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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-11-14 18:19:36 +01:00
Code Issues Packages Projects Releases Wiki Activity
36,855 Commits 85 Branches 131 Tags
lost-device-work
Commit Graph
257 Commits
Author SHA1 Message Date
Henrik Rydgård d5d9d87dc6 Update the shader cache version to avoid obsolete shaders sticking around. Should fix #9249. 2017-01-28 22:11:48 +01:00
Henrik Rydgard e4cb44c243 Merge the texture flags into the dirty flags 2017-01-24 18:12:20 +01:00
Henrik Rydgard b423998c36 Move uniform dirty-flag to gstate_c, opening up for other uses. 2017-01-24 18:12:20 +01:00
Henrik Rydgard 3c221a7ebd Extract the dirty flag from the shader managers so code that dirties uniform flags can be shared. 2017-01-23 21:11:39 +01:00
Henrik Rydgard 63c00ec528 Don't need to take vertex format into account when applying UV scale for spline/bezier 2017-01-23 17:44:13 +01:00
Henrik Rydgard bd4436c6eb Centralize EstimatePerVertexCost and Execute_BlockTransferStart 2017-01-23 17:22:17 +01:00
Henrik Rydgard d9acd27126 Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
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