903 Commits
Author SHA1 Message Date
Henrik Rydgård 679b8330ff Add bindings for toggling mouse control and touch screen controls. Not bound by default.
I think I'll find myself using both of these for testing, feel worthwhile.

Suggested in #18464
2023-12-29 17:40:57 +01:00
Henrik Rydgård 4609df40c9 Update gamepad opacity once per frame, not once per button 2023-12-29 17:09:38 +01:00
Henrik Rydgård cd00d06842 Add reload button to GameBrowser. Fix assert if game load failed 2023-12-29 00:18:04 +01:00
Henrik Rydgård 91b5956fc4 Fix background color of crash screen 2023-12-20 17:03:06 +01:00
Henrik RydgårdandGitHub dd1396e2fd Merge pull request #18581 from GermanAizek/lower-scope
Reduced lower scope for local objects
2023-12-20 14:53:36 +01:00
Herman Semenov 95f535dab0 [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
Henrik Rydgård 50bcb2a77a Add "Disable culling" as a speedhack for experimentation
Range culling (which we'll just call culling in the setting
name) still is problematic enough that it can be useful to have this
way to turn it off as an escape route. Since disabling it can break some
games like famously TOCA, it needs to be under speedhacks, though likely
the performance change is minimal.

See for example #17061
2023-12-18 13:13:44 +01:00
Henrik Rydgård ef149bd9f3 Allow EmuScreen to run behind the DevMenu popup 2023-12-18 12:59:18 +01:00
Henrik Rydgård 41bbc83b6d EmuScreen: Fix some cases where we didn't set viewport or scissor 2023-12-15 11:31:40 +01:00
Henrik Rydgård e62614498e Buildfix mac (name collision with NO...) 2023-12-13 16:48:07 +01:00
Henrik Rydgård caec201c4d Make "Skip GPU readbacks" a multi-choice option, for easier experimentation by users 2023-12-13 16:18:44 +01:00
Henrik Rydgård 75e96df448 Don't use ManagedTexture in GameInfoCache, not needed. 2023-12-12 22:34:31 +01:00
Henrik Rydgård 79ab67e3b2 Run-behind-pause: Fix some edge cases with the transparent background setting 2023-12-11 17:47:19 +01:00
Henrik Rydgård 25ab7b9170 Fix a bunch of edge cases 2023-12-11 15:58:08 +01:00
Henrik Rydgård 8d8ff5886b Fix issue where nothing had started a render pass when we wanted to clear the screen. 2023-12-11 13:06:15 +01:00
Henrik Rydgård e8f70594a4 Implement running the game in the background on the pause screen. Fix some bugs. 2023-12-11 12:41:44 +01:00
Henrik Rydgård 6d51fbc1e6 Refactor UI background rendering. There's now a BackgroundScreen. 2023-12-10 22:26:46 +01:00
Henrik Rydgård 0ff0ad9140 Remove preRender/postRender methods from screens, in favor of a mode parameter. 2023-12-10 14:09:55 +01:00
Henrik Rydgård 22295a6412 Plumb through a ScreenRenderMode parameter 2023-12-10 13:05:17 +01:00
Henrik Rydgård b22e27a537 Compat: Enforce "RequireDefaultCPUClock" by disabling overclocking for these games
Instead of just warning.

