The LZRC decompressor's only bounds check for output (and input) was a
debug-only _dbg_assert_msg_, which is a no-op in release builds. The
NPDRM demo block device also passed a hardcoded 1 MiB output length
while the real destination buffer (blockBuf_) could be as small as 2048
bytes, allowing a crafted NPDRM image to trigger an unbounded heap
overflow during game load.
Changes:
- rc_putbyte/rc_getbyte now enforce real bounds and set an error flag
instead of relying on debug asserts; decompression aborts with -1 on
overflