Henrik Rydgård
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96f054f098
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Fix light ubershader for D3D11 and OpenGL, GLES unsigned/signed stuff
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2022-09-25 23:35:08 +02:00 |
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Lubos
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c4dbd6d045
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Merge branch 'master' into compat_openxr_gta
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2022-09-20 21:46:33 +02:00 |
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Unknown W. Brackets
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a2a7e8258b
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GPU: Clip depth properly when also clamping.
Helps situations like #11216, where only one side should be clamped.
Keeps depth clamp (i.e. #7932) working. See #11399.
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2022-09-18 13:18:02 -07:00 |
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Unknown W. Brackets
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c08c873462
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GLES: Support more clip distances.
Will be used later, for now just the enable/disable logic.
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2022-09-18 13:16:59 -07:00 |
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Lubos
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e406dc4730
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Merge branch 'master' into compat_openxr_gta
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2022-09-13 21:01:55 +02:00 |
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Lubos
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b695c1ffb3
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Merge branch 'master' into compat_openxr_gta
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2022-09-12 23:04:31 +02:00 |
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Lubos
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e49ee5c93b
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Merge branch 'master' into feature_openxr_stereo
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2022-09-12 18:49:22 +02:00 |
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Lubos
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bdde5f0f7f
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OpenXR - Use per game stereo separation file
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2022-09-12 18:47:13 +02:00 |
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Henrik Rydgård
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9bd8b11bf8
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Implement shader depal for D3D11.
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2022-09-11 13:41:17 +02:00 |
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 Luboš VonásekandGitHub
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5be9455bf5
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Merge branch 'hrydgard:master' into compat_openxr_gta
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2022-09-08 18:39:11 +02:00 |
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Lubos
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c9f08a85c6
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OpenXR - Do not mashup Common/GPU
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2022-09-08 18:25:10 +02:00 |
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Henrik Rydgård
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e828df9f25
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Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
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2022-09-08 00:32:03 +02:00 |
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Lubos
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08226d8396
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OpenXR - Stereo matrices fixed
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2022-09-05 20:49:25 +02:00 |
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Lubos
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4ce0579f70
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OpenXR - Split projection matrix for color and depth buffer
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2022-09-04 21:12:18 +02:00 |
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Lubos
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5be6665df8
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Merge branch 'master' into feature_openxr_stereo
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2022-09-04 12:37:41 +02:00 |
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Lubos
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1df1d79b9e
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OpenXR - Stereo without multiview added
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2022-09-04 12:36:52 +02:00 |
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Henrik Rydgård
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b84cda2876
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Plumb the computed pipeline state into ComputeFragmentShaderID.
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2022-09-02 22:16:57 +02:00 |
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Lubos
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4bd5a28604
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OpenXR - Flag to easily disable multiview shaders added
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2022-08-28 14:49:27 +02:00 |
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Lubos
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c2c0561be2
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OpenXR - OPENXR ifdef removal
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2022-08-27 17:33:37 +02:00 |
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 Luboš VonásekandGitHub
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11a6318509
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Merge branch 'hrydgard:master' into feature_openxr_stereo
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2022-08-24 19:50:45 +02:00 |
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 Henrik RydgårdandGitHub
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416d8b403b
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Merge pull request #15768 from lvonasek/feature_openxr_6dof
OpenXR - 6DoF support
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2022-08-24 18:49:41 +02:00 |
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 Henrik RydgårdandGitHub
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586da08820
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Merge pull request #15895 from unknownbrackets/gpu-minor
GPU: Correct Draw2D::DeviceRestore()
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2022-08-24 11:50:42 +02:00 |
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Henrik Rydgård
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ff92d7d4b0
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Remove duplicate uniform queries
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2022-08-24 10:51:45 +02:00 |
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Unknown W. Brackets
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7ec62a32b4
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GPU: More consistently clear ptrs on DeviceLost().
Rather get a null pointer crash than confusing buggy use-after-free
excitement.
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2022-08-23 20:15:30 -07:00 |
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Lubos
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4026d49104
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OpenXR - Multiview uniforms working
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2022-08-17 19:14:36 +02:00 |
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Lubos
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22e7f87e33
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OpenXR - Disable multiview for now
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2022-08-16 21:32:11 +02:00 |
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Lubos
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f8e68a45b6
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Merge branch 'feature_openxr_6dof' into feature_openxr_stereo
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2022-08-15 17:41:27 +02:00 |
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Lubos
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d34d1e4af9
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OpenXR - Ensure PSP aspect ratio for 2D content
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2022-08-15 17:41:04 +02:00 |
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Lubos
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ab6c91c203
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OpenXR - Integrate multiview into system
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2022-08-14 18:51:45 +02:00 |
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Lubos
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76bea33ef0
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OpenXR - Better detecting of 2D menus
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2022-08-12 08:41:22 +02:00 |
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Lubos
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5c3ff4f357
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OpenXR - Detect 3D content better
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2022-08-08 18:43:16 +02:00 |
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Lubos
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c7e321b866
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OpenXR - Detecting UI mode improved
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2022-08-07 20:32:34 +02:00 |
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Lubos
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cc3981a328
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OpenXR - 72Hz support added
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2022-08-05 15:14:21 +02:00 |
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Lubos
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92d3ed6ee3
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OpenXR - HUD is enabled based on gstate
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2022-08-05 11:31:33 +02:00 |
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Lubos
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3578656b8b
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OpenXR - Introduce VR tweaks
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2022-08-03 18:52:55 +02:00 |
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Lubos
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cb6448ff2d
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Merge branch 'master' into feature_openxr_6dof
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2022-08-02 21:01:05 +02:00 |
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Lubos
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4814bed7df
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OpenXR - HUD support added
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2022-08-02 20:58:16 +02:00 |
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Lubos
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2103874c0f
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OpenXR - Estimate world unit scale
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2022-08-01 19:28:50 +02:00 |
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Lubos
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4a3f809588
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OpenXR - Head orientation in some games fixed
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2022-08-01 17:47:24 +02:00 |
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Lubos
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e6b14cb473
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OpenXR - 6DoF head movement support added
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2022-07-31 20:05:08 +02:00 |
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Lubos
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8117f05395
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OpenXR - Renderer support for axis mirror added
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2022-07-31 19:08:47 +02:00 |
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Henrik Rydgård
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c158414858
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Give the mip bias its own uniform flag.
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2022-07-31 10:43:48 +02:00 |
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Henrik Rydgård
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fecf9127a0
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Implement 3D texturing in the OpenGL backend too. Assorted fixes.
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2022-07-31 10:43:48 +02:00 |
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Lubos
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60d8a102f9
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OpenXR - Switching between 2D/VR fixed
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2022-07-29 10:19:11 +02:00 |
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Lubos
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d29b9011db
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OpenXR - VR settings added, better UI detection
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2022-07-27 19:47:11 +02:00 |
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Lubos
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5c95fd244f
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OpenXR - Automatically switch between fullscreen/VR
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2022-07-26 17:20:46 +02:00 |
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Lubos
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0c208d192b
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OpenXR - Basic look around implementation
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2022-07-25 18:47:54 +02:00 |
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Henrik Rydgård
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3bf6b140c7
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Don't forget to check for bufferedRendering before enabling screen rotation in the shader.
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2021-10-31 13:35:13 +01:00 |
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Unknown W. Brackets
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e688bb2cdf
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GPU: Correct software transform projection.
Now reading the new fog value.
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2021-10-30 18:23:58 -07:00 |
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Unknown W. Brackets
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b87451de92
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GPU: Restore rotation handling in sw transform.
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2021-10-30 18:22:53 -07:00 |
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