Henrik Rydgård
64e55324c7
Fix initialization bug in TextureCacheCommon
2026-06-14 14:02:09 +02:00
Henrik Rydgård
536c4ace73
Fix the ugly line on Ridge Racer lens flares
...
Turns out we were not updating one column and row of the lens flare
image, which is done in a strange way by the game (CLUT in framebuffer).
Some math of the game is a little off and for some reason it's not
noticeable on hardware.
2026-06-14 01:09:33 +02:00
Henrik Rydgård
7c1f052b87
ImGe debugger fix
2026-06-13 17:09:06 +02:00
Henrik Rydgård
d6e0dd1478
Always enable the secondary texture cache
2026-06-13 13:34:41 +02:00
Henrik Rydgård
40a345bff8
Fix a filtering issue, enable this for Fushigi no Dungeon 4.
2026-06-12 23:52:50 +02:00
Henrik Rydgård
484b94c3f3
Build and warning fixes
2026-06-12 17:28:52 +02:00
Henrik Rydgård
f3e590b059
Experiment with a compat flag that forces shader depal
2026-06-12 12:19:17 +02:00
Henrik Rydgård
87cc608df1
Add the necessary logic to use in-shader CLUT lookups for regular textures
2026-06-11 12:42:16 +02:00
Henrik Rydgård
4f925fa5f2
Minor code cleanup
2026-06-11 11:59:00 +02:00
Henrik Rydgård
0bf1d12053
Prepare for shader depal (CLUT palette lookup) for ordinary textures
2026-06-11 11:58:58 +02:00
Henrik Rydgård
d33425d01d
Split out the CLUT texture cache from "TextureShaderCache"
2026-06-11 10:57:30 +02:00
Henrik Rydgård
f034cb45bb
Unify UpdateCurrentClut between D3D11 and Vulkan (GLES is still different)
2026-06-11 10:40:21 +02:00
Henrik Rydgård
63a51dc6c2
Minor code cleanup
2026-06-10 15:10:03 +02:00
Henrik Rydgård
83d82dcf66
Shader depal: Don't generate a big switch in the shader, generate specialized shaders instead.
2026-06-10 12:22:11 +02:00
Henrik Rydgård
9c9e709bfa
Restore and plug back in some of the texture invalidation logic. Fixes GT, not much other impact.
2026-06-09 23:49:54 +02:00
Henrik Rydgård
ce7da78b17
Invalidate texture hashes on readbacks
2026-06-09 23:49:54 +02:00
Henrik Rydgård
5691440442
Clean out some more stuff we don't need anymore
2026-06-09 23:49:54 +02:00
Henrik Rydgård
1781f693b5
Implement the new SyncDomain concept for texture hashing, remove minihash
2026-06-09 23:49:54 +02:00
Henrik Rydgård
36bdde68f9
Delete the "Lazy texture cache" option
2026-06-09 23:49:54 +02:00
Henrik Rydgård
a38c52601c
Turn TexCacheEntry::TexStatus into an enum class
2026-06-09 11:25:51 +02:00
Henrik Rydgård
7ced074154
Rearrange the texture status flags, rename Full alpha to Solid alpha for textures
2026-06-09 11:25:50 +02:00
Henrik Rydgård
ec6c7b08f5
Add a common TextureAlpha enum, replacing CheckAlphaResult and ReplacedTextureAlpha.
2026-06-09 11:25:50 +02:00
Henrik Rydgård
fdcf923c75
TexCache: Stop bitpacking the hash status into the status flags
2026-06-09 11:25:50 +02:00
Henrik Rydgård
54d5c1d5e3
Improve some initialization in CrossSIMD.h. Add comments about CLUT variants
2026-06-09 10:15:08 +02:00
Henrik Rydgård
e0a961ddc5
Just some basic code cleanup in TextureCacheCommon.
2026-06-08 22:51:00 +02:00
Henrik Rydgård
2534eb4480
Disable anisotropic filtering for all flat draws.
...
