9 Commits

Author SHA1 Message Date
Henrik Rydgård 9218fe9b59 Rework the shutdown logic in the OpenGL backend. Eliminated race conditions. 2025-08-31 10:57:06 +02:00
Henrik Rydgård 463d703feb More assorted cleanup 2022-12-29 00:39:59 +01:00
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård a3a94bdd33 Avoid calling any GL calls during shutdown on Android. Should help #11063
The context is already lost and we're really running shutdown when the process is woken
up again. Additionally, orderly shutdown through the button doesn't happen
on the render thread so remove a couple of asserts that are wrong.
2018-10-06 21:31:52 +02:00
Unknown W. Brackets 379be140d6 Android: Avoid overload shadowing. 2018-04-14 11:25:15 -07:00
Henrik Rydgård 7f30037e45 Android: Fix emuthread management to exit cleanly without hanging. Helps with task switching on Android. 2018-02-07 13:11:43 +01:00
Henrik Rydgård bd3a681fd3 Enough JNI/threading hackery to get it to run on Android! Broken readbacks make it crash alot though. 2018-01-28 17:30:33 +01:00
Henrik Rydgård 7abb8702ce Work towards threaded GL on Android. Now TextDrawer barfs on wrong JNI context. 2018-01-28 17:29:27 +01:00
Henrik Rydgård 133bef575a Split Android graphics context implementations into their own files. 2018-01-20 21:47:16 +01:00