Henrik Rydgård
8304d8622a
Hide the save/load indicator by default, add a (developer) setting. Also sneak in an adhoc server list bug fix.
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Fixes #21523
2026-04-06 10:04:09 -06:00
Henrik Rydgård
d0b25f186b
Fix tracking for the savedata reminder for several invisible save types
2025-07-13 23:18:13 +02:00
Henrik Rydgård
f410b7e6ea
Show a tiny indicator in the top left of the screen when the game is saving or loading.
2025-07-10 15:11:59 +02:00
Henrik Rydgård
85a3635bfe
Correct save/load detection for the reminder.
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Was missing some critical logic.. oops.
2025-06-11 10:09:32 +02:00
Henrik Rydgård
2fe004eb90
Savedata iothread: Don't alloc the std::thread
2025-04-30 15:53:55 +02:00
Henrik Rydgård
9bee4192ba
Implement exit confirmation when closing the window on Windows.
2025-02-17 13:09:11 -06:00
Henrik Rydgård
408d1b0916
Track execution time after save, add new setting for exit confirmation
2025-02-17 12:29:23 -06:00
Henrik Rydgård
d2c1c7b54f
Consolidate even more error codes
2025-02-04 12:32:11 -06:00
oltolm
f11674b2d6
get rid of more __MINGW32__ ifdefs
2025-01-19 10:33:22 +01:00
Henrik Rydgård
c91169e702
Restore removed <algorithm> includes.
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Turns out these were needed after all. For some reason, on Windows and
Mac, <algorithm> gets auto-included by something else so I don't notice
when it's missing, and MSVC's include dependency tracker doesn't see it
either.
2024-12-19 09:53:07 +01:00
Henrik Rydgård
3e198c53b2
More include cleanup
2024-12-18 13:57:26 +01:00
Henrik Rydgård
843fe22968
Remove superfluous .c_str()
2024-10-17 22:21:07 +02:00
Henrik Rydgård
c2a38181ad
Alternate solution for ModNation Racers metadata overwrite (see #18430 comments)
2024-09-10 19:06:22 +02:00
Henrik Rydgård
f18715bb7c
Some renaming
2024-07-16 22:04:41 +02:00
Henrik Rydgård
f8bf0bfbb5
Add some new logging to sceUtility to try to figure out the Silent Hill problem
2024-07-16 22:04:41 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Herman Semenov
17ecee1715
Fixed return copies from functions and const ref params
2024-04-02 18:37:00 +03:00
Henrik Rydgård
c5791764d8
Make the i18n T function use std::string_view
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Buildfixes, crashfixes
One more
Android buildfix
Buildfix Qt
2024-02-12 18:44:39 +01:00
Herman Semenov
af41281761
[Core/Dialog/ELF/FileSystems/HLE/HW/Util] Added const reference for function params
2023-12-14 14:22:24 +03:00
Henrik Rydgård
ee6234ecb6
I18N: Switch to getting categories by index instead of by string lookup
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Also gets rid of the shared_ptr usage, and generally makes things nicer.
Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
Unknown W. Brackets
fcc1abc7c3
Dialog: Update by button flag consistently.
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Always check for the flag to change in Update().
2023-02-08 19:02:37 -08:00
Unknown W. Brackets
dea9cac16c
Core: Add range checks to some helpers and similar.
2023-01-09 16:56:18 -08:00
Henrik Rydgård
7e374c9324
Address feedback, more fixes
2023-01-05 08:38:53 +01:00
Unknown W. Brackets
a7b7bf7826
Global: Set many read-only params as const.
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This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Henrik Rydgård
f954013d0b
Fix (?) the savestate bug in PSPSaveDialog/SaveDataParam
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PSPSaveDialog::DoState called SetPspParam in non-READ modes, which could
modify it.
2022-12-02 22:46:39 +01:00
Unknown W. Brackets
29e7a53b5d
Savedata: Update filelist on file erasure.
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Also stop reporting as "not coded."
2022-10-16 09:20:04 -07:00
Unknown W. Brackets
db5011d7f1
Savedata: Cache SFO data during processing.
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This only caches between touching PSP code, in case something changes.
Reduces cases of multiple SFO lookups and reads.
