Henrik Rydgård
fead647304
Android: Improve insets behavior on older devices without camera cutouts
2026-03-14 22:53:17 +01:00
Henrik Rydgård
75453632f9
Handle inset adjustements on the C++ side, handle them better in the UI.
2026-03-14 18:13:37 +01:00
Henrik Rydgård
1ea93e2913
Small refactor of text rect measurement. Add move/resize icons
2025-11-27 11:50:22 +01:00
Henrik Rydgård
c4c29ab6b3
Fix issue with UI atlas being generated unnecessarily on mobile
2025-11-22 10:29:21 +01:00
Henrik Rydgård
4283e66a12
Font style rework: Windows part
2025-11-09 08:52:21 +01:00
Henrik Rydgård
6d1973edfb
Add banners on the top of settings pages, if editing game-specific settings show the icon.
2025-11-09 08:51:41 +01:00
Henrik Rydgård
56d3dae334
Avoid regenerating the UI Atlas if unnecessary (faster resize)
2025-11-06 23:44:55 +01:00
Henrik Rydgård
42a44e4243
Improve inset handling
2025-10-28 14:54:28 +01:00
Henrik Rydgård
b660dcee2b
Various inset and margin fixes and improvements
2025-10-28 13:59:37 +01:00
Henrik Rydgård
45ef8120f3
Minor UX
2025-10-27 13:17:48 +01:00
Henrik Rydgård
4a50174d14
Support dpi scaling in SVG atlas generation
2025-09-20 10:00:05 -06:00
Henrik Rydgård
21354c8671
Add a way to force recreating the UI atlas in developer tools
2025-09-17 09:49:54 -06:00
Henrik Rydgård
52c4c31508
Runtime atlas generation
2025-09-17 09:49:54 -06:00
Henrik Rydgård
daa593bdcb
Invert the relationship for loading atlas textures
2025-09-15 12:42:11 -06:00
Henrik Rydgård
e39c78dab2
Remove the ability of themes to control the UI atlas (temporary)
2025-09-13 19:58:07 -06:00
Henrik Rydgård
f410b7e6ea
Show a tiny indicator in the top left of the screen when the game is saving or loading.
2025-07-10 15:11:59 +02:00
Henrik Rydgård
09e067c6e1
Revert "Get rid of remains of support for non-square screen DPIs"
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This reverts commit f206ed95eb .
2025-05-21 21:41:50 +02:00
Henrik Rydgård
f206ed95eb
Get rid of remains of support for non-square screen DPIs
2025-02-20 11:14:26 -06:00
Henrik Rydgård
617bef73ee
Fix a runtime warning in text rendering
2024-11-21 15:48:18 +01:00
Henrik Rydgård
7e952ab795
Delete unused code, fix a comment.
2024-10-23 10:55:46 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
306c28c2cc
Remove lots of now-unnecessary ".c_str()"
2024-05-24 22:53:13 +02:00
Henrik Rydgård
804f31f424
Convert MeasureString* functions to use std::string_view
2024-05-24 14:16:40 +02:00
Henrik Rydgård
d39d4270e1
More std::string_view
2024-05-24 12:40:10 +02:00
Henrik Rydgård
0f94482d36
More string_view in text drawing
2024-05-24 12:40:10 +02:00
Henrik Rydgård
c5791764d8
Make the i18n T function use std::string_view
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Buildfixes, crashfixes
One more
Android buildfix
Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård
812b1024f0
Move TouchTestScreen to DevScreens
2023-12-14 19:01:19 +01:00
Henrik Rydgård
d549817245
Add missing check
2023-12-13 12:21:12 +01:00
Henrik Rydgård
2aca8fe3f9
Get rid of more unnecessary uses of ManagedTexture
2023-12-12 23:13:45 +01:00
Henrik Rydgård
d2e10a058e
Some renaming
2023-12-12 22:15:55 +01:00
Henrik Rydgård
48d60d8613
Remove UIContext knowledge of screen tags
2023-12-10 22:21:50 +01:00
Henrik Rydgård
376db1f931
Remove the unused "front" draw2d buffer. Saves 1.5MB of RAM.
2023-12-08 12:29:24 +01:00
Henrik Rydgård
4108dcec23
Unify CalculateTextScale
2023-07-17 12:02:32 +02:00
Henrik Rydgård
4ae3c519e2
Add assorted null checks for safety
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More probably needed. Should at least hopefully fix the leaderboard crash reported in #17631
Will try to do something more systematic later.
2023-07-10 19:27:07 +02:00
Henrik Rydgård
0bf0a4a1ef
UIContext: Add an easy way to draw drop shadows under rectangular things
2023-07-08 18:25:00 +02:00
Henrik Rydgård
8b431b39ba
Wrap the display globals in a struct ( #16998 )
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* Wrap the display globals in a struct
Makes it easier to search/replace these, for future refactorings.
* Some renaming
* Qt buildfix, also fix the Qt build on Mac (got broken with battery changes)
* Attempt at buildfixing ios
* UWP buildfix
2023-02-25 13:09:44 +01:00
Henrik Rydgård
0f52954eae
Minor log cleanups
2023-01-30 14:38:05 +01:00
Henrik Rydgård
91cca1c980
Improve scissor rect clipping. Affected D3D11 validation when maximizing/minimizing.
2023-01-24 16:48:13 +01:00
Henrik Rydgård
a5747d53b3
Fix some report spam
2023-01-02 22:23:50 +01:00
Unknown W. Brackets
68fb7a477d
UI: Fix tiny reverse dependency.
2022-12-27 15:18:35 -08:00
Henrik Rydgård
ec6d330ae4
Move AsyncImageFileView to Common, which required some more shuffling around of stuff.
2022-11-21 20:38:20 +01:00
Henrik Rydgård
f269137c78
Revert "Vulkan: Create depth/stencil buffers on demand"
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This reverts commit be37de106c .
2022-10-13 22:39:47 +02:00
Henrik Rydgård
be37de106c
Vulkan: Create depth/stencil buffers on demand
2022-10-09 20:28:32 +02:00
Henrik Rydgård
0b9d6f9cb0
Log the screen tag when logging scissor errors.
2022-09-16 10:32:09 +02:00
Unknown W. Brackets
da53ab8ef9
UI: Validate UI scissor inside bounds.
2022-08-28 09:01:35 -07:00
Henrik Rydgård
2178567ba0
UWP: Fix loading the default theme.
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Hopefully takes care of #15496
See also #15464
2022-04-24 14:12:15 +02:00
iota97
53fe6940df
Allow to change atlas per theme
2022-04-01 09:59:40 +02:00
Henrik Rydgård
ce2995f952
Add UI Tint/Saturation settings
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Does the color tinting in the vertex shader.
2022-02-18 14:23:57 +01:00
Unknown W. Brackets
0d4af49590
UI: Clarify error message.
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Include both files, even if the platform only uses one of the two.
2021-12-11 09:01:15 -08:00
Henrik Rydgård
d4237fd542
Split the atlas into three, well two, but two different cases for the fonts.
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Platforms that can use OS fonts don't need font_atlas.zim but they do
need ascii font for debug, so does use asciifont_atlas.zim.
2021-12-10 23:22:08 +01:00