228 Commits

Author SHA1 Message Date
Henrik Rydgård 4f925fa5f2 Minor code cleanup 2026-06-11 11:59:00 +02:00
Henrik Rydgård 0bf1d12053 Prepare for shader depal (CLUT palette lookup) for ordinary textures 2026-06-11 11:58:58 +02:00
Henrik Rydgård d33425d01d Split out the CLUT texture cache from "TextureShaderCache" 2026-06-11 10:57:30 +02:00
Henrik Rydgård f034cb45bb Unify UpdateCurrentClut between D3D11 and Vulkan (GLES is still different) 2026-06-11 10:40:21 +02:00
Henrik Rydgård a38c52601c Turn TexCacheEntry::TexStatus into an enum class 2026-06-09 11:25:51 +02:00
Henrik Rydgård ec6c7b08f5 Add a common TextureAlpha enum, replacing CheckAlphaResult and ReplacedTextureAlpha. 2026-06-09 11:25:50 +02:00
Henrik Rydgård 2534eb4480 Disable anisotropic filtering for all flat draws.
May improve performance slightly, and should fix the last instances of #19555
2026-06-08 15:28:58 +02:00
Herman Semenoff 400d136f51 GPU: modernize use C++17 constexpr for precalculate compilation 2026-05-19 21:57:45 +03:00
Henrik Rydgård 02d621c0f6 OpenGL ES: Correct check for 3D texture support. 2026-01-02 14:20:20 +01:00
Henrik Rydgård 7853881210 GPU header cleanup: Avoid including GPUCommon.h in some places 2025-11-23 20:37:37 +01:00
oltolm 9566065455 make compile on mingw-w64 2025-01-11 01:25:27 +01:00
Henrik Rydgård b097a54ee0 Don't assert when using the old Ge debugger in OpenGL 2025-01-05 09:28:34 +01:00
Henrik Rydgård e93c80db4e Cleaning up our SIMD header includes, using the new header 2024-12-19 16:08:48 +01:00
Henrik Rydgård df6ed8cfc9 Do some cleanup of #includes in GPU 2024-12-18 13:57:26 +01:00
Henrik Rydgård e4adc112ff ImDebugger: Add a basic texture browser 2024-11-29 19:30:38 +01:00
Henrik Rydgård f54d701a2e Decentralize the assert for AllocateAlignedMemory failures 2024-10-22 21:49:50 +02:00
Henrik Rydgård e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Herman Semenov b57dab2812 [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
Henrik Rydgård 038bc7fc49 Fix issue uploading narrow textures in OpenGL.
We had some stride adjustment that is not needed - and we're not passing
the stride along, so it can't do the "right thing".

Fixes #18254
2023-09-27 16:43:06 +02:00
Henrik Rydgård eb21a2e6c9 Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h 2023-06-30 17:15:49 +02:00
Henrik Rydgård 7cc8c6cea4 OSD: Add semantics, move the the OSD state to common (while keeping the renderer in the UI). 2023-06-20 14:40:46 +02:00
Henrik Rydgård ee6234ecb6 I18N: Switch to getting categories by index instead of by string lookup
Also gets rid of the shared_ptr usage, and generally makes things nicer.

Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
Henrik Rydgård d586ec0d5e Don't create Host objects except in headless/unittest 2023-03-25 10:47:01 +01:00
Henrik Rydgård 9e125eeba7 Remove NotifyUserMessage from Host 2023-03-25 10:32:09 +01:00
Henrik Rydgård 75bcb9b10c Some renaming, flag updates 2023-03-18 11:46:22 +01:00
Henrik Rydgård 5f76fbe1ad Implement padding-on-copy for compressed textures as well. 2023-03-17 14:00:14 +01:00
Henrik Rydgård b687f1bba8 Implement basic block compression support for OpenGL (without feature checks so far) 2023-03-12 00:14:06 +01:00
Henrik Rydgård 07fc551e4e State fixes, disable logspam 2023-03-10 14:16:14 +01:00
Henrik Rydgård ecf1134494 GL crashfix 2023-03-09 19:12:47 +01:00
Henrik Rydgård bda09be109 Texture color format doesn't belong as a per-level property, that's not supported.
All levels of a texture must have the same format.
2023-03-09 00:10:46 +01:00
Henrik Rydgård 3dc47c7fef Unify TextureCache ::StartFrame as much as possible.
Tiny optimization avoiding a Vulkan pool reset on most frames.
2023-02-25 23:20:41 +01:00
Henrik Rydgård 1b5148bb6c Remove kinda-duplicate function. 2023-02-24 23:54:04 +01:00
Henrik Rydgård 5b3ac098ae Fix for old typo in OpenGL texture allocation 2023-01-12 19:45:40 +01:00
Unknown W. Brackets 0f92afb0c1 Replacement: Check replaceValid before load. 2023-01-08 10:20:52 -08:00
Unknown W. Brackets 49f6c461ad Reporting: Fix some header includes.
Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00
Henrik Rydgård 9b8a5d1db3 Rename GPU_SUPPORTS_ to GPU_USE_ 2022-10-17 08:47:03 +02:00
Henrik Rydgård daca0b2109 Rename gstate_c.Supports to gstate_c.Use 2022-10-17 08:46:37 +02:00
Unknown W. Brackets 416265431b GE Debugger: Display if tex is framebuf.
Rather than guessing based on size, let's show explicitly.
2022-10-10 22:35:42 -07:00
Unknown W. Brackets fc9f200224 GE Debugger: Centralize current fb tex fetch code. 2022-10-10 21:50:53 -07:00
Henrik Rydgård a208afb7b8 OpenGL and D3D11 fixes 2022-09-14 23:35:15 +02:00
Henrik Rydgård abd58199ce Add way to bind cached textures to a DrawContext 2022-09-14 22:18:35 +02:00
Henrik Rydgård 0ed1f3d461 Switch multiple bools as parameters to DecodeTextureLevel to a flags enum. 2022-09-14 18:40:08 +02:00
Henrik Rydgård 694dbe1271 Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit. 2022-09-11 14:40:01 +02:00
Henrik Rydgård 2bf0c86ac7 Fix image format when dumping textures.
Fixes #15831
2022-09-01 15:04:59 +02:00
Henrik Rydgård 08eaf7665c Fix race condition in replacement texture loading
The texture could become valid during the load, causing an inconsistent
state within the texture loading. So can only check for valid-ness once.
2022-08-30 12:52:31 +02:00
Henrik Rydgård 6f2966f502 Clean up mip size calculations
Calculating the same thing in multiple places is a recipe for bugs, so
let's not.
2022-08-30 12:05:57 +02:00
Henrik Rydgård b529d26f3a Fix smoothed depal on GLES. Don't enable filtering if not using. 2022-08-24 13:43:41 +02:00
Henrik Rydgård d459eac891 Fix checks for depth texture support, GLES syntax errors 2022-08-24 11:26:07 +02:00
Henrik Rydgård 5084743bbb Use Draw2D for depal shaders (except the actual blit, for now) 2022-08-23 11:21:40 +02:00
Henrik Rydgård 6558bde0f6 Remove SmoothedDepal compat setting, instead detect the ramp directly. 2022-08-22 15:24:41 +02:00