Fixes #12811
2023-12-07 14:06:41 +01:00
Henrik Rydgård aed8bc6d7b RetroAchievements: Finish the Challenge->Hardcore rename 2023-12-03 16:41:29 +01:00
Henrik Rydgård b629c99dbf Change "Challenge Mode" to "Hardcore Mode", according to RetroAchievements guidelines 2023-11-30 18:11:03 +01:00
Henrik Rydgård 707670cfcf Fix time tracking during pause 2023-11-26 19:49:21 +01:00
Henrik Rydgård 31c85ae0a5 Add the basics of a played-time tracker. 2023-11-26 19:15:38 +01:00
Henrik Rydgård bd08fdd566 Forgot some cases where I need to enable save (but not load) state in challenge mode, if the option is set 2023-11-16 20:13:47 +01:00
Henrik Rydgård d4833b72b1 Fix the last place where we were processing UI input events on the wrong thread 2023-11-11 11:21:36 +01:00
Henrik Rydgård 0ad2827e14 Vulkan: Fix synchronization when shutting the GPU down in-game. 2023-10-11 12:27:39 +02:00
Henrik Rydgård 12de5bdead Add hotkey to exit the app from within gameplay
Requested by bluemonkeyinsuit07 and trivial to implement, so..
2023-10-04 14:10:14 +02:00
Henrik Rydgård 008055d242 Prevent duplicate alternate-speed status messages 2023-10-01 18:00:04 +02:00
Henrik Rydgård 19e4de5088 Change global UI messages to use an enum instead of strings.
Makes it easier to add new ones and delete outdated ones without missing
any uses.
2023-09-30 11:37:02 +02:00
Henrik Rydgård ee93e4a2ca Batch axis events all the way into ControlMapper 2023-09-29 11:14:19 +02:00
Henrik Rydgård 8784ece623 Fix the chat window closing on pressing the X key.
It's better to handle the chat window on the queued event path.
2023-09-12 10:25:04 +02:00
Henrik Rydgård 4df4adb936 Fix closing the chat window with ESC, see #18134 2023-09-11 17:37:50 +02:00
Henrik Rydgård 109205a56a Add return value to UnsyncTouch 2023-09-04 11:00:06 +02:00
Henrik RydgårdandGitHub ca40de852a Merge pull request #17960 from hrydgard/control-mapping-fixes
Controls: Make the analog/digital mapping clash resolution more gentle.
2023-08-24 09:52:40 +02:00
Henrik Rydgård feb0ea245e Add mappable key to toggle networking
Fixes #17352

Requested in #17343
2023-08-23 22:14:51 +02:00
Henrik Rydgård be2f81c3eb Controls: Make the analog/digital mapping clash resolution more gentle.
Now takes the time into account, so clashing digital input will only shrink
analog inputs once it's a few seconds old.

Also fixes a bug where if there are both inputs, it was hard to reach
the limits because the digital input itself ended up getting shrunk.

This might help #17860
2023-08-23 18:51:27 +02:00
Unknown W. Brackets 622c69dbb9 x86jit: Expose option to select new IR based jit. 2023-08-20 22:28:54 -07:00
Henrik Rydgård dc4de340b3 Some debug overlays don't make sense when not in-game, disable them. Minor feedback fixes. 2023-08-13 21:54:24 +02:00
Unknown W. BracketsandGitHub f03cd0b2ad Merge pull request #17899 from unknownbrackets/riscv-minor
Minor RISC-V cleanups, frame profiler fix
2023-08-13 11:19:42 -07:00
Unknown W. Brackets e51eca9eee UI: Fix frame profiler. 2023-08-13 10:21:08 -07:00
Henrik Rydgård be708e3e02 Move KeepScreenAwake to platform specific code. 2023-08-10 16:12:12 +02:00
Henrik Rydgård 0d4a2a7594 Call draw->Begin/EndFrame from outside the screen manager.
Just a very small refactoring that I want in a separate commit.
2023-08-09 23:24:28 +02:00
Henrik RydgårdandGitHub 096c168dd7 Add yield() function to tell the CPU that we're busy-waiting (rare) (#17862)
* Add yield() function to tell the CPU that we're busy-waiting (rare)

Use it only for the busy-wait in lag sync, which only happens in
Windows.

* Buildfix attempt
2023-08-07 21:38:03 +02:00
Henrik Rydgård a32249a3cf Move DebugOverlay rendering to the overlay screen, allowing drawing it on top of the menu 2023-08-03 16:19:18 +02:00
Henrik Rydgård 9f6e67b17a Move the debug overlay rendering out from EmuScreen into DebugOverlay.cpp 2023-08-02 14:58:22 +02:00
Henrik Rydgård fc6879674e Refactor overlays into an enum 2023-08-02 13:03:04 +02:00
Henrik Rydgård 48d577014a Refactor the on-screen display to be more customizable 2023-08-01 00:28:54 +02:00
Henrik Rydgård f39b9640b7 Rename the ChatPosition enum to a ScreenEdgePosition enum class (for future use) 2023-08-01 00:28:54 +02:00
Henrik Rydgård a72c4aa383 Actually fix the race condition. Can't do any initialization step while waiting. 2023-07-24 12:08:15 +02:00