Henrik Rydgård
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90d922226f
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Correct maxSeenV handling
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2026-07-18 12:31:01 +02:00 |
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Henrik Rydgård
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63331fd6d1
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Remove DeleteTexture function, only made the code less clear
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2026-07-18 12:08:50 +02:00 |
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Henrik Rydgård
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ee1314f803
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Add new TexCache logging channel
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2026-07-18 11:57:56 +02:00 |
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Henrik Rydgård
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cff09041c9
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Completely rework the flow in TextureCacheCommon::ApplyTexture
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2026-07-18 11:57:48 +02:00 |
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Henrik Rydgård
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b9b2b2b61e
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Reindent some code, do checks in a more logical order
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2026-07-18 11:57:48 +02:00 |
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Henrik Rydgård
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1ffdc52111
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Remove another "next" variable, cleanup
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2026-07-18 11:57:48 +02:00 |
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Henrik Rydgård
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3b58242063
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More cleanup
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2026-07-16 20:54:58 +02:00 |
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Henrik Rydgård
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31c32c0ee0
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Remove the "nextFramebufferTexture_" variable
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2026-07-16 20:30:01 +02:00 |
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Henrik Rydgård
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40bce17f53
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Some cleanup
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2026-07-16 20:27:44 +02:00 |
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Henrik Rydgård
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130fad6876
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Split out a function to finish up binding of framebuffers
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2026-07-16 20:15:51 +02:00 |
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Henrik Rydgård
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0528646ea3
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Invert the relationship between the two functions
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2026-07-16 19:08:18 +02:00 |
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Henrik Rydgård
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e81055db16
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Remove the need to call SetTexture() externally.
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2026-07-16 18:32:47 +02:00 |
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Henrik Rydgård
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92ec6a992b
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Remove "pixelMapped" from gstate_c.
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2026-07-16 17:45:22 +02:00 |
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Henrik Rydgård
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6f4f0c41b4
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Split ApplyTexture into ApplyTexture and ApplySampler
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2026-07-16 17:45:22 +02:00 |
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Henrik Rydgård
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2e012b8966
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Unify the "BindSampler" function between the backends
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2026-07-16 17:45:22 +02:00 |
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Henrik Rydgård
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57e6bafb62
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Remove largely ineffective and nearly not functional "low memory mode". Unlikely to save us.
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2026-07-16 15:28:40 +02:00 |
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Henrik Rydgård
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672b549109
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Make GetFramebufferSamplingParams a loose function.
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2026-07-16 15:28:33 +02:00 |
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Henrik Rydgård
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d2ae8af2bf
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Start splitting apart Texture vs Sampler binding code
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2026-07-16 15:03:23 +02:00 |
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Henrik Rydgård
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615815e9ab
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Minor code cleanup
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2026-07-16 15:03:23 +02:00 |
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Henrik Rydgård
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c278fdf5a3
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Rename some vars, move a function from header to cpp
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2026-07-16 15:03:20 +02:00 |
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Henrik Rydgård
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90c48671d7
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D3D11: Remove support for BGRA textures and preferred framebuffer formats
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2026-07-03 16:20:22 +02:00 |
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Henrik Rydgård
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49b3b4462c
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ImGeDebugger: Allow viewing the alpha channel (so you can compare it to stencil...)
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2026-06-14 13:23:49 +02:00 |
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Henrik Rydgård
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f3e590b059
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Experiment with a compat flag that forces shader depal
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2026-06-12 12:19:17 +02:00 |
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Henrik Rydgård
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87cc608df1
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Add the necessary logic to use in-shader CLUT lookups for regular textures
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2026-06-11 12:42:16 +02:00 |
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Henrik Rydgård
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4f925fa5f2
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Minor code cleanup
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2026-06-11 11:59:00 +02:00 |
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Henrik Rydgård
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0bf1d12053
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Prepare for shader depal (CLUT palette lookup) for ordinary textures
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2026-06-11 11:58:58 +02:00 |
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Henrik Rydgård
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d33425d01d
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Split out the CLUT texture cache from "TextureShaderCache"
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2026-06-11 10:57:30 +02:00 |
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Henrik Rydgård
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f034cb45bb
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Unify UpdateCurrentClut between D3D11 and Vulkan (GLES is still different)
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2026-06-11 10:40:21 +02:00 |
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Henrik Rydgård
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9c9e709bfa
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Restore and plug back in some of the texture invalidation logic. Fixes GT, not much other impact.
