27 Commits

Author SHA1 Message Date
Henrik Rydgård 4f4de447dd Apply minor cleanups from #21171 2026-02-09 13:08:44 +01:00
Henrik Rydgård 21e0c496c4 Convert loaded pngs and zims to premultiplied alpha 2025-10-16 11:07:05 +02:00
Henrik Rydgård f0b5209908 Convert all UI atlas images to premultiplied alpha format 2025-10-16 11:07:05 +02:00
Henrik Rydgård bddd3c2a30 Minor stuff 2025-04-17 18:45:55 +02:00
Henrik Rydgård d156a5e98f libpng full api: Remember to enable interlace handling, fix error handling
I hate hate hate libpng's API with all passion in the world. Why are all
the defaults wrong?
2025-02-26 10:55:03 -06:00
Henrik Rydgård dd9e81b2be Quick fix for JPEG detection, we missed some files. Thanks sonic120 for the report. 2025-01-05 21:16:47 +01:00
Henrik Rydgård e504973cf0 On load state failure, don't go off reloading another rewind state, unless we were actually rewinding. 2024-07-20 00:40:21 +02:00
Henrik Rydgård e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård a811cbac80 Add proper checks for file type when picking a background image
Should fix some confusion, and also issues picking files from the
Download folder on Android where the filenames we get don't always have
extensions.
2024-01-27 12:03:01 +01:00
Henrik Rydgård f73d0587d4 Comments, make locking more consistent in GameInfoCache 2024-01-19 14:56:29 +01:00
Henrik Rydgård 56c797e7f6 Fix possible hangs in ManagedTexture destruction. Change a thread name. 2024-01-15 10:47:16 +01:00
Henrik Rydgård d0817c4c0a Vulkan: Fix trying to compare uninitialized parts of packed descriptors
Found by Valgrind.

Other minor cleanup, too.
2024-01-10 12:10:20 +01:00
Henrik Rydgård d841f115e0 Small unrelated fix in ManagedTexture 2023-12-31 16:48:44 +01:00
Henrik Rydgård 126d88ecfc Back out clearly inconsequential/useless .reserve() calls 2023-12-29 08:27:56 +01:00
Henrik Rydgård bbcaeb9d13 Merge pull request #18557 from GermanAizek/reserve-add
Using reserve in different places PPSSPP
2023-12-15 12:28:21 +01:00
Herman Semenov b8748ae9e5 [Common/File/GPU/Render/Input] Using reserve if possible 2023-12-15 14:00:51 +03:00
Henrik Rydgård 43a2af46ee Fix error handling on texture creation failure 2023-12-15 10:47:20 +01:00
Henrik Rydgård 812b1024f0 Move TouchTestScreen to DevScreens 2023-12-14 19:01:19 +01:00
Henrik Rydgård f8927df9a6 Load savestate screenshots in the background 2023-12-13 12:07:23 +01:00
Henrik Rydgård e5d2e09f02 Some code simplification 2023-12-13 10:45:42 +01:00
Henrik Rydgård 2aca8fe3f9 Get rid of more unnecessary uses of ManagedTexture 2023-12-12 23:13:45 +01:00
Henrik Rydgård 82bdc9ec50 Add CreateTextureFromFileData (without ManagedTexture) 2023-12-12 22:24:13 +01:00
Henrik Rydgård d2e10a058e Some renaming 2023-12-12 22:15:55 +01:00
Henrik Rydgård 76c7540173 First part of UI texture loading refactor 2023-12-12 22:13:15 +01:00
Henrik Rydgård 8c821893f1 Android: Fix crashes on screen rotation 2023-10-09 18:24:43 +02:00
Henrik Rydgård 3b39e9e068 Turn the VFS into a class, to be able to reuse it for other purposes. 2023-03-06 16:42:47 +01:00
Henrik Rydgård ec6d330ae4 Move AsyncImageFileView to Common, which required some more shuffling around of stuff. 2022-11-21 20:38:20 +01:00