Henrik Rydgård
e9c65654a3
Add new log category for script. Rename member variables in ImConsole to match style.
2026-06-15 01:19:14 +02:00
Henrik Rydgård
2cafa268b2
Lua: Refactoring, OSD notify functions
2026-06-15 01:16:05 +02:00
Henrik Rydgård
ad2f236806
Add a bunch more functionality to the lua console. Start investigating what's missing.
2026-06-15 01:16:03 +02:00
Henrik Rydgård
49b3b4462c
ImGeDebugger: Allow viewing the alpha channel (so you can compare it to stencil...)
2026-06-14 13:23:49 +02:00
Henrik Rydgård
ea8a648737
Refactor UI shader presets, prepare for some updates to the ImGe debugger
2026-06-14 11:08:56 +02:00
Henrik Rydgård
a722139bd9
Don't CancelAll downloads on StoreScreen close
2026-06-13 15:13:29 +02:00
Henrik Rydgård
3cec5a3974
StoreScreen: g_DownloadManager is a global singleton, and we don't have to update it from here.
2026-06-13 15:09:29 +02:00
Henrik Rydgård
59a21e11fd
Code cleanup and improvements in ImGe
2026-06-12 23:51:43 +02:00
Henrik Rydgård
f3e590b059
Experiment with a compat flag that forces shader depal
2026-06-12 12:19:17 +02:00
Henrik Rydgård
5265422c0e
Remove the old "Fragment ubershader" setting. It's been on by default for years and is not really an ubershader.
2026-06-10 09:54:52 +02:00
Henrik Rydgård
5691440442
Clean out some more stuff we don't need anymore
2026-06-09 23:49:54 +02:00
Henrik Rydgård
1781f693b5
Implement the new SyncDomain concept for texture hashing, remove minihash
2026-06-09 23:49:54 +02:00
Henrik Rydgård
36bdde68f9
Delete the "Lazy texture cache" option
2026-06-09 23:49:54 +02:00
Henrik Rydgård
a38c52601c
Turn TexCacheEntry::TexStatus into an enum class
2026-06-09 11:25:51 +02:00
Henrik Rydgård
fdcf923c75
TexCache: Stop bitpacking the hash status into the status flags
2026-06-09 11:25:50 +02:00
Henrik Rydgård
2534eb4480
Disable anisotropic filtering for all flat draws.
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May improve performance slightly, and should fix the last instances of #19555
2026-06-08 15:28:58 +02:00
Henrik Rydgård
d19f8b72f9
Warning fixes
2026-06-06 14:24:16 +02:00
Henrik Rydgård
45f41be8f0
Add a debug window to check active compat flags
2026-06-05 17:55:28 +02:00
Henrik Rydgård
78a6bd7157
Add DevMenu to the three dots menu on the pause screen
2026-06-05 17:19:06 +02:00
Henrik Rydgård
f9bf58f8b0
Merge pull request #21616 from jasaaved/borderless-fullscreen
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Windows Vulkan: default to borderless fullscreen, add exclusive option
2026-06-05 09:54:46 +02:00
jasaaved
95006cf1d3
Changed bFullScreenExclusive to bAllowFullScreenExclusive
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There's no guarantee VK_FULL_SCREEN_EXCLUSIVE_ALLOWED_EXT will enter Fullscreen exclusive (FSE). Under the right conditions, the driver and/or DWM can grant FSE. Adding "allow" to the FSE setting should make this a bit clearer.
2026-06-04 12:54:52 -07:00
Henrik Rydgård
00d201b216
Correct software transform stats in all-cull and through mode cases
2026-06-04 12:45:17 +02:00
jasaaved
0147ea0ae8
Grey out "Use all screens" when "Exclusive fullscreen" is on
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Exclusive full screens is fundamentally a single monitor concept. It doesn't make sense to have "use all screens" and "Exclusive fullscreen".
The order of the options have been swapped so "Fullscreen" and "Exclusive Fullscreen" are right next to each other.
2026-06-03 17:15:13 -07:00
jasaaved
5e25118043
Fix the exclusive fullscreen config guard and switching the setting on/off
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Previously the exclusive fullscreen option in the settings screen was
guarded by a compile-time #ifdef VK_EXT_full_screen_exclusive, which is
always true on Windows. It now uses a runtime fullScreenExclusiveSupported
cap derived from whether the extension is actually enabled by the driver.
Switching between borderless and exclusive fullscreen currently requires a
restart. This is because once DWM has claimed the window (any frames
presented), ALLOWED_EXT cannot re-engage exclusive mode on an existing
swapchain. A new process gets a fresh HWND that DWM has not claimed yet,
so ALLOWED_EXT works correctly at startup.
