1291 Commits
Author SHA1 Message Date
Unknown W. Brackets 6896a7a64e softgpu: Use cached state for screen offset. 2022-01-15 18:20:25 -08:00
Unknown W. Brackets edb79d968f softgpu: Cache CLUT params in sampler state.
And now there's no more gstate for pixel drawing or sampling.  Just a
little left in rasterization.
2022-01-15 18:09:09 -08:00
Unknown W. Brackets c0e85e6170 softgpu: Move texenv color into sampler state. 2022-01-15 17:52:40 -08:00
Unknown W. Brackets ad3635c82a softgpu: Move tex size to cached state. 2022-01-15 17:22:43 -08:00
Unknown W. Brackets 02c5559393 softgpu: Remove z from DrawingCoords.
It's not really used much of anywhere, anyway.
2022-01-15 15:38:56 -08:00
Unknown W. Brackets bf2e060735 softgpu: Move c++ tex func to sampler.
It's not used anywhere else now.
2022-01-15 15:28:07 -08:00
Unknown W. Brackets a228b2ab6c softgpu: Use cached sampler state outside jit. 2022-01-15 15:26:26 -08:00
Unknown W. Brackets a2abf9402b softgpu: Cache line drawing state. 2022-01-15 13:17:40 -08:00
Unknown W. Brackets 58455c8cf1 softgpu: Use cached state for clear write mask. 2022-01-15 13:03:11 -08:00
Unknown W. Brackets 092b03bd67 softgpu: Move fixed blend factor to draw pix state.
This is the last of the gstate.
2022-01-15 13:03:11 -08:00
Unknown W. Brackets f4f7ea2736 softgpu: Cache colortest params in draw pix state. 2022-01-15 13:03:11 -08:00
Unknown W. Brackets aa9d751248 softgpu: Cache alpha/stencil test masks in state. 2022-01-15 13:03:11 -08:00
Unknown W. Brackets acad2640dd softgpu: Cache logicOp in draw pixel state. 2022-01-15 13:03:10 -08:00
Unknown W. Brackets c0d548846f softgpu: Use cached write mask in draw pixel. 2022-01-15 13:03:10 -08:00
Unknown W. Brackets f1ce2e7715 softgpu: Cache minz/maxz in draw pixel state. 2022-01-15 13:03:10 -08:00
Unknown W. Brackets 0b3f096c01 softgpu: Cache strides in draw pixel state. 2022-01-15 13:03:10 -08:00
Unknown W. Brackets e9f3720e20 softgpu: Cache fog color draw pixel state. 2022-01-15 13:03:10 -08:00
Henrik Rydgård 165e0a12a9 Merge pull request #15305 from unknownbrackets/softgpu-opt
softgpu: Avoid double calculating screenpos
2022-01-15 20:58:09 +01:00
Unknown W. Brackets 880826bab4 softgpu: Remove disable of cached pixel state.
That mode is slower now (with the other state changes), and we don't want
to read gstate anymore anyway.
2022-01-15 11:22:50 -08:00
Unknown W. Brackets cf3384c993 softgpu: Avoid double calculating screenpos. 2022-01-15 11:22:36 -08:00
Unknown W. Brackets 3134bd1ff9 softgpu: Cleanup push/pop atomic handling.
Two concurrent push/pops would hazard, though we don't do that.
This improves perf a bit by avoiding an atomic read again.
2022-01-15 00:02:31 -08:00
Unknown W. Brackets c86a0157d8 softgpu: Remove old task.
Oops.
2022-01-14 20:52:20 -08:00
Unknown W. Brackets f091225572 softgpu: Stop storing model pos.
We don't even use this anywhere else.  Also skip needless Lerp on clip.
2022-01-14 20:36:09 -08:00
Unknown W. Brackets d6a8cb2a0e softgpu: Stop storing normal/worldnormal/worldpos.
This is only needed for lighting, which is applied right away.

This improves perf just simply from less data being copied.
2022-01-14 20:32:18 -08:00
Unknown W. Brackets 5a35525fd4 softgpu: Enqueue batches of prims when binning.
This cuts some thread overhead.
2022-01-14 20:19:32 -08:00
Unknown W. Brackets 46e3c71522 softgpu: Adjust binning thresholds.
This improves Persona 3 and LBP.
