244 Commits
Author SHA1 Message Date
Henrik Rydgård 61e1ef8f7a Remove the "Software skinning" option. Now always on. 2026-07-14 17:02:57 +02:00
Henrik Rydgård 6d2948a09b Remove the cached UVScale in gstate_c. Conversion is cheap enough to do directly from gstate, no point in caching. 2026-07-03 13:17:35 +02:00
Henrik Rydgård 195455a7f4 Break out VertexReader, prepare VertexReader for CrossSIMD use in software transform 2026-06-04 12:45:17 +02:00
Henrik Rydgård 078197d790 Remove unnecessary scaling and then un-scaling of through-mode Z coordinates 2026-06-03 20:31:05 +02:00
Henrik Rydgård 2ea8a9ac1f Revert "Remove unnecessary scaling and then un-scaling of through-mode Z coordinates"
Didn't mean to commit this, it was supposed to go in a PR.

This reverts commit 6d4c70c67d.
2026-06-03 17:18:10 +02:00
Henrik Rydgård 6d4c70c67d Remove unnecessary scaling and then un-scaling of through-mode Z coordinates 2026-06-03 16:00:40 +02:00
Henrik Rydgård 0dc6e36d19 Delete redundant implementation of vertex preview in SoftGpu 2026-06-02 15:43:11 +02:00
Henrik Rydgård c46774c923 Fix the ImGe debugger vertex list 2026-06-02 14:53:37 +02:00
Henrik Rydgård bb573e6e0c Well, it builds, but doesn't work yet. 2026-06-02 12:33:53 +02:00
Henrik Rydgård 44ece6dfa2 Determine the clip flags directly when culling, simplifying the code. 2026-05-30 19:07:59 +02:00
Henrik Rydgård 8b84fd555d Apply triangle near-clipping in software transform.
Fixes, but only in SW transform, #10914

Re-enable range culling, oops.
2026-05-30 19:07:59 +02:00
Henrik Rydgård b1723086be Plumb through depth information (although not yet always generated) 2026-05-30 19:07:58 +02:00
Henrik Rydgård 5808afef10 Implement minZ/maxZ through user clip planes 2026-05-30 19:07:58 +02:00
Henrik Rydgård f60e27a9b7 Just some refactoring of the GPUStatistics struct, and more use of StringWriter 2026-05-29 14:40:31 +02:00
Herman Semenoff 400d136f51 GPU: modernize use C++17 constexpr for precalculate compilation 2026-05-19 21:57:45 +03:00
Henrik Rydgård e71ffc59a6 Remove unnecessary IsStarted method 2026-02-17 10:18:08 +01:00
Henrik Rydgård 991d7bdfab VertexDecoder: Refactor away lowerbound/upperbound parameters 2026-02-05 13:26:17 +01:00
Henrik Rydgård 32df2f7a03 Remove unused functions 2025-01-28 10:54:43 +01:00
Henrik Rydgård d5bfc1b5eb Finish up this cleanup (move _M_SSE compat define out of Common.h) 2024-12-19 16:23:20 +01:00
Henrik Rydgård 3e198c53b2 More include cleanup 2024-12-18 13:57:26 +01:00
Henrik Rydgård ee297e974d Move more code into SoftwareTransformCommon, cleanup 2024-12-18 13:57:26 +01:00
Henrik Rydgård a07da939ef Some NormalizeVertices interface cleanup 2024-12-17 19:13:38 +01:00
Henrik Rydgård fec232f8a8 GPU: Move things around a little, out of DrawEngine. 2024-12-17 19:13:38 +01:00
Henrik Rydgård e74101a2fb applySkinInDecode belongs in the VertexTypeID, not in the options. 2024-12-17 18:24:18 +01:00
Henrik Rydgård 54d18bb343 Lift some more debugging functionality into GPUCommon 2024-12-15 14:03:05 +01:00
Henrik Rydgård 11dbae3457 Remove the "DispatchFlush" mechanism, not convinced it's a win 2024-12-15 13:42:05 +01:00
Henrik Rydgård 9e019ae246 Remove the notion of the GPU debugger being "Active". Now it's automatic. 2024-12-15 11:12:53 +01:00
Henrik Rydgård f54d701a2e Decentralize the assert for AllocateAlignedMemory failures 2024-10-22 21:49:50 +02:00
Henrik RydgårdandGitHub e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård db94b0b696 Pass the limit on the number of indices to generate to BuildDrawingParams. 2024-01-15 10:09:04 +01:00
Henrik Rydgård 078018a943 Move the clockwise calculation out of DrawEngineCommon 2023-10-10 13:16:34 +02:00
Henrik RydgårdandGitHub 963ca50ba7 Merge pull request #17567 from hrydgard/uvscale-as-argument
Pass uvScale in as a fourth argument to the vertex decoder
2023-06-13 09:49:31 +02:00
Unknown W. Brackets a7fa37d114 softgpu: Use SIMD more for dot products. 2023-06-12 19:54:32 -07:00
Henrik Rydgård 01cea7f088 Pass uvScale in as an argument to the vertex decoder
Cleaner than overwriting/restoring gstate_c.uvScale in the decoder
loop. A small cleanup I've been wanting to do for ages.