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2026-06-09 23:49:54 +02:00 |
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Henrik Rydgård
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5691440442
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Clean out some more stuff we don't need anymore
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2026-06-09 23:49:54 +02:00 |
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Henrik Rydgård
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1781f693b5
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Implement the new SyncDomain concept for texture hashing, remove minihash
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2026-06-09 23:49:54 +02:00 |
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Henrik Rydgård
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36bdde68f9
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Delete the "Lazy texture cache" option
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2026-06-09 23:49:54 +02:00 |
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Henrik Rydgård
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c300c8fa82
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Shrink the TexCacheEntry struct a bit
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2026-06-09 11:25:51 +02:00 |
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Henrik Rydgård
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a38c52601c
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Turn TexCacheEntry::TexStatus into an enum class
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2026-06-09 11:25:51 +02:00 |
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Henrik Rydgård
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7ced074154
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Rearrange the texture status flags, rename Full alpha to Solid alpha for textures
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2026-06-09 11:25:50 +02:00 |
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Henrik Rydgård
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ec6c7b08f5
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Add a common TextureAlpha enum, replacing CheckAlphaResult and ReplacedTextureAlpha.
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2026-06-09 11:25:50 +02:00 |
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Henrik Rydgård
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fdcf923c75
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TexCache: Stop bitpacking the hash status into the status flags
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2026-06-09 11:25:50 +02:00 |
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Henrik Rydgård
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54d5c1d5e3
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Improve some initialization in CrossSIMD.h. Add comments about CLUT variants
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2026-06-09 10:15:08 +02:00 |
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Henrik Rydgård
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e0a961ddc5
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Just some basic code cleanup in TextureCacheCommon.
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2026-06-08 22:51:00 +02:00 |
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Henrik Rydgård
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2534eb4480
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Disable anisotropic filtering for all flat draws.
May improve performance slightly, and should fix the last instances of #19555
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2026-06-08 15:28:58 +02:00 |
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Henrik Rydgård
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a317890c08
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Remove the GPUDebugInterface class
Just a pointless extra layer in the class hiearchy, making it
unnecessarily hard to modify the interface.
Might as well hit GPUCommon directly.
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2026-06-02 11:15:08 +02:00 |
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Henrik Rydgård
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f60e27a9b7
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Just some refactoring of the GPUStatistics struct, and more use of StringWriter
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2026-05-29 14:40:31 +02:00 |
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Henrik Rydgård
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6919d8a764
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ImGeDebugger: In the textures window, properly write out the status flags.
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2026-04-07 11:39:16 -06:00 |
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Henrik Rydgård
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475390a968
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Add workaround for Tales of Phantasia X.
Fixes #21162
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2026-01-29 23:16:51 +01:00 |
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Henrik Rydgård
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bdf08c84fd
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Move the ImGui texture cache viewer out of core
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2025-05-26 19:02:57 +02:00 |
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Henrik Rydgård
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0f18f054ab
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Make the frame-time budget for uploading replacement textures take framerate into account
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2025-04-22 20:19:43 +02:00 |
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Henrik Rydgård
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b097a54ee0
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Don't assert when using the old Ge debugger in OpenGL
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2025-01-05 09:28:34 +01:00 |
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Henrik Rydgård
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638607d29a
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Refactor: Make GPUCommon own the framedump "recorder".
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2024-12-15 12:07:44 +01:00 |
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Henrik Rydgård
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27122a9e64
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Work on previews
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2024-12-10 22:09:51 +01:00 |
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Henrik Rydgård
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0df2a40487
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Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
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2024-12-02 11:12:14 +01:00 |
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