345 Commits
Author SHA1 Message Date
Unknown W. Brackets 7389a36fad softgpu: Avoid unnecessary clearMode checks.
Already baked into the flag.
2022-03-20 12:05:31 -07:00
Unknown W. Brackets da4b9e82f3 softgpu: Fix build with basic logging. 2022-03-05 00:08:09 -08:00
Henrik RydgårdandGitHub eb765a80f8 Merge pull request #15411 from unknownbrackets/softgpu-range
softgpu: Apply region x2/y2 as a scissor
2022-02-20 21:42:00 +01:00
Unknown W. Brackets 1d0936ea79 Debugger: Improve drawing range in softgpu.
We don't always want all of region, particularly if scissor is a regular
screen size.  This improves debugging in GoW.
2022-02-20 12:21:48 -08:00
Unknown W. Brackets ff5edb2bbc softgpu: Correct accounting for pixel center.
Filtering is still not perfect but this makes different orientations
better.
2022-02-20 10:50:59 -08:00
Unknown W. Brackets e1eb4ba94a softgpu: Directly implement rectangle drawing. 2022-02-20 09:58:01 -08:00
Unknown W. Brackets cc6491342e softgpu: Prepare dedicated rectangle path.
We're still sometimes using the slow rect-as-triangles path, let's do
something faster.  As a first step, just handle binning.
2022-02-20 09:38:51 -08:00
Unknown W. Brackets 1bc3acf2ed softgpu: Use a const for subpixel screenpos factor. 2022-02-19 21:03:49 -08:00
Unknown W. Brackets a66377fdf1 softgpu: Remove offset from screenpos.
This simplifies tighter calculations, and reduces the common magnitudes
we'll be dealing with.
2022-02-19 20:38:44 -08:00
Unknown W. Brackets 85cb4101dc softgpu: Cleanup todos on perspective correctness.
Only the texture appears to be perspective corrected.  Color is simply
linear.
2022-02-12 10:55:53 -08:00
Unknown W. Brackets 2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Henrik RydgårdandGitHub fbc965fb59 Merge pull request #15343 from unknownbrackets/gpu-region
GPU: Log and report when region1 is non-zero
2022-01-24 09:18:17 +01:00
Unknown W. Brackets 8efb99801e GPU: Log and report when region1 is non-zero. 2022-01-23 19:38:51 -08:00
Unknown W. Brackets 76f9103e97 softgpu: Add a table and initial dirty flags.
Not actually using the dirty flags to skip state, but have moved to
Execute_* functions and everything else like other graphics backends.
2022-01-23 08:08:40 -08:00
Unknown W. Brackets c0c3f7284a softgpu: Avoid flush texturing from stride.
This generally detects overlap more accurately using a dirty rectangles
approach.  Also detects render to self much more accurately, including
with depth.
2022-01-20 18:39:01 -08:00
Unknown W. Brackets 653c036ac8 Debugger: Fix crash in software renderer.
The clut isn't set by sampler state, it's set normally by the binner.
2022-01-16 21:53:55 -08:00
Unknown W. Brackets 2ad7d8ed29 softgpu: Fix alpha blend with one/zero.
Wasn't setting the fixed value constants in these cases, so need to handle
in the C++ version.
2022-01-16 00:38:49 -08:00
Unknown W. Brackets 6896a7a64e softgpu: Use cached state for screen offset. 2022-01-15 18:20:25 -08:00
Unknown W. Brackets bf2e060735 softgpu: Move c++ tex func to sampler.
It's not used anywhere else now.
2022-01-15 15:28:07 -08:00
Unknown W. Brackets a228b2ab6c softgpu: Use cached sampler state outside jit. 2022-01-15 15:26:26 -08:00
Unknown W. Brackets a2abf9402b softgpu: Cache line drawing state. 2022-01-15 13:17:40 -08:00
Unknown W. Brackets 58455c8cf1 softgpu: Use cached state for clear write mask. 2022-01-15 13:03:11 -08:00
Unknown W. Brackets 092b03bd67 softgpu: Move fixed blend factor to draw pix state.
This is the last of the gstate.
2022-01-15 13:03:11 -08:00
Unknown W. Brackets 0b3f096c01 softgpu: Cache strides in draw pixel state. 2022-01-15 13:03:10 -08:00
Unknown W. Brackets 970e9c2f51 softgpu: Move threading into BinManager.
This threads much more effectively, across entire prim call.
2022-01-13 22:45:23 -08:00
Unknown W. Brackets 48ef4a18b1 softgpu: Handle scissor/range in BinManager. 2022-01-13 19:07:41 -08:00
Unknown W. Brackets a0a9b1e89b softgpu: Add class to manage and enqueue for bins.
