrik Rydgård
638607d29a
Refactor: Make GPUCommon own the framedump "recorder".
2024-12-15 12:07:44 +01:00
Henrik Rydgård
e3aaf93e28
Add a new log category
2024-12-10 10:34:26 +01:00
Henrik Rydgård
87e9bcdc09
Playback: Remove logging, improve locking, works now it seems
2024-12-10 01:27:25 +01:00
Henrik Rydgård
4befbeac7c
Move the dump playback mips code to Playback.cpp. Assorted cleanup.
2024-12-10 01:27:25 +01:00
Henrik Rydgård
f20266a089
Playback: Match the real sceGe functions better.
2024-12-10 01:27:25 +01:00
Henrik Rydgård
839df81852
thread solution: initial progress
2024-12-10 01:27:25 +01:00
Henrik Rydgård
8b706ba791
Break out a LoadReplay function
2024-12-10 01:27:25 +01:00
Henrik Rydgård
983ea69a57
Replay: Add some plumbing to propagate the Break status outwards
2024-12-10 01:27:25 +01:00
Henrik Rydgård
10445c97d8
Warning fix
2024-12-10 01:02:49 +01:00
Henrik Rydgård
de3617529f
const, rename a function
2024-12-10 01:01:31 +01:00
Henrik Rydgård
a94431f4fa
Remove an unnecessary wrapper function
2024-12-10 01:01:05 +01:00
Henrik Rydgård
474e7acf54
Hook up the new (bare-bones) ImGui debug window to GPU stepping, fix stepping.
2024-12-05 00:51:59 +01:00
Henrik Rydgård
c25e6b3933
Add "Split syscall" mechanism
2024-12-05 00:05:39 +01:00
Henrik Rydgård
e977906d75
Lift out running the display list to the callers.
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This has one tricky case though...
2024-12-03 22:35:36 +01:00
Henrik Rydgård
0df2a40487
Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
2024-12-02 11:12:14 +01:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
8b99c9f9d9
GE dump playback: Don't flip unless DISPLAY is the last command. This messes up the frame structure.
2024-01-30 11:14:38 +01:00
Herman Semenov
309f0d97f2
[Common Data Net/Core Debugger HLE/GPU Debugger] Fixed reduction data type size to strict 32-bit integer
2023-12-14 19:26:10 +03:00
Unknown W. Brackets
6c2001d12d
GE Debugger: Correct texture address corruption.
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Happened when playing back frame dumps that set bufw after specifying the
texture address, but before drawing.
Seen in Syphon Filter.
2022-11-19 14:59:52 -08:00
Unknown W. Brackets
1ffdf0d5b8
GE Debugger: Respect unchanged VRAM each frame.
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Oops, wasn't setting the version each run after caching the frame dump
data.
2022-11-01 22:56:29 -07:00
Unknown W. Brackets
55d5dc3834
GPU: Rename readback and buffer write operations.
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Avoid download/upload and pack, which don't have clear directions.
2022-10-09 13:49:41 -07:00
Unknown W. Brackets
978fd9fc60
GE Debugger: Record the Edram translation value.
2022-10-01 23:48:06 -07:00
Unknown W. Brackets
7ff5434968
GE Debugger: Tag frame dump replay VRAM writes.
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Just for debugging, it's helpful especially paired with softgpu tagging.
2022-09-23 21:20:14 -07:00
Unknown W. Brackets
c3c5450b8f
GE Debugger: Fix small tex/clut recopying.
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If it's less than 256 bytes, we can't mark the entire VRAM area copied.
This still helps frame dumps avoid excessively slow VRAM recopying
situations, but fixes issues like missing trees in #12738 .
2022-09-23 21:18:39 -07:00
Unknown W. Brackets
fddcbfc5fa
GE Debugger: Include rendered CLUTs in frame dumps.
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Like with textures, this uses the VRAM address directly.
2022-09-19 12:01:34 -07:00
Unknown W. Brackets
132686513d
GE Debugger: Correct base accounting in playback.
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On a jump, was forgetting the base value which caused corruption.
2022-08-14 16:14:23 -07:00
Unknown W. Brackets
4467b7830f
Debugger: Bump GE dump version to ignore bad flag.
2022-08-11 20:28:56 -07:00
Unknown W. Brackets
539e2bbbf8
Debugger: Track unchanged VRAM to avoid copy.
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See #15251 , the framedump here reused a VRAM texture for many draws, and
this caused it to recopy the texture over and over again. Use a flag to
skip if possible.
2022-02-20 13:51:40 -08:00
Unknown W. Brackets
f17f6465ac
GE Debugger: Optimize slab lookup.
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If the slab is the last one, we can grab it right away.
2022-02-07 23:55:10 -08:00
Unknown W. Brackets
1d37f24e17
GE Debugger: Reduce playback command noise.
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No need to reassert these values each prim.
2022-02-05 19:27:20 -08:00
Unknown W. Brackets
2479d52202
Global: Reduce includes of common headers.
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In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
a97030068c
GE Debugger: Use zstd for save states.
2021-04-11 09:13:10 -07:00
Unknown W. Brackets
cc1b4e695d
Debugger: Correct crash with no alloc tag.
2021-02-15 15:01:23 -08:00
Henrik Rydgård
821817e6d4
Move the profiler to Common
2020-10-04 11:42:16 +02:00
Unknown W. Brackets
815580533c
GE Debugger: Include game ID inside dump file.
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Just so we're not relying on filename parsing. It's useful information.
2020-09-06 14:38:56 -07:00
Henrik Rydgård
c5e0b799d9
Remove category from _assert_msg_ functions. We don't filter these by category anyway.
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Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Unknown W. Brackets
3b74d4b680
GE Debugger: Prevent crash when stopping execution.
2020-04-11 23:44:31 -07:00
Unknown W. Brackets
93069756e6
GE Debugger: Split playback into a separate file.
2019-06-23 18:49:27 -07:00