Henrik Rydgård
9845a78a46
Vulkan: Correct handling of VK_ERROR_OUT_OF_DATE_KHR
2026-05-28 10:56:35 +02:00
Herman Semenoff
eaae4dca82
Vulkan: duplicate fields move to separate const reference var
2026-05-27 12:23:47 +02:00
Henrik Rydgård
02a624075a
Android: Make the "Auto" rotation mode override user rotation lock (SENSOR mode)
2026-03-31 10:43:27 -06:00
Henrik Rydgård
0c3f6afeef
Vulkan: Fix MSAA crash due to silly typo
2026-02-05 11:03:33 +01:00
Henrik Rydgård
7bca84252e
Vulkan: Add support for doing intra-buffer block copies with vkCmdCopyImage.
2026-01-22 13:47:41 +01:00
Henrik Rydgård
502da9315d
Add a sanity check after acquiring swapchain images
2026-01-01 14:48:35 +01:00
Henrik Rydgård
80bd32325c
Move the present mode from the CreateInfo to InitSwapchain
2025-10-20 16:33:34 +02:00
Henrik Rydgård
6338832015
Vulkan: Smoothly recreate the swapchain using oldSwapchain on "resize" on Windows
2025-10-20 15:42:34 +02:00
Henrik Rydgård
c3dfddebd7
IR interpreter: Improve code gen for the main interpreter loop
...
Thanks to fp64 for the idea of using unreachable markers to avoid the
range check on the switch!
Additionally, use it in a few more places.
2025-10-15 21:15:30 +02:00
Henrik Rydgård
9137eedb7b
Windows/Vulkan: Correctly handle minimizing and restoring the window
...
We can't create a swapchain in this case but we still want emulation to
keep running. So we ditch the last renderpass in VulkanQueueRunner but
run all the rest (if PauseWhenMinimized isn't set).
Now works without any validation errors or hangs.
2025-07-18 20:01:48 +02:00
Henrik Rydgård
536cb483d9
Move swapchain image data responsibility to RenderManager, part 1
2025-05-20 08:42:37 +02:00
Henrik Rydgård
7efd604c25
Improve the MGS Acid 2 hack to fix the oil spill crash
...
Not really proud of this, but takes care of #20306 for now.
2025-05-16 19:22:37 +02:00
Henrik Rydgård
73cdbe204e
Fix Star Ocean with MSAA enabled: don't use the blit optimization, can't blit to multisampled images.
2025-04-10 21:33:05 +02:00
Luboš V.
d1f8b78bbb
OpenXR - Remove non-functional Vulkan implementation ( #19766 )
...
* OpenXR - Remove non-functional Vulkan implementation
* Forgotten to commit
2024-12-26 10:05:18 +01:00
Henrik Rydgård
99f7946471
Vulkan GraphicsPipeline: Fix an old and likely very rare race condition.
2024-10-22 11:02:26 +02:00
Henrik Rydgård
4d6905672e
Bunch more linting
2024-10-10 11:57:10 +02:00
Henrik Rydgård
c631fe355f
Fix the MGS2 Acid renderpass merge optimization
...
Failed to merge the specified renderAreas, leading to AMD skipping
rendering of much of the screen.
Fixes #17680
2024-09-09 18:12:53 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
...
* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
b592473416
Vulkan: Add a missing barrier that got lost in the refactor
2024-04-08 09:00:44 +02:00
Henrik Rydgård
036c386b35
More barrier optimizations
2024-04-07 22:20:37 +02:00
Henrik Rydgård
60f350056c
Vulkan: Optimize away a barrier in case of no depth buffer
2024-04-07 21:43:06 +02:00
Henrik Rydgård
78c0be3d8a
Delete now-unused code
2024-04-07 21:25:04 +02:00
Henrik Rydgård
d949331f67
More use of the auto image layout transition functions
2024-04-07 21:24:25 +02:00
Henrik Rydgård
7769bf06f1
Add a simplified wrapper for Transition*ImageAuto that takes a VKRImage
2024-04-07 21:14:45 +02:00
Henrik Rydgård
3e91095313
Replace the "FromOptimal" layout transitions with auto. This fixes some rendering errors on NV.
