Commit Graph
181 Commits
Author SHA1 Message Date
Henrik Rydgård 6f7de71ed0 Fix bugs in some UTF8 string handling utility functions 2026-08-07 11:56:14 +02:00
Henrik Rydgård d87a98c4a8 Avoid wasting CPU on counting characters in the memblock management
Unittest and a bugfix by claude.
2026-08-07 08:56:41 +02:00
Henrik RydgårdandClaude Sonnet 5 5bd1ff8066 Move remaining manual command line parsing into CmdLine.cpp
Headless.cpp, NativeApp.cpp, and SDLMain.cpp each still hand-parsed a few
argv flags directly (mount/log/state/ignore/loglevel in headless and the
app, xres/yres/dpi/scale in SDL), duplicating and in some cases conflicting
with the shared CommandLineOptions parser. Consolidate all of it into
CmdLine.cpp/.h so there's a single source of truth, and drop the now-dead
remain_argc/remain_argv filtering in SDLMain.cpp since NativeInit no longer
reads argv itself.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PfFvWzpHxErWgRhKqqSewN
2026-08-05 16:02:49 +02:00
Henrik Rydgård de7989ae56 Add TextureReplacer unit test; make replacer testable standalone
Add unittest/TestTextureReplacer which creates a fictive texture pack
(textures.ini with readable invented hashes plus real PNG files), loads
it via the replacer, and verifies lookups, filtering, hashranges, mip
levels, and missing/ignored entries.

To make the replacer runnable outside the emulator:
- The constructor now accepts a null DrawContext (formats just default
  to unsupported).
- FindReplacement/FindFiltering use the replaceEnabled_ member instead
  of the global config.
- Added TextureReplacer::LoadPackForTesting() to load an ini from a
  path directly.
2026-08-03 18:55:33 +02:00
Henrik Rydgård b7b96c3374 Fix LZRC decompressor heap overflow and add unit test
The LZRC decompressor's only bounds check for output (and input) was a
debug-only _dbg_assert_msg_, which is a no-op in release builds. The
NPDRM demo block device also passed a hardcoded 1 MiB output length
while the real destination buffer (blockBuf_) could be as small as 2048
bytes, allowing a crafted NPDRM image to trigger an unbounded heap
overflow during game load.

Changes:
- rc_putbyte/rc_getbyte now enforce real bounds and set an error flag
  instead of relying on debug asserts; decompression aborts with -1 on
  overflow or truncated input.
- normalize() reads via rc_getbyte so it stays in bounds.
- Plain-text path clamps the copy size to both the output buffer and the
  remaining input (and no longer interprets the size as signed).
- NPDRMDemoBlockDevice::ReadBlock passes blockSize_ (the real buffer
  size) instead of 0x00100000 to lzrc_decompress.
- Add unittest/TestLzrc (synthetic input, no test data files): checks the
  plain-text clamp, truncated input, and output overflow all fail safely.
- AGENTS.md: note to reuse existing format handlers/decompressors before
  writing new ones.
2026-07-31 20:54:13 +02:00
Henrik Rydgård f3d7d8bc0c Fix Zip Slip in zip extraction and add unit test
A crafted zip with a parent-directory ("..") entry name could escape the
destination directory during extraction, writing arbitrary files on the
host (e.g. into startup/autostart folders). ExtractZipContents built the
output path by concatenating the raw zip entry name onto the destination
with no traversal check.

