Henrik Rydgård
|
c4b81a37a4
|
Refactor the highlight handling and background drawing
|
2026-03-15 11:19:11 +01:00 |
|
Henrik Rydgård
|
eb234a1563
|
Finish the split. Greatly simplifies the render code in EmuScreen.
|
2026-02-08 10:46:16 +01:00 |
|
Henrik Rydgård
|
0b7dc94f51
|
Background stretch: Only resort to crop to avoid extreme squishing of the image.
Fixes #21206
|
2026-02-06 00:49:14 +01:00 |
|
Henrik Rydgård
|
a342e8c9dc
|
Minor cleanup, merge the two game background drawing functions
|
2026-02-06 00:41:52 +01:00 |
|
Nab
|
eb54784e3f
|
Fix RNG of Bouncing Icon BG animation
|
2026-01-30 19:44:18 +01:00 |
|
Henrik Rydgård
|
2bbad2e03b
|
Floating symbols background animation: Make resolution-dependent
Fixes part of #20211
|
2026-01-06 21:11:04 +01:00 |
|
Henrik Rydgård
|
3d20251500
|
Game background in menus: Crop to fit instead of stretch to fit. Generally looks better, I think.
|
2025-11-15 20:44:14 +01:00 |
|
Henrik Rydgård
|
69aa84e3b0
|
Split out the backgrounds and base screen classes from MiscScreens.h
|
2025-10-29 00:02:43 +01:00 |
|