509 Commits

Author SHA1 Message Date
Henrik Rydgård 5c340ccd09 Remove the concept of scaled/offset depth buffers. 2026-06-10 10:41:30 +02:00
Henrik Rydgård a317890c08 Remove the GPUDebugInterface class
Just a pointless extra layer in the class hiearchy, making it
unnecessarily hard to modify the interface.

Might as well hit GPUCommon directly.
2026-06-02 11:15:08 +02:00
Henrik Rydgård f60e27a9b7 Just some refactoring of the GPUStatistics struct, and more use of StringWriter 2026-05-29 14:40:31 +02:00
Henrik Rydgård 8dad5a5c57 Remove asserts in GPUBufferSubscriber
Fixes #21683
2026-05-19 11:09:53 +02:00
Henrik Rydgård 1f4d3b3b04 Minor code cleanup 2026-05-10 21:46:13 +02:00
Henrik Rydgård 7d9539a461 Fix multiple issues with temporary breakpoints. Prevents unnecessary jit clears on step-out. Thanks Nemoumbra. 2026-05-10 21:33:54 +02:00
Nemoumbra 1297fdde1f Fix: vector overrun in GPU stats 2026-05-10 05:38:55 +03:00
Henrik Rydgård 5aeb38412d Fix another valgrind warning 2026-02-19 11:46:14 +01:00
Henrik Rydgård d6ebfed432 Fix some bugs and warnings from a pass of static analysis 2026-01-29 17:41:54 +01:00
Henrik Rydgård 3a7911407b Assorted minor cleanups 2026-01-19 15:47:40 +01:00
刘皓 295ac0e9f6 Merge branch 'master' into libretro-vfs 2026-01-02 12:58:27 -05:00
刘皓 5716cbd41d Use the libretro VFS interface in libretro builds 2026-01-01 00:24:01 -05:00
Henrik Rydgård 5f7a937466 Rename ValidSize to ClampValidSizeAt 2025-12-30 20:31:07 +01:00
Henrik Rydgård c20be71c10 Fix the API for MIPSAssembleOpcode to remove a global 2025-11-03 16:08:07 +01:00
Henrik Rydgård b304fbe0c9 Build armips in libretro builds (requirement for some lua functionality) 2025-10-08 09:45:44 -06:00
Silvris 6d5bf32796 initial tests 2025-09-19 02:40:13 -05:00
Henrik Rydgård 33b87578c5 Revive old alignment utility functions, give them better names. 2025-09-03 20:48:51 +02:00
Henrik Rydgård f2df336f79 Resolve #20746 by checking addresses harshly in MIPSAnalyst
By fixing up badly aligned addresses in HLESubscriber.cpp.

This should help eliminate any bad usage within PPSSPP itself, while
also keeping existing websocket code working.

Additionally, this makes some end addresses exclusive instead of
inclusive, which simplifies address math.
2025-09-03 20:32:19 +02:00
Henrik Rydgård 5751e202a5 Remove redundant .c_str() 2025-08-31 13:37:43 +02:00
Henrik Rydgård 3b3257ad99 Fix crash in debug builds in gpu.stats.get 2025-08-26 10:24:30 +02:00
Henrik Rydgård a7b36ae0ae Websocket: Request resets asynchronously. sync won't work. 2025-08-26 10:12:43 +02:00
Henrik Rydgård 18ccef1bd4 Just some minor code modernization 2025-08-25 10:45:12 +02:00
Henrik Rydgård d9b7e370f3 ImDebugger: Add initial implementation of a watch window 2025-08-15 21:58:32 +02:00
Nemoumbra 846c265972 Fixed the docs + better wording 2025-08-10 17:44:38 +03:00
Henrik Rydgård cc3fbb22e4 Change some stat arrays from double to float (to save mem bandwidth) 2025-06-18 11:00:27 +02:00
Henrik Rydgård ff37cbe184 Minor memory safety fixes 2025-05-14 09:39:09 +02:00
Henrik Rydgård b24ce4bd14 Simplifications 2025-04-05 09:18:56 +02:00
Henrik Rydgård 2bfe327dbd Expose PSPThread in the same manner 2025-03-31 10:24:03 +02:00
Henrik Rydgård 644f5e4e6c Expose PSPModule (so the debugger can access it later) 2025-03-31 09:56:08 +02:00
Henrik Rydgård 088a02bfdb Cleanup a lot of the bootup state management. 2025-03-30 14:02:29 +02:00
Henrik Rydgård c1828f69b9 Add an option to compress .ppsym files when saving or not (was always on before). 2025-03-29 18:17:41 +01:00
Henrik Rydgård 1a93d8a1f9 Some work on symbol export, minor cleanups 2025-03-29 14:23:59 +01:00
Henrik Rydgård acad90a041 More work on the lua console 2025-03-27 14:26:48 +01:00
Henrik Rydgård 4989ec61d9 BreakpointManager: Safer and simpler updates. 2025-03-03 13:59:42 +01:00
oltolm 02e767866a fix compiler warnings 2025-02-22 14:15:15 +01:00
Henrik Rydgård 31cf5771f4 Turn the break reason into an enum, fix some minor issues 2025-02-19 16:01:11 -06:00
oltolm 9566065455 make compile on mingw-w64 2025-01-11 01:25:27 +01:00
Henrik Rydgård 23954f5403 Implement the disassembly mode too 2025-01-09 13:35:29 +01:00
Henrik Rydgård c91169e702 Restore removed <algorithm> includes.
Turns out these were needed after all. For some reason, on Windows and
Mac, <algorithm> gets auto-included by something else so I don't notice
when it's missing, and MSVC's include dependency tracker doesn't see it
either.
2024-12-19 09:53:07 +01:00
Henrik Rydgård 4dd3621fa0 Remove some unnecessary <algorithm> includes. 2024-12-18 17:04:27 +01:00
Henrik Rydgård 45cf6d423e Buildfixes 2024-12-18 13:57:29 +01:00
Henrik Rydgård 3e198c53b2 More include cleanup 2024-12-18 13:57:26 +01:00
Henrik Rydgård 96cab3f267 Rework the log manager to be more robust 2024-12-16 12:33:58 +01:00
Henrik Rydgård 638607d29a Refactor: Make GPUCommon own the framedump "recorder". 2024-12-15 12:07:44 +01:00
Henrik Rydgård 597be1c9bc Stop pretending that DisassemblyManager isn't a singleton - it currently is. 2024-12-12 19:25:04 +01:00
Henrik Rydgård 94da486da8 DebugInterface const cleanup 2024-12-12 19:04:01 +01:00
Henrik Rydgård 20a17a0e8d Reorganize DebugInterface etc a bit.
KernelThreadDebugInterface no longer has a useless copy of a MIPSDebugInterface.
2024-12-12 18:54:46 +01:00
Henrik Rydgård 39ffe92e0a LR->RA rename, fixes 2024-12-12 17:47:37 +01:00
Henrik Rydgård 637d15434e Minor code cleanup. Add Goto LR button 2024-12-10 22:56:03 +01:00
Henrik Rydgård 83af54950f Move more core-related stuff into Core.cpp/h 2024-12-08 11:54:58 +01:00