Henrik Rydgård
0bf1d12053
Prepare for shader depal (CLUT palette lookup) for ordinary textures
2026-06-11 11:58:58 +02:00
Henrik Rydgård
d33425d01d
Split out the CLUT texture cache from "TextureShaderCache"
2026-06-11 10:57:30 +02:00
Henrik Rydgård
5c340ccd09
Remove the concept of scaled/offset depth buffers.
2026-06-10 10:41:30 +02:00
Henrik Rydgård
f60e27a9b7
Just some refactoring of the GPUStatistics struct, and more use of StringWriter
2026-05-29 14:40:31 +02:00
Henrik Rydgård
c91169e702
Restore removed <algorithm> includes.
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Turns out these were needed after all. For some reason, on Windows and
Mac, <algorithm> gets auto-included by something else so I don't notice
when it's missing, and MSVC's include dependency tracker doesn't see it
either.
2024-12-19 09:53:07 +01:00
Henrik Rydgård
df6ed8cfc9
Do some cleanup of #includes in GPU
2024-12-18 13:57:26 +01:00
Henrik Rydgård
ab1072224f
Cleanup, add another GPU stat
2024-10-29 08:18:41 +01:00
Herman Semenov
3d422b11c0
[GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params
2023-12-14 14:23:31 +03:00
Henrik Rydgård
69b43ab734
Extend the Test Drive color ramp smoother to detect up to 3 ramps in a texture.
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Note that we also offset the lookup slightly to miss the wrap-around
points. The existing 31 scale factor instead of 32, together with that
half-texel, are enough to avoid that problem.
Fixes #18300
2023-10-03 23:30:18 +02:00
Unknown W. Brackets
49f6c461ad
Reporting: Fix some header includes.
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Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00
Unknown W. Brackets
9cfcbc46e6
Global: Cleanup initialization/pointer checks.
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Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
a7b7bf7826
Global: Set many read-only params as const.
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This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Henrik Rydgård
8413473fa4
Fix more cases, GTA works now.
2022-10-27 11:05:59 +02:00
Henrik Rydgård
80e1db07a7
Minor ShaderWriter refactor, prep for later changes
2022-10-24 17:45:18 +02:00
Unknown W. Brackets
aee2ad46a2
GPU: Verify generated shader buffer length.
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Hardware tessellation + uberlighting + clamp was exceeding the buffer,
causing memory corruption. Let's try to catch it, but also increase
buffers to be safe.
2022-10-05 21:41:09 -07:00
Henrik Rydgård
9907957242
Start implementing ApplyTextureDepal
2022-09-14 22:18:35 +02:00
Henrik Rydgård
b4d0ac2e1c
Unify CLUT texture size at 512 to reduce complexity. Worth the extra bytes.
2022-09-13 11:56:56 +02:00
Henrik Rydgård
347f7c4e5a
Vulkan: Improve tagging of pipelines for debugging purposes
2022-09-08 00:47:22 +02:00
Unknown W. Brackets
77c834ba5c
GPU: Fix possible shift truncation.
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Also, add algorithm for std::max.
2022-08-28 08:32:00 -07:00
Henrik Rydgård
6781dd5fe8
Fix Katamari
2022-08-26 23:47:22 +02:00
Henrik Rydgård
1ccfd7986a
wip
2022-08-26 15:51:25 +02:00
Henrik Rydgård
7cba231e58
Finish the depal refactoring.
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Needed for an upcoming change (since this lets us use the Draw2D
uniform mechanism in depal shaders).
2022-08-26 15:47:29 +02:00
Henrik Rydgård
b529d26f3a
Fix smoothed depal on GLES. Don't enable filtering if not using.
2022-08-24 13:43:41 +02:00
Henrik Rydgård
586da08820
Merge pull request #15895 from unknownbrackets/gpu-minor
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GPU: Correct Draw2D::DeviceRestore()
2022-08-24 11:50:42 +02:00
Henrik Rydgård
bd674c47b6
OpenGL: Fix regular depal (shader depal still worked) that broke recently
2022-08-24 11:01:57 +02:00
Unknown W. Brackets
7ec62a32b4
GPU: More consistently clear ptrs on DeviceLost().
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Rather get a null pointer crash than confusing buggy use-after-free
excitement.
2022-08-23 20:15:30 -07:00
Henrik Rydgård
5084743bbb
Use Draw2D for depal shaders (except the actual blit, for now)
2022-08-23 11:21:40 +02:00
Henrik Rydgård
e3943f6d0d
Implement smoothed depal for the "old" depal path as well.
2022-08-22 15:34:26 +02:00
Henrik Rydgård
6558bde0f6
Remove SmoothedDepal compat setting, instead detect the ramp directly.
2022-08-22 15:24:41 +02:00
Henrik Rydgård
b39b74e602
More renaming. Fix shader view for Vulkan
2022-08-22 12:30:51 +02:00
Henrik Rydgård
82a6c42e17
DepalettizeCommon -> TextureShaderCommon. Simplifications.
2022-08-22 12:21:20 +02:00