10 Commits

Author SHA1 Message Date
Nab 6019808065 Comment out bloat 2025-07-03 11:41:10 +00:00
Nab 40c5576717 Fix ShiftJIS group 2025-07-02 12:40:35 +00:00
Nab 4b1134971a Add handpicked symbols group to atlastool 2025-04-21 14:21:17 +00:00
Henrik Rydgard 6ef779402a Update PPGE atlas (font used for in-game save dialogs etc) 2016-02-15 19:24:39 +01:00
nachume eac08a496c FIX unintelligible sequence of decimal characters on savedialog.
ppge_atlas JPN font define ShiftJIS -> UTF8 is all ok.
    but, cannot use all of chinese character. bacause blockAlloc failed. 
    So no change drawing Kanji.
    you can try to change native/tools/atlastool.cpp USE_LEVEL for all of chinese character.

FIX savedialog XXXGetStatus() loop. for daungeon traveler 2.
    Can now be saved it.
FIX sceAtrac getCodec  InvalidMemory
2013-05-02 00:14:41 +09:00
Henrik Rydgard 42e4dc897e Add most Japanese kanji, the brute force way.
Hope everything supports 2048x2048 textures.
2013-04-18 14:59:00 +02:00
Henrik Rydgard b12fc6e7aa UTF8-enable PPGE and add hiragana and katakana, let's see if this is enough. 2013-04-17 20:51:02 +02:00
Henrik Rydgard d1bcc8afd4 Switch main UI font to one built to include Hiragana and Katakana. Don't know if that is enough.
Also includes more western characters so I can write my name right :)
2013-04-17 16:39:01 +02:00
Sacha 14f201793b Unified assets/ dir for icons/images 2012-12-17 01:47:39 +10:00
Henrik Rydgard e37a1fb1d3 Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00