2022-10-09 14:42:31 -07:00
Unknown W. Brackets
5bed35b293
Savedata: Skip and defer texture exist check.
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We can skip if there's no UI.
2022-10-09 14:42:31 -07:00
Unknown W. Brackets
ce80900b75
Savedata: Return errors more correctly on load.
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If the buffer isn't large enough, return an error. See #14687 , thanks
sum2012 and gid15.
For many error cases, ensure SFO data and bind are not updated on failure,
and that dataSize is forced to zero on data errors.
2022-09-13 00:10:27 -07:00
Unknown W. Brackets
e75d2a097b
Savedata: Fix indeterminate timing of field update.
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This makes the test pass consistently, instead of depending on thread
timing.
2022-01-26 00:31:30 -08:00
Unknown W. Brackets
29aa81be9e
Savedata: Respect IO timing method setting.
2021-09-12 07:05:51 -07:00
Unknown W. Brackets
eba67d5fcd
SaveState: Show a warning if saved after savestate.
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If you load a save state from before you created savedata (or from a
different path of savedata), some games will refuse to save. This shows a
warning since it can be a confusing situation.
We could potentially add an undo for loading state, to give an option for
getting back after this warning.
2021-08-07 00:01:20 -07:00
Henrik Rydgård
f4a6d291e1
Common: Capitalize setCurrentThreadName().
2021-04-30 23:02:36 -07:00
Unknown W. Brackets
7b5d8bc38f
Utility: Move dialog classes to heap.
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This makes it easier to properly reset them on game reset.
2021-04-06 21:59:40 -07:00
Unknown W. Brackets
fe83f21df5
PPGe: Remove ENTR hack, fix string concat.
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Sanitize first, then concatenate. This replicates the firmware behavior
nicely.
2021-03-29 00:21:26 -07:00
Unknown W. Brackets
88fe2e9863
Dialog: Use dialog type header more consistently.
2021-02-27 13:43:12 -08:00
Unknown W. Brackets
aa13f5afb7
Dialog: Track type id on dialog class.
2021-02-27 12:01:52 -08:00
Unknown W. Brackets
e7b968be73
Debugger: Notate Memcpys directly as well.
2021-02-15 15:01:23 -08:00
Henrik Rydgård
5ed5947804
Merge pull request #13943 from unknownbrackets/dialog
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Dialog: Simulate volatile memory lock behavior
2021-02-15 16:47:06 +01:00
Henrik Rydgård
1c3c384289
Merge pull request #14079 from unknownbrackets/ppge-aspect
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Savedata: Show save icons with proper aspect ratio
2021-02-15 11:20:41 +01:00
Unknown W. Brackets
0ffac20fcd
Common: Include unistd.h before ctime on mingw.
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This is required for localtime_r and similar to be available.
2021-02-14 10:30:10 -08:00
Unknown W. Brackets
2c165c9b6d
Windows: Fix improper case or missing includes.
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As per mingw errors/warnings.
2021-02-14 10:30:10 -08:00
Unknown W. Brackets
f798d9fe4b
Savedata: Show save icons with proper aspect ratio.
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This mainly matters for Minis.
2021-02-07 23:39:12 -08:00
Unknown W. Brackets
c2415d7593
Savedata: Show corrupted data more clearly.
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Include the folder name and show a darkened icon so it's clearer.
2021-02-07 23:18:39 -08:00
Unknown W. Brackets
8bd32b6009
Dialog: Manage status only through accessors.
2021-01-18 10:46:57 -08:00
Unknown W. Brackets
4573907098
Savedata: Prevent garbage bleeding into save icons.
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This pads out the icon data and also fixes a potential buffer overflow
during image data copy.
2021-01-03 16:26:31 -08:00
shenweip
eeb51f2d59
Don't display data info as new data when saving done.
2020-12-14 00:37:57 +08:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
f82754e8b4
Merge pull request #13507 from shenweip/savedata-2
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Savedata:Improves the performances according to some tests.
2020-10-04 19:49:18 +02:00
shenweip
81ad9a930a
SaveData:Displays all saves like a PSP for LISTALLDELETE mode.
2020-10-05 00:00:28 +08:00