2022-01-13 23:14:45 -08:00
Unknown W. Brackets dffc333120 softgpu: Avoid thread ordering hazard.
Must run the primitives in the right order.  No shortcutting allowed.
2022-01-13 23:03:42 -08:00
Unknown W. Brackets 970e9c2f51 softgpu: Move threading into BinManager.
This threads much more effectively, across entire prim call.
2022-01-13 22:45:23 -08:00
Unknown W. Brackets 48ef4a18b1 softgpu: Handle scissor/range in BinManager. 2022-01-13 19:07:41 -08:00
Unknown W. Brackets a0a9b1e89b softgpu: Add class to manage and enqueue for bins.
For now, just forwarding.
2022-01-13 09:26:59 -08:00
Unknown W. Brackets 6839aac109 Debugger: Cache list PC for softgpu tagging.
Still slow, but improved.
2022-01-12 21:23:49 -08:00
Unknown W. Brackets d962fb35d3 softgpu: Centralize more prim drawing state. 2022-01-12 21:23:49 -08:00
Unknown W. Brackets d06f17d27b softgpu: Move tex filter setting check to state. 2022-01-11 00:07:24 -08:00
Unknown W. Brackets 75ff3e44e6 softgpu: Move texture addresses to prim state. 2022-01-11 00:00:03 -08:00
Unknown W. Brackets d5c5e9478e softgpu: Prepare more state per prim call. 2022-01-10 22:12:35 -08:00
Unknown W. Brackets 9ec7d65c49 softgpu: Use func IDs instead of gstate more. 2022-01-10 22:12:35 -08:00
Unknown W. Brackets d7a82ab7b8 softgpu: Compute func IDs once per batch of verts.
This saves a decent chunk of time, especially when many verts are being
drawn.
2022-01-10 22:12:35 -08:00
Unknown W. Brackets e57730a97d softgpu: Output normals to GE debugger. 2022-01-09 21:33:45 -08:00
Unknown W. Brackets b915a82c41 softgpu: Correct decal doubling without alpha. 2022-01-09 12:23:55 -08:00
Unknown W. Brackets 72aa4be879 samplerjit: Skip processing alpha if unused. 2022-01-09 12:23:55 -08:00
Unknown W. Brackets fe0b3dbd01 samplerjit: Fix alpha for 565 in linear lookup. 2022-01-09 11:08:46 -08:00
Henrik Rydgård 2d7a7fd34e Merge pull request #15288 from unknownbrackets/softgpu-self
softgpu: Draw top left of rectangles first
2022-01-09 08:33:28 +01:00
Unknown W. Brackets 88ef2d1ac1 softgpu: Skip threading when rendering to self.
This will probably always be a problem to thread.
2022-01-08 21:05:08 -08:00
Unknown W. Brackets 6367d5dc8f softgpu: Draw top left of rectangles first.
This helps when things do self-rendering, since this way we won't read
from things we've just written to when scaling down.  See #11623.
2022-01-08 20:53:01 -08:00
Unknown W. Brackets 8a00c2d233 GPU: Allow gcc/clang/icc runtime SSE4 usage.
All our builds before were only using SSE4 in jit...
2022-01-08 17:09:09 -08:00
Henrik Rydgård eee62849fe Merge pull request #15284 from unknownbrackets/softgpu-opt
Improve softgpu lighting accuracy and speed
2022-01-08 22:05:06 +01:00
Unknown W. Brackets c7fc448869 softgpu: Use some SSE4 in triangle interpolation. 2022-01-08 11:38:07 -08:00
Unknown W. Brackets 3b1cc0d3b8 softgpu: Limit minX/maxX per line.
Only helps when single-threaded, though.
2022-01-08 10:04:52 -08:00
Unknown W. Brackets 9458610d96 softgpu: Avoid rsqrt path for normals.
In LittleBigPlanet, it's noticeable that the lighting is very off due to
the slight loss of accuracy - possibly due to cutoff or similar.
2022-01-07 23:22:57 -08:00
Unknown W. Brackets ce8a49b1c1 softgpu: Retain floats in diffuse/specular.
This seems to be a bit more accurate.  Color blending seems correct now,
but the factors and especially pow results are off.

Also, normalize normal to 0, 0, 1, which seems to match results better.
2022-01-06 21:52:31 -08:00