Kevin Reinholz
d6060d4b3b
Build fixes for clang on FreeBSD
2026-05-31 13:27:45 -07:00
Eric Warmenhoven
42c32db7f5
fix libretro build
2026-05-20 11:00:51 -04:00
Henrik Rydgård
b2faec0533
Windows: Restore the GDI-based text drawer, use it if RenderDoc is attached
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The D2D-based text renderer requires a D3D11 context, which confuses
RenderDoc (it doesn't permit multiple 3D APIs in the same process).
So, let's restore the old GDI renderer and use it if RenderDoc is attached.
See #21638
2026-05-20 10:25:29 +02:00
Henrik Rydgård
3aa4714ce0
Merge draw_text_win with draw_text_uwp.
2026-05-18 14:11:22 +02:00
Henrik Rydgård
a5b110b47e
Fix problem with fallback fonts looking too bold
2026-05-16 10:25:04 +02:00
Henrik Rydgård
f551ac2d81
Memory handling fixes in draw_text_uwp
2026-05-04 22:34:44 +02:00
Henrik Rydgård
771f2b3fe0
Avoid creating zero-size fonts (seems to be because of an init order problem during app switching)
2026-04-28 22:18:16 +02:00
Henrik Rydgård
b02c184829
Add more error checking, correct caret positioning
2026-04-27 21:08:40 +02:00
Henrik Rydgård
a147e1644b
Apply paranoid error checks in TextDrawerCocoa::MeasureStringInternal
2026-04-27 20:57:28 +02:00
Henrik Rydgård
2b946094a9
Warning fixes
2026-03-10 12:19:27 +01:00
myzhan
af7384e8e4
Fix font rendering after window resizing on SDL(linux)
2026-03-05 13:34:38 +08:00
Henrik Rydgård
c77f68d005
Some additional fixes in TextDrawerSDL
2026-01-27 20:10:40 +01:00
Henrik Rydgård
24283d3e7f
Fix memory leak in TextDrawerSDL (sigh, variable shadowing)
2026-01-27 20:05:24 +01:00
Henrik Rydgård
3c4adc3e66
Fix a number of Android Studio lint warnings, a bad jni return type and an memory leak
2026-01-21 18:43:47 +01:00
Henrik Rydgård
6478f0dcad
SDL: Fix measuring of multi-line strings.
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Also, a small related optimization on Windows.
2026-01-21 13:57:51 +01:00
Henrik Rydgård
cadbe3a2e0
Speedup text rendering on Android slightly, eliminate possible assert
2026-01-02 14:20:20 +01:00
Henrik Rydgård
8724f40c12
DrawText: Clamp strings to sane sizes.
2026-01-01 14:23:57 +01:00
Henrik Rydgård
1ea93e2913
Small refactor of text rect measurement. Add move/resize icons
2025-11-27 11:50:22 +01:00
Henrik Rydgård
acd8cf70d0
SDL: Load font from VFS instead of using a file path.
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Hopefully helps #21014
2025-11-24 00:55:12 +01:00
Henrik Rydgård
666808fb8c
SDL: Correct font size handling
2025-11-23 22:26:32 +01:00
Henrik Rydgård
bc17b7c822
iOS buildfix, SDL buildfix
2025-11-23 11:42:43 +01:00
Henrik Rydgård
1ae6d0f9f6
Installer script fix
2025-11-23 11:11:18 +01:00
Henrik Rydgård
8052c15f61
Fix references to the old font files
2025-11-14 10:10:44 +01:00
Henrik Rydgård
bc024da16c
More tweaks
2025-11-10 16:02:21 +01:00
Henrik Rydgård
bf5e524243
Add multi-font support to the final text-rendering backend (SDL_ttf)
2025-11-09 08:52:21 +01:00
Henrik Rydgård
582c2e28ca
Same for Qt
2025-11-09 08:52:21 +01:00
Henrik Rydgård
59ab9e5682
Fix font loading in cocoa as well.
2025-11-09 08:52:21 +01:00
Henrik Rydgård
2fce2da709
Apply the font system rework to Android as well
2025-11-09 08:52:21 +01:00
Henrik Rydgård
bf5ded9c02
Fix font loading for the UWP backend, although wacky rendering issues remain
2025-11-09 08:52:21 +01:00
Henrik Rydgård
4283e66a12
Font style rework: Windows part
2025-11-09 08:52:21 +01:00
Henrik Rydgård
6d1973edfb
Add banners on the top of settings pages, if editing game-specific settings show the icon.
2025-11-09 08:51:41 +01:00
Henrik Rydgård
f44e0505ea
Fix SDL font rendering
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Fixes #20933
2025-10-30 09:40:48 +01:00
Henrik Rydgård
2b6b951f78
Fix alpha in drawtext for RGBA8888 format.
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Should fix #20879
2025-10-17 08:57:12 +02:00
Henrik Rydgård
b082e94edb
Initial work on using premultiplied alpha in the UI
2025-10-16 11:07:05 +02:00
Henrik Rydgård
b472eb8b8b
Remove a lot of unnecessary string constructors
2025-08-31 15:49:29 +02:00
Henrik Rydgård
654b11cb39
Rework the UWP Xaudio backend a bit too.
2025-06-17 01:16:09 +02:00
Henrik Rydgård
09e067c6e1
Revert "Get rid of remains of support for non-square screen DPIs"
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This reverts commit f206ed95eb .
2025-05-21 21:41:50 +02:00
Henrik Rydgård
fb2ac6475a
Mac/ios: Use new font name (oops). Improve error checking when loading cocoa fonts
2025-05-21 14:03:04 +02:00
Henrik Rydgård
f2d35d204b
SDL text renderer: Add some sanity checks.
2025-04-11 10:58:21 +02:00
Henrik Rydgård
531842f577
Add font cache stats to "internals" screen
2025-04-09 12:40:10 +02:00
Henrik Rydgård
580cd954e0
Fix another carriage-return-related bug in the Android code.
2025-03-29 19:12:32 +01:00
Henrik Rydgård
1bd0ebd600
Code cleanup (remove .c_str())
2025-03-29 18:48:35 +01:00
Henrik Rydgård
82f6ff5170
Fix reported line break issue on Windows
2025-03-29 18:48:27 +01:00
Henrik Rydgård
f206ed95eb
Get rid of remains of support for non-square screen DPIs
2025-02-20 11:14:26 -06:00
Henrik Rydgård
9ce9e43481
Make some uses of the erase-iter idiom safer and more consistent
2025-02-04 10:31:17 -06:00
C.W. Betts
da3e300b58
Remove unused font variable.
2025-01-14 16:31:03 -07:00
C.W. Betts
a8486e833f
We only need to register the font once.
2025-01-14 15:41:19 -07:00
C.W. Betts
a04c2d1a6a
Initial attempt at loading Roboto into CoreText
2025-01-14 15:15:53 -07:00
C.W. Betts and GitHub
f32ed3df90
Update draw_text_cocoa.mm
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Fix memory leak.
2025-01-13 19:50:26 -07:00
Henrik Rydgård
1ba304d83f
Alternate buildfix
2025-01-09 21:12:00 +01:00