May improve performance slightly, and should fix the last instances of #19555
2026-06-08 15:28:58 +02:00
Henrik Rydgård
5bfc87ffd5
Improve the sprite border fix to work with RECTs, add some conditions
2026-06-06 12:31:41 +02:00
Henrik Rydgård
f60e27a9b7
Just some refactoring of the GPUStatistics struct, and more use of StringWriter
2026-05-29 14:40:31 +02:00
Henrik Rydgård
dd125b2e4d
Delete obsolete (and non-working) support for GPUs without non-pow-2 textures.
2026-05-24 14:15:34 +02:00
Henrik Rydgård
84c1755abe
Cleanup in TextureCacheCommon
2026-04-28 16:27:56 +02:00
Henrik Rydgård
6919d8a764
ImGeDebugger: In the textures window, properly write out the status flags.
2026-04-07 11:39:16 -06:00
Henrik Rydgård
7f53eeff08
Fix deferred texture scaling when GPU texture scaling is used. This partially broke GPU texture scaling partially on many mobile devices.
2026-04-07 11:36:59 -06:00
Henrik Rydgård
df5ad56546
Merge pull request #21324 from hrydgard/silent-hill-shadows
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WIP: Apply changes by fcrwr, fixing (mostly) shadows in Silent Hill: Shattered memories
2026-03-18 09:06:55 +01:00
Henrik Rydgård
ffd21dba00
Quick workaround for Gripshift.
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Fixes #21367
2026-03-07 18:59:03 +01:00
fcrwr
f3c98442d5
Apply changes by fcrwr, fixing (mostly) shadows in Silent Hill: Shattered Memories
...
The game actually implements proper shadow mapping using some wicked
trickery, including framebuffer color reinterpretation. This finally
gets it working, by filling in some gaps in the existing mechanisms.
Unfortunately there's some precision issue that needs to be looked at,
as it can currently look quite stripy, very typical of shadow mapping.
2026-03-02 19:23:43 +01:00
Henrik Rydgård
8ceffa08cb
Ignore extreme Y offsets when matching framebuffers.
...
Fixes #15828
2026-02-12 11:03:46 +01:00
Henrik Rydgård
5d080d1de8
Add a quick check against bad clut vs depth texture framebuffer matches
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See #15828 and #20847
2026-02-10 15:51:49 +01:00
Henrik Rydgård
7d987cd78b
Make fast_matrix_mul_4x4 inlineable
2026-01-30 14:10:32 +01:00
Henrik Rydgård
475390a968
Add workaround for Tales of Phantasia X.
...
Fixes #21162
2026-01-29 23:16:51 +01:00
Henrik Rydgård
5f7a937466
Rename ValidSize to ClampValidSizeAt
2025-12-30 20:31:07 +01:00
Henrik Rydgård
fb521408c7
Avoid calling IsValidRange with zero length
2025-12-30 20:31:07 +01:00
Henrik Rydgård
33b87578c5
Revive old alignment utility functions, give them better names.
2025-09-03 20:48:51 +02:00
Henrik Rydgård
77e894c64d
Fix more D3D11 lifecycle problems. Removed some ComPtr that got in the way
2025-08-01 18:20:44 +02:00
Henrik Rydgård
435f523997
Replacement textures: Don't spend frame time waiting for a texture to be finished
...
It's better to finish rendering the frame and have the texture ready for
the next one, without wasting CPU.
However, if the user set their texture load speed to "Instant", that
means they never want to see any original textures. So in that case, we
do still wait.
Fixes #20519
2025-06-13 23:31:02 +02:00
Henrik Rydgård
6cfea96e58
Remove D3D9 support, to make future changes easier
2025-06-10 15:07:16 +02:00
Henrik Rydgård
bdf08c84fd
Move the ImGui texture cache viewer out of core
2025-05-26 19:02:57 +02:00
Henrik Rydgård
f3127346d4
Add a setting (in developer tools) to control texture replacement load speed
2025-04-22 20:57:32 +02:00
Henrik Rydgård
0f18f054ab
Make the frame-time budget for uploading replacement textures take framerate into account
2025-04-22 20:19:43 +02:00
Henrik Rydgård
37e5aaa34a
Vulkan: Auto Max Quality: Avoid conflict between aniso filtering and nearest filtering.
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Fixes #19555
2025-04-15 11:10:36 +02:00
Henrik Rydgård
9ce9e43481
Make some uses of the erase-iter idiom safer and more consistent
2025-02-04 10:31:17 -06:00