Expecting a negligble perf boost if any.
2023-06-12 20:25:18 +02:00
Henrik Rydgård 16b243b007 Centralize allocation of vertex decode buffers 2023-04-24 12:11:58 +02:00
Unknown W. Brackets b5206df04f softgpu: Calc worldnormal a bit less often.
This is clearer anyway.
2023-04-16 10:16:32 -07:00
Герман СеменовandHenrik Rydgård 122b63b9a8 GPU: using if constexpr C++17 optimization 2023-04-02 16:36:37 +02:00
Unknown W. Brackets be84bc9934 softgpu: Detect binner alloc fail and bail. 2023-01-01 06:59:14 -08:00
Unknown W. Brackets a7b7bf7826 Global: Set many read-only params as const.
This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets 3342d5ecb3 softgpu: Remove an unused case. 2022-12-04 08:17:05 -08:00
Henrik RydgårdandGitHub 116bc9d59a Merge pull request #16485 from unknownbrackets/softgpu-fog-nan
softgpu: Handle infnan fog coefficients better
2022-12-02 19:49:32 +01:00
Unknown W. Brackets 1121a6fb68 softgpu: Handle inf-end + negative constant slope. 2022-12-02 10:20:30 -08:00
Unknown W. Brackets 38de2f11af softgpu: Handle infnan fog coefficients better.
If we ended up with a dot product that had opposing inf signs, the add
would result in NAN and cause problems.
2022-12-02 10:15:15 -08:00
Unknown W. Brackets c5a98e62dd softgpu: Cull verts outside post-viewport Z.
Shouldn't have removed this before, points are still culled when depth
clamp is off and throughmode is off.

Fixes Crazy Taxi graphics glitches.
2022-12-01 21:57:48 -08:00
Henrik Rydgård e6f0f84a45 SSE optimize Float4ToUint8x4, some uses 2022-12-01 16:32:23 +01:00
Unknown W. Brackets dc962094f8 softgpu: Correctly fix inversions, matching tests.
Inversions are allowed just fine, but if clipping results in coordinates
outside range, the triangle should be culled.  Fixes more wanted
inversions.
2022-11-30 23:20:39 -08:00
Unknown W. Brackets 7880eb15c1 softgpu: Always use software skinning.
There's only software skinning, after all.
2022-11-06 08:44:22 -08:00
Unknown W. Brackets 6c36f03a0d GPU: Purify vertTypeIsSkinningEnabled(). 2022-11-06 08:40:54 -08:00
Unknown W. Brackets 66472c39ce GPU: Use skinned position always in bounding check.
Meanwhile, move to a flag on decoder options instead of global check.
2022-11-06 08:23:31 -08:00
Unknown W. Brackets a5d3af9cb0 GPU: Cleanup GetVertTypeID() usage. 2022-11-06 08:01:57 -08:00