2024-04-07 21:14:45 +02:00
Henrik Rydgård
9c4dd32db0
Replace the "ToOptimal" layout transitions with the auto ones
2024-04-07 21:14:45 +02:00
Henrik Rydgård
58fea04b8a
Split the auto image layout transition function (color/depth-stencil)
2024-04-07 21:14:45 +02:00
Henrik Rydgård
6ac5a21846
Update the layout from within TransitionImageAuto
2024-04-07 21:14:45 +02:00
Henrik Rydgård
0bdbffd12f
Revert minor optimization that needs some more work first
2024-04-07 21:14:45 +02:00
Henrik Rydgård
a3d0cb1f12
Switch away from TransitionImageLayout2
2024-04-06 17:12:32 +02:00
Henrik Rydgård
e00f1f10a3
More barrier code simplification
2024-04-06 17:03:44 +02:00
Henrik Rydgård
4a5eb4bdfb
More cleanup
2024-04-06 17:03:40 +02:00
Henrik Rydgård
d28e9dc006
Minor cleanup
2024-04-06 17:03:40 +02:00
Henrik Rydgård
4ea58b64d4
Merge our two different Vulkan barrier batch implementations
2024-04-04 15:32:48 +02:00
Henrik Rydgård
25a1e6aa14
Some renaming, add a bunch of sanity debug-asserts
2024-01-30 11:14:21 +01:00
Henrik Rydgård
d260cd0498
Some sanity checks.
2024-01-24 00:23:08 +01:00
Henrik Rydgård
ce2163eb93
Vulkan MSAA: Avoid creating backbuffer renderpasses with the wrong sample count, oops
2024-01-17 21:41:04 +01:00
Henrik Rydgård
6de05f13f1
More barrier batching
2023-12-30 10:41:59 +01:00
Henrik Rydgård
126d88ecfc
Back out clearly inconsequential/useless .reserve() calls
2023-12-29 08:27:56 +01:00
Henrik Rydgård
28189dc738
Vulkan render queue runner: Count commands in debug builds, like the GL backend.
2023-12-20 15:26:41 +01:00
Herman Semenov
b8748ae9e5
[Common/File/GPU/Render/Input] Using reserve if possible
2023-12-15 14:00:51 +03:00
Henrik Rydgård
dd032dc533
Delete two unused structs
2023-11-11 10:55:54 +01:00
Henrik Rydgård
ac93419331
Merge the 1.16.6 branch into master
...
Also deletes some unused code.
2023-10-13 11:00:11 +02:00
Henrik Rydgård
2c751d39f8
Vulkan: Add simple delete count to GPU profiler, to make sure we don't have more resource churn
...
Also fix the render pass type name lookup table.
2023-10-12 09:02:45 +02:00
Henrik Rydgård
d60c9a015f
Vulkan: Fix synchronization when shutting the GPU down in-game.
2023-10-11 12:49:33 +02:00
Henrik Rydgård
0ad2827e14
Vulkan: Fix synchronization when shutting the GPU down in-game.
2023-10-11 12:27:39 +02:00
Henrik Rydgård
8ebc08185b
Allocate descriptors in blocks of 8 instead of individually, to reduce overhead.
2023-10-10 10:17:56 +02:00
Henrik Rydgård
3b22d1248e
Fix for Vulkan on 32-bit devices, oops.
2023-10-10 10:10:12 +02:00
Henrik Rydgård
2b0192d818
Have FrameData structs for each pipeline layout, instead of multiple arrays
2023-10-10 09:02:35 +02:00
Henrik Rydgård
397745ce14
Remove unused code
2023-10-10 09:02:35 +02:00