Henrik Rydgård
07efc7f7a3
Buildfix, remove some .c_str()
2026-05-19 13:59:04 +02:00
Henrik Rydgård
fb7ce84edb
SaveState: Show time/date when loading states
2026-05-19 12:19:40 +02:00
Henrik Rydgård
c20d20ccba
Show timestamps when loading rewind states
2026-05-19 11:58:01 +02:00
Henrik Rydgård
231aefe476
Code cleanup for save state notification, add metadata field
2026-05-19 11:07:07 +02:00
Henrik Rydgård
412bbb268a
SaveState: Fix memory bug (can't safely pass string_view into a lambda)
2026-02-19 11:07:48 +01:00
Henrik Rydgård
386fc442a6
Rework the internal screenshot API, fix bug causing screenshotting to get stuck
2026-02-13 12:34:26 +01:00
Henrik Rydgård
1599ea7b1d
SaveState: Separate screenshot operations from other ops
2026-02-08 16:11:44 +01:00
Henrik Rydgård
188945f0fe
Warning fixes
2026-01-19 17:56:30 +01:00
Henrik Rydgård
f1f931551a
Add a "Savestate slot count" setting.
2026-01-09 12:20:39 +01:00
Henrik Rydgård
884d3c46d5
Rework listing of savestates - a single scan operation instead of lots of File::Exists and ModTime calls.
...
Needed to improve scalability on Android for when we increase the number
of states.
2026-01-09 11:17:21 +01:00
Henrik Rydgård
2959ad214c
Fix the internal savestate API to better reflect how it actually works
2026-01-09 10:29:37 +01:00
Henrik Rydgård
e6e82c9ad3
Add java-side prefix filtering for ContentUri directory listing
2026-01-09 10:12:15 +01:00
Henrik Rydgård
e33ff46ffd
Extract the rewind code from SaveState.cpp, to make it more managable.
2026-01-08 22:22:46 +01:00
Henrik Rydgård
77b9a6e2e8
Prepare for adjustable save state slot count by making the Win32 menu dynamic
2026-01-08 16:07:48 +01:00
Henrik Rydgård
f89c169f8a
Use the correct ID when creating game configs from the pause screen
2025-09-04 11:34:55 +02:00
Henrik Rydgård
038f1a139e
Implement save state deletion in the save state popup screen
...
Fixes #16223
2025-08-15 15:49:03 +02:00
Henrik Rydgård
9a86101769
Avoid getting stuck in a load-loop when auto-loading a bad savestate. Make some code clearer.
2025-05-16 01:55:18 +02:00
Henrik Rydgård
a698486f9c
Savestate: The callback is already an std::function, so no cbUserdata value is needed.
2025-05-16 01:55:15 +02:00
Henrik Rydgård
088a02bfdb
Cleanup a lot of the bootup state management.
2025-03-30 14:02:29 +02:00
Henrik Rydgård
44bb7a1ac5
Buildfix, minor savestate fix
2025-03-21 20:45:12 +01:00
Henrik Rydgård
b421c0791f
Perform screenshot processing (including image encode) on background tasks
2025-03-20 20:48:51 +01:00
Henrik Rydgård
14ee85139d
Remove unused ability to call callbacks after taking a savestate screenshot
2025-03-20 19:41:10 +01:00
Henrik Rydgård
ae8f8c4abd
Refactor TakeGameScreenshot a bit.
2025-03-20 17:41:44 +01:00
Henrik Rydgård
3ccd6d17c9
Reduce logspam from failed screenshots for savestates. Fixes #19946
2025-03-02 20:14:03 +01:00
Henrik Rydgård
31cf5771f4
Turn the break reason into an enum, fix some minor issues
2025-02-19 16:01:11 -06:00
Henrik Rydgård
9bee4192ba
Implement exit confirmation when closing the window on Windows.
2025-02-17 13:09:11 -06:00
Henrik Rydgård
408d1b0916
Track execution time after save, add new setting for exit confirmation
2025-02-17 12:29:23 -06:00
Henrik Rydgård
5d124d93f8
Make network connection detection (for pause screen purposes) a bit more strict.
2025-01-21 12:22:29 +01:00
Henrik Rydgård
f66ea2f63e
Add a bunch of restrictions when online (no savestate, no speed control)
2025-01-13 19:33:48 +01:00
Henrik Rydgård
96c4a10e8c
Add two new core states, rename RUNNING to RUNNING_CPU and similar for stepping.
2024-12-01 21:04:21 +01:00
Henrik Rydgård
4793222fae
Optimize away a File::Exists when checking savestate dates
2024-11-30 00:36:05 +01:00
Henrik Rydgård
3a5968ba33
Don't block the render thread while the CPU is paused. This is a prereq for imgui debuggers.
2024-11-05 12:53:21 +01:00
Henrik Rydgård
d3e9398cb3
Split Core_EnableStepping into Core_Break and Core_Resume
2024-11-03 17:53:42 +01:00
Henrik Rydgård
b43abd2015
Fix issues with savestates and non-buffered rendering
2024-10-17 21:09:04 +02:00
Henrik Rydgård
858f37b8fc
Add a couple of asserts (to make things error out earlier)
2024-10-17 21:01:58 +02:00
Henrik Rydgård
e504973cf0
On load state failure, don't go off reloading another rewind state, unless we were actually rewinding.
2024-07-20 00:40:21 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
...
* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
d21fef52ae
Allow taking screenshots in the app menu
2024-05-10 21:10:11 +02:00
Herman Semenov
c20cb3f4be
Minor optimize methods std::string using param as char with simpler implementation
2024-04-10 17:57:05 +03:00
Henrik Rydgård
c5791764d8
Make the i18n T function use std::string_view
...
Buildfixes, crashfixes
One more
Android buildfix
Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård
2e16fd3bcc
Fix fake game ID generation to work with scoped storage
2024-01-23 01:06:56 +01:00
Unknown W. Brackets
c243f39d94
Core: Revert save state breakage.
...
Any save states created in the interim will not be backwards compatible to
any HLE changes.
2023-12-28 21:14:23 -08:00
Henrik Rydgård
dd1396e2fd
Merge pull request #18581 from GermanAizek/lower-scope
...
Reduced lower scope for local objects
2023-12-20 14:53:36 +01:00
Herman Semenov
2a31f8c6c0
[Common/Core/HLE] Object out of scope optimization for better codegeneration (lower level scope)
2023-12-20 12:33:56 +03:00
Henrik Rydgård
b2729507a1
Assorted debugger-related fixes
...
Also fixes issue where the rewind machinery would run even during pause.
2023-12-18 00:21:53 +01:00
Henrik Rydgård
bac4a01209
Enforce a max size for save state screenshot regardless of resolution mode (auto, skipbuf etc).
2023-12-15 12:35:34 +01:00
Herman Semenov
af41281761
[Core/Dialog/ELF/FileSystems/HLE/HW/Util] Added const reference for function params
2023-12-14 14:22:24 +03:00
Henrik Rydgård
6b8ec972fb
A couple of warning fixes (real issues though small)
2023-12-05 01:12:42 +01:00
Henrik Rydgård
aed8bc6d7b
RetroAchievements: Finish the Challenge->Hardcore rename
2023-12-03 16:41:29 +01:00
Henrik Rydgård
b629c99dbf
Change "Challenge Mode" to "Hardcore Mode", according to RetroAchievements guidelines
2023-11-30 18:11:03 +01:00