10 Commits

Author SHA1 Message Date
Henrik Rydgård 4dd3621fa0 Remove some unnecessary <algorithm> includes. 2024-12-18 17:04:27 +01:00
Henrik Rydgård fc26beca4b Also delay-load the VFPU dialog, just because 2021-11-13 22:24:30 +01:00
Unknown W. Brackets 5f9dfeea86 Windows: Reduce focus juggling on game start.
Previously, we would activate the debugger (if enabled), and then
reactivate the main window.  This meant if you switched to something,
PPSSPP would demand focus once the game loaded.
2021-04-24 23:53:16 -07:00
Henrik Rydgård 84b36d6e61 Speed up game start under Windows by not filling the symbol listbox until the disasm window is opened. 2020-09-24 00:32:52 +02:00
Unknown W. Brackets d0d4e665d1 Clean up double creation of memory debugger. 2014-02-14 21:17:36 -08:00
Unknown W. Brackets 2251b0dd59 Avoid a "pure call" issue. 2013-09-15 10:36:19 -07:00
Henrik Rydgard 0d0b43818c Warning fixes and stuff 2013-08-30 20:14:16 +02:00
Henrik Rydgard 55aa3d13c7 Win32: Switch to a UNICODE build. This took quite a bit of fixing. 2013-08-26 19:00:16 +02:00
Unknown W. Brackets 97098f109a Use CommonWindows.h from Windows/ too.
Might as well.  Everything still builds fine.
2013-07-28 21:04:20 -07:00
Henrik Rydgard 4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00