The proper fix is to use VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT
with vkAcquireFullScreenExclusiveModeEXT/vkReleaseFullScreenExclusiveModeEXT
to explicitly negotiate exclusive mode with DWM mid-session without needing
a restart. To be done in a follow-up.
2026-06-03 17:15:13 -07:00
jasaaved
b5bd685556
Add VK_EXT_full_screen_exclusive guard
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Exclusive fullscreen option is now hidden on platforms without VK_EXT_full_screen_exclusive.
2026-06-03 17:15:13 -07:00
jasaaved
0c23cdaf3d
Windows Vulkan: default to borderless fullscreen, add exclusive option
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Vulkan swapchain now explicitly sets VK_FULL_SCREEN_EXCLUSIVE_DISALLOWED_EXT by default, enabling proper borderless fullscreen behavior with benefits including better Alt+Tab, VRR/G-Sync/FreeSync, and Auto HDR support.
2026-06-03 17:15:13 -07:00
Henrik Rydgård
9f5d28ca6e
Fix toggling pause with the bound pause key
2026-06-03 18:49:13 +02:00
Henrik Rydgård
d0f4e5c2d1
Visualize bounding boxes in ImGe debugger by drawing their corners
2026-06-03 13:46:30 +02:00
Henrik Rydgård
2d7ebe0835
Merge pull request #21688 from RRDVD/cross-shaped-anti-deadzone
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Add Steam Input-style advanced deadzone controls to analog calibration
2026-06-03 10:40:47 +02:00
Henrik Rydgård
79328a99b3
Vertex preview works again in both debuggers.
2026-06-02 15:40:37 +02:00
Henrik Rydgård
c46774c923
Fix the ImGe debugger vertex list
2026-06-02 14:53:37 +02:00
Henrik Rydgård
bb573e6e0c
Well, it builds, but doesn't work yet.
2026-06-02 12:33:53 +02:00
Henrik Rydgård
a317890c08
Remove the GPUDebugInterface class
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Just a pointless extra layer in the class hiearchy, making it
unnecessarily hard to modify the interface.
Might as well hit GPUCommon directly.
2026-06-02 11:15:08 +02:00
Henrik Rydgård
eaadb8aa31
Merge pull request #21762 from hrydgard/misc-fixes
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Fix imgui upside down, some logging changes etc
2026-06-01 11:16:11 +02:00
Henrik Rydgård
01d65ada40
Merge pull request #21760 from misantronic/feature/achievementshost-cli-override
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Android: add achievements host override receiver
2026-06-01 11:05:22 +02:00
Henrik Rydgård
054a10d46b
Fix imgui being upside down on some backends.
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Fixes #21761
2026-06-01 10:53:41 +02:00
david.schkalee
d477afa9b2
Android: add achievements host override receiver
2026-06-01 01:44:04 +02:00
Henrik Rydgård
33ae88af6d
Delete option "Disable range culling". No games are known to require it anymore.
2026-05-31 23:31:06 +02:00
Henrik Rydgård
931c246208
Merge pull request #21755 from Eloren1/load-save-confirm
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Add load state confirmation setting
2026-05-31 22:04:19 +02:00
Eloren1
109d1caa50
Separate TriggerFinish from parent result
2026-05-31 22:05:53 +03:00
Eloren1
938029cd6a
Add screenshots + extract LoadStateConfirmScreen
2026-05-31 21:55:06 +03:00
Eloren1
2926e1118d
Add load confirmation popup after shortcut
2026-05-31 21:13:03 +03:00
Eloren1
7734c5f8f5
Call TriggerFinish on next frame outside popup
2026-05-31 20:27:07 +03:00
Henrik Rydgård
e8e357e360
Implement the "Mix audio with other apps" setting on Android.
2026-05-31 19:08:45 +02:00
Eloren1
23aef44ae1
UI: Add load state confirmation option
2026-05-31 19:32:41 +03:00
Henrik Rydgård
847953fd31
Fix wrong logic causing excessive software transform fallback if cull planes are missing. Minor cleanup.
2026-05-31 13:31:16 +02:00
Henrik Rydgård
f0d715feaa
During culling, evaluate minZ,maxZ,minW,maxW, and use them to cull some things. Also, assorted vshader work.
2026-05-30 19:07:58 +02:00
Henrik Rydgård
f60e27a9b7
Just some refactoring of the GPUStatistics struct, and more use of StringWriter
2026-05-29 14:40:31 +02:00
Henrik Rydgård
22b20cf2ea
Bypass the InstallZipScreen for zipped framedumps - there's only one action that makes sense.
2026-05-28 10:56:35 +02:00
Henrik Rydgård
e6a4cdb213
Fix minor UI issue
2026-05-28 10:56:35 +02:00