For now, just forwarding.
2022-01-13 09:26:59 -08:00
Unknown W. Brackets 6839aac109 Debugger: Cache list PC for softgpu tagging.
Still slow, but improved.
2022-01-12 21:23:49 -08:00
Unknown W. Brackets d962fb35d3 softgpu: Centralize more prim drawing state. 2022-01-12 21:23:49 -08:00
Unknown W. Brackets d06f17d27b softgpu: Move tex filter setting check to state. 2022-01-11 00:07:24 -08:00
Unknown W. Brackets 75ff3e44e6 softgpu: Move texture addresses to prim state. 2022-01-11 00:00:03 -08:00
Unknown W. Brackets d5c5e9478e softgpu: Prepare more state per prim call. 2022-01-10 22:12:35 -08:00
Unknown W. Brackets 9ec7d65c49 softgpu: Use func IDs instead of gstate more. 2022-01-10 22:12:35 -08:00
Unknown W. Brackets d7a82ab7b8 softgpu: Compute func IDs once per batch of verts.
This saves a decent chunk of time, especially when many verts are being
drawn.
2022-01-10 22:12:35 -08:00
Unknown W. Brackets b915a82c41 softgpu: Correct decal doubling without alpha. 2022-01-09 12:23:55 -08:00
Henrik RydgårdandGitHub 2d7a7fd34e Merge pull request #15288 from unknownbrackets/softgpu-self
softgpu: Draw top left of rectangles first
2022-01-09 08:33:28 +01:00
Unknown W. Brackets 88ef2d1ac1 softgpu: Skip threading when rendering to self.
This will probably always be a problem to thread.
2022-01-08 21:05:08 -08:00
Unknown W. Brackets 8a00c2d233 GPU: Allow gcc/clang/icc runtime SSE4 usage.
All our builds before were only using SSE4 in jit...
2022-01-08 17:09:09 -08:00
Unknown W. Brackets c7fc448869 softgpu: Use some SSE4 in triangle interpolation. 2022-01-08 11:38:07 -08:00
Unknown W. Brackets 3b1cc0d3b8 softgpu: Limit minX/maxX per line.
Only helps when single-threaded, though.
2022-01-08 10:04:52 -08:00
Unknown W. Brackets 7594187538 softgpu: Skip sample lookup if masked.
Was hoping making other things faster would make this unnecessary or
worse, but it hasn't seemed to.  This gives a pretty decent improvement in
most places (~4%.)
2022-01-02 13:47:14 -08:00
Unknown W. Brackets a0fe4d06bf softgpu: Stop specializing on miplevels.
Now that samplerjit is processing mips, it no longer helps.  Just
complexity now.
2022-01-02 13:47:14 -08:00
Henrik RydgårdandGitHub d3f0af7458 Merge pull request #15273 from unknownbrackets/softjit-bloom
Optimize software renderer handling of common bloom operations
2022-01-02 18:11:07 +01:00
Unknown W. Brackets 355bad666c softjit: Optimize common case bloom blending.
Bloom often uses fixed ONE + ONE, which is a lot less work for us.  And
bloom often runs over and over again on pixels, so saving work is good.
2022-01-02 08:47:04 -08:00
Unknown W. Brackets 496545e55c softgpu: Add code for tracking GPU writes.
Unfortunately, it has a pretty noticeable speed impact, even at the basic
"assume everything's written" level.  Compiled off by default, but at
least it's there.

Doesn't account for tests (i.e. alpha test skipping write) so still not
perfectly accurate.
2022-01-02 08:28:30 -08:00
Henrik RydgårdandGitHub cb1f26122d Merge pull request #15269 from unknownbrackets/softgpu-opt
softgpu: Reduce interpolation if not needed
2022-01-02 09:47:19 +01:00
Henrik RydgårdandGitHub da38c027b5 Merge pull request #15268 from unknownbrackets/samplerjit-nearest
Implement nearest in samplerjit, like linear
2022-01-02 09:46:29 +01:00
Unknown W. Brackets 025ac99f2f softgpu: Reduce interpolation if not needed.
About 3% gain in some areas.
2022-01-01 18:34:04 -08:00
Unknown W. Brackets 40240be91c samplerjit: Update nearest args, temp disable jit.
This temporarily disables jit for nearest, but refactors to use the new
arg structure.  It now matches linear.
2022-01-01 16:58:05 -08:00
Unknown W. Brackets 06e954fe2a samplerjit: Create a separate fetch func.
This allows nearest to become more similar to linear, where it applies the
texture function.
2022-01-01 16:58:04 -08:00