Henrik Rydgård
bc9a047ef1
Search: Skip spaces and control characters, code cleanup, fix minor issue on desktop
2026-05-11 11:45:04 +02:00
Henrik Rydgård
786b835ba1
Smoother directory navigation using search. Normalize away full-width chars for search.
2026-04-16 12:46:34 -06:00
Henrik Rydgård
56be37a2e4
Correct two minor bugs causing reported crashes
2026-03-13 10:16:25 +01:00
Henrik Rydgård
800a68f32d
Sanity checking in Utf8.cpp, improve logging for missing translations
2025-12-15 17:17:23 +01:00
Henrik Rydgård
f949bc8faf
RetroAchievements: Show subset names
2025-11-27 11:03:56 +01:00
Henrik Rydgård
70f1edb28f
Misc sanity checks
2025-06-14 08:45:02 +02:00
Henrik Rydgård
0c55bfcb70
ConvertUTF8ToJavaModifiedUTF8: Comment cleanup
2025-05-28 12:51:18 +02:00
Henrik Rydgård
073a6fef0e
Delete dead code from Utf8.cpp
2025-01-04 13:29:42 +01:00
Henrik Rydgård
c60074d1d5
Don't cut off the last char from strings from NativeKeyboard
2025-01-04 13:27:13 +01:00
Henrik Rydgård
c91169e702
Restore removed <algorithm> includes.
...
Turns out these were needed after all. For some reason, on Windows and
Mac, <algorithm> gets auto-included by something else so I don't notice
when it's missing, and MSVC's include dependency tracker doesn't see it
either.
2024-12-19 09:53:07 +01:00
Henrik Rydgård
4dd3621fa0
Remove some unnecessary <algorithm> includes.
2024-12-18 17:04:27 +01:00
Henrik Rydgård
080798b5dd
Move out two more functions from Core.cpp. Clean up Windows includes
2024-12-08 12:12:02 +01:00
Henrik Rydgård
26de955c77
Warning fixes, add warning to Cave Story if skip buffer effects is on
2024-10-22 11:56:08 +02:00
Henrik Rydgård
a6a189c24d
An old version of android had strict JNI validation of UTF-8 strings enabled. Let's pass it.
2024-10-22 11:02:26 +02:00
Henrik Rydgård
5d8560e379
Text wrapping bugfixes
2024-05-25 09:16:00 +02:00
Henrik Rydgård
0e03b66a95
Make vertical tabs scrollable
2024-01-19 14:56:29 +01:00
Henrik Rydgård
3e078abbaf
Restore nul check in u8_nextchar
2024-01-15 10:45:19 +01:00
Henrik Rydgård
69124fda96
Fix up a small mistake in ConvertUTF8ToWString
2024-01-15 10:43:49 +01:00
Henrik Rydgård
34d35dcf8b
More buildfix
2024-01-12 14:09:21 +01:00
Henrik Rydgård
0fc3e2b777
Add string_view support to more UTF functions
2024-01-12 14:03:02 +01:00
Henrik Rydgård
9c9fe8bf8f
Add string_view functionality to the core utf-8 parsing code
2024-01-12 14:03:02 +01:00
Henrik Rydgård
85dbc6b6aa
utf8_nextchar: Don't use a pointed-to variable as a loop counter.
2023-08-17 15:18:24 +02:00
Henrik Rydgård
63cfe28f61
Implement color emoji support on Android
2023-08-06 15:14:29 +02:00
Henrik Rydgård
a477ca3f05
Add a couple of emoji to UI in debug mode
2023-08-06 15:10:49 +02:00
Unknown W. Brackets
a7b7bf7826
Global: Set many read-only params as const.
...
This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Henrik Rydgård
cdb830f390
Minor optimization/cleanup
2022-12-10 12:05:40 +01:00
Unknown W. Brackets
5ef8762c32
PPGe: Interpret invalid UTF-8 sequences better.
...
This matches PSP firmware behavior per tests.
2021-03-28 14:26:14 -07:00
Henrik Rydgård
5802529daa
UTF-8 PPGe: Remove overlong encodings. Work around a weird issue in Ratchet & Clank. See issue #14297
2021-03-20 13:38:13 +01:00
Henrik Rydgård
0292d1719d
GEDebugger: Use utf-8 internally.
2020-11-02 10:02:52 +01:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
...
Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00