Changes:
- Add HasParentDirComponent() utility in Core/Util/PathUtil and use it in
  GameManager::ExtractZipContents to reject entries with a ".." component.
  Guard both the directory-creation and file-writing passes.
- Expose ExtractZipContents as public for testing.
- Add unittest/TestZipSlip which crafts a zip with a "../evil.txt" entry
  and verifies it is not written outside the destination directory.
2026-07-31 20:35:12 +02:00
Henrik Rydgård afe4d5beaf Buildfixes, dependency shuffling to make things more logical 2026-07-24 14:43:34 +02:00
Henrik Rydgård 16c7ec390f Headless: Start taking logic out of the "HeadlessHost"
Also update some agent files
2026-07-21 11:01:48 +02:00
Henrik Rydgård 4b24c187f2 Move more command line parameters to the new parser 2026-07-20 17:44:19 +02:00
Henrik Rydgård bd25962cbe Convert more options to the new command line parser 2026-07-20 16:33:03 +02:00
Henrik Rydgård dca65d02ad Move the force_gl_version command line hack to the new parser
See #20687
2026-07-20 16:33:03 +02:00
Henrik Rydgård e6875fa339 More cmdline work. 2026-07-20 16:33:03 +02:00
Henrik Rydgård 5c340ccd09 Remove the concept of scaled/offset depth buffers. 2026-06-10 10:41:30 +02:00
Henrik Rydgård 48084e9c3e Cleanup, fix some oversights 2026-06-03 15:23:17 +02:00
Henrik Rydgård 5b03bdaa8e Unit test fix, make the unit test a lot less log-spammy by default 2026-06-02 11:38:21 +02:00
Henrik Rydgård 3fa37a2bc1 Fix unittest 2026-05-30 19:07:59 +02:00
Henrik Rydgård ae98055cec Delete a lot of legacy depth and viewport code, fix OpenGL 2026-05-30 19:07:58 +02:00
Henrik Rydgård d6d2c24e24 Fix the toggle touch controls input (properly this time) 2026-02-05 09:44:42 +01:00
Henrik Rydgård 31dc48c815 Add a unit test to mat4 x mat4 2026-01-31 13:11:02 +01:00
Henrik Rydgård cbcec3e27f Bugfix GetFriendlyPath, use in more places 2026-01-29 23:15:32 +01:00
Henrik Rydgård 5f7a937466 Rename ValidSize to ClampValidSizeAt 2025-12-30 20:31:07 +01:00
Henrik Rydgård f5a211884b Minor cleanups, comments
Comments and warnings
2025-12-30 20:31:06 +01:00
Henrik Rydgård 9abd8c21e1 Finish implementing the multipart protocol, now multi file uploads work without corruption. 2025-10-27 12:20:24 +01:00
Henrik Rydgård b472eb8b8b Remove a lot of unnecessary string constructors 2025-08-31 15:49:29 +02:00
Henrik Rydgård 380fa19d3c Another std::string_view change, buildfix 2025-08-31 15:24:33 +02:00
Lin Runze 1d910b81ff loongarch: Add emitter, JIT and disassembler support for LoongArch64 2025-07-12 03:21:23 +08:00
Henrik Rydgård 62ff5ca81d Unit test fix part #1: Get more information 2025-06-24 15:20:50 +02:00
Henrik Rydgård 7cc42112c1 Add quick risc-v workaround in Unittest.cpp 2025-03-06 14:58:38 +01:00
Henrik Rydgård d6d1b5bbdc Add mechanism to run any closure on the main thread 2025-03-03 13:59:39 +01:00
Henrik Rydgård 33c4516e72 Implement new volume conversion functions, add test 2025-02-11 18:34:37 -06:00
Henrik Rydgård cf90b24431 Add UI volume setting (affecting navigation sounds and preview audio). Convert alt speed volume into a 100-step percentage. 2025-02-11 17:42:09 -06:00
Henrik Rydgård 9b923b72c1 Refactor audio output, preparing for better volume control 2025-02-11 16:43:29 -06:00
Henrik Rydgård 8907a4c001 More fixes, improve unit test 2025-02-06 10:26:46 -06:00
Henrik Rydgård e3f29cccd4 Add more tests 2025-02-06 10:26:46 -06:00
Henrik Rydgård 02b2a33980 Add test for mat*vec too. 2025-02-06 10:26:46 -06:00
Henrik Rydgård 46a472181b CrossSIMD unit test: Add sanity checks for the matrix multiplications 2025-02-06 10:26:46 -06:00
Henrik Rydgård 9caf37d28f Turn off depth raster if SIMD not available 2025-01-28 10:54:43 +01:00
Henrik Rydgård 7ddd7024f4 Revert unintentional change. Warning fix 2024-12-31 02:17:33 +01:00
Henrik Rydgård c3ac798545 More crosssimd 2024-12-31 01:59:08 +01:00
Henrik Rydgård 2051d55c90 CrossSIMD: Add a bunch more functonality for use by the rasterizer 2024-12-21 14:28:00 +01:00
Henrik Rydgård bdf4b69207 Warning fixes, minor cleanup 2024-12-21 14:28:00 +01:00
Henrik Rydgård 1c2f11a468 Buildfix 2024-12-19 16:57:57 +01:00
Henrik Rydgård d2a96dc7b5 Replace some SSE4-specific operations with SSE2 sequences. 2024-12-19 16:08:59 +01:00
Henrik Rydgård 755b062abd Minor perf improvement in ini file parser 2024-11-30 02:43:58 +01:00
Henrik Rydgård 305453b52d Buffer: Optimize scanning for the next crlf 2024-11-22 10:31:07 +01:00
Henrik Rydgård cb27df02f3 Implement new fast queue data structure CharQueue 2024-11-22 00:02:47 +01:00
Henrik Rydgård 9699be2110 RetroAchievements: Cleanup better on login failure 2024-09-26 01:09:56 +02:00
Henrik Rydgård 7a0cda93d0 Call TimeInit() in headless and unittest 2024-07-26 15:59:26 +02:00
Henrik Rydgård e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård 5b14cf9a3d Switch to the new functions. 2024-06-04 10:28:13 +02:00