Henrik Rydgård
e0634f3df9
Assorted cleanup and tweaks
2026-06-13 13:34:41 +02:00
Henrik Rydgård
4335a327cd
Hackery to prepare for constant buffers in compute
2026-04-23 13:31:51 +02:00
Henrik Rydgård
7e3079b035
VulkanRenderManager: Try to survive StopThreads being called twice (shouldn't happen, but...)
2026-03-13 10:33:00 +01:00
Henrik Rydgård
9097dd935a
Somewhat improve the UI of the adhoc server list
2026-02-26 17:17:42 +01:00
Henrik Rydgård
5aeb38412d
Fix another valgrind warning
2026-02-19 11:46:14 +01:00
Henrik Rydgård
facf6cb4b9
Vulkan: Try to survive VK_ERROR_SURFACE_LOST_KHR
2026-02-17 10:18:08 +01:00
Henrik Rydgård
00b28e28dc
Mac/iOS: Avoid a vulkan warning about primitive restart
2026-02-10 10:41:52 +01:00
Henrik Rydgård
eb234a1563
Finish the split. Greatly simplifies the render code in EmuScreen.
2026-02-08 10:46:16 +01:00
Henrik Rydgård
7bca84252e
Vulkan: Add support for doing intra-buffer block copies with vkCmdCopyImage.
2026-01-22 13:47:41 +01:00
Henrik Rydgård
1c49ad7b29
Support screen rotation on iOS (unrestricted)
2025-10-22 15:13:21 +02:00
Henrik Rydgård
c3dfddebd7
IR interpreter: Improve code gen for the main interpreter loop
...
Thanks to fp64 for the idea of using unreachable markers to avoid the
range check on the switch!
Additionally, use it in a few more places.
2025-10-15 21:15:30 +02:00
Henrik Rydgård
5751e202a5
Remove redundant .c_str()
2025-08-31 13:37:43 +02:00
Henrik Rydgård
9137eedb7b
Windows/Vulkan: Correctly handle minimizing and restoring the window
...
We can't create a swapchain in this case but we still want emulation to
keep running. So we ditch the last renderpass in VulkanQueueRunner but
run all the rest (if PauseWhenMinimized isn't set).
Now works without any validation errors or hangs.
2025-07-18 20:01:48 +02:00
Henrik Rydgård
4cc5b230ce
The ritual bump of the shader cache version
2025-06-05 11:01:25 +02:00
Henrik Rydgård
7792e01545
Vulkan: RenderCompleteSemaphores are now per swapchain image, instead of per-buffered-frame.
2025-05-20 11:39:08 +02:00
Henrik Rydgård
536cb483d9
Move swapchain image data responsibility to RenderManager, part 1
2025-05-20 08:42:37 +02:00
Henrik Rydgård
ceef65fe67
Wait for pipelines to finish creating before proceeding with boot.
2025-05-15 12:26:03 +02:00
Henrik Rydgård
751e4fad2e
Move more of GPU init to the loader thread. Some log cleanup.
2025-05-15 11:43:37 +02:00
Henrik Rydgård
e2bfc48886
Sanity checks in Vulkan backend, PSPDialog
2025-05-14 00:39:00 +02:00
Henrik Rydgård
dbe6ec80a0
Fix some bad "for (auto x : y)" usage
2025-04-29 16:46:14 +02:00
Henrik Rydgård
bddd3c2a30
Minor stuff
2025-04-17 18:45:55 +02:00
Henrik Rydgård
85304d58a8
Warning fixes
2025-03-27 14:45:42 +01:00
Henrik Rydgård
fed476bc94
Fix rare deadlock in Vulkan shader compilation.
...
Hopefully won't introduce new problems..
2025-03-05 13:34:45 +01:00
Henrik Rydgård
948c38a034
Some more minor fixes
2025-02-04 10:24:55 -06:00
Luboš V.
d1f8b78bbb
OpenXR - Remove non-functional Vulkan implementation ( #19766 )
...
* OpenXR - Remove non-functional Vulkan implementation
* Forgotten to commit
2024-12-26 10:05:18 +01:00
Henrik Rydgård
4dd3621fa0
Remove some unnecessary <algorithm> includes.
2024-12-18 17:04:27 +01:00
Henrik Rydgård
b2a8b4168b
Core: Minor changes to stepping (and some log changes)
2024-12-10 01:06:19 +01:00
Henrik Rydgård
e94defbb15
Get the CORE_RUNNING_GE coreState working!
2024-12-01 22:49:18 +01:00
Henrik Rydgård
59a56d66c7
Add a "reason" argument to sleep_ms().
...
sleep_ms() should generally be avoided when possible. This can be used to try
to track down unnecessary sleeps by adding some logging.
This commit on its own doesn't actually add any logging.
2024-11-21 15:28:51 +01:00
Henrik Rydgård
7d24fca4e2
Crashfix when switching buffered/non-buffered with the game running
2024-10-25 12:00:28 +02:00
Henrik Rydgård
3a4b27b086
Fix some more presentation issues
2024-10-22 12:29:32 +02:00
Henrik Rydgård
99f7946471
Vulkan GraphicsPipeline: Fix an old and likely very rare race condition.
2024-10-22 11:02:26 +02:00
Henrik Rydgård
4d6905672e
Bunch more linting
2024-10-10 11:57:10 +02:00
Henrik Rydgård
144b3a8a98
Vulkan validation error cleanups
2024-07-28 08:08:48 -06:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
...
* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
87ead3f492
Fix bad framebuffer bind in Parappa The Rapper
2024-05-29 12:23:54 +02:00
Henrik Rydgård
47f12dfeec
Make linking to MoltenVK work
2024-05-23 09:41:00 +02:00
Henrik Rydgård
3802d4ee16
Try to resolve another race condition. Improve an assert.
2024-02-03 10:54:16 +01:00
Henrik Rydgård
86ea5665f0
Show some more Vulkan extensions in sysinfo
2024-02-01 17:08:54 +01:00
Henrik Rydgård
c7ed87b352
Assorted paranoia and improved checks
2024-01-31 10:22:03 +01:00
Henrik Rydgård
25a1e6aa14
Some renaming, add a bunch of sanity debug-asserts
2024-01-30 11:14:21 +01:00
Henrik Rydgård
ea180e54c9
Fix some "double-binds" of the backbuffer.
...
These are already eliminated by the queuerunner, but better not to
generate them in the first place, for easier sanity checks.
2024-01-30 10:44:18 +01:00
Henrik Rydgård
ee62ffdb02
Audit our use of condition variables, fix some minor issues
2024-01-29 11:09:08 +01:00
Henrik Rydgård
22e91c98db
More asserts
2024-01-24 11:36:25 +01:00
Henrik Rydgård
39cf5b5c30
Add more asserts to check the state of the render manager
2024-01-24 09:46:55 +01:00
Henrik Rydgård
0d2e5c32ab
More sanity checks
2024-01-24 00:50:32 +01:00
Henrik Rydgård
d260cd0498
Some sanity checks.
2024-01-24 00:23:08 +01:00
Henrik Rydgård
622aeaab6d
Hopefully robustify some logic in EmuScreen enough
2024-01-24 00:06:01 +01:00
Henrik Rydgård
d502929cb2
Minor cleanup
2024-01-22 11:19:09 +01:00
Henrik Rydgård
0bf7a98aff
Replace DrainAndBlockCompileThreads with StopThreads, and same for resuming.
2024-01-22 11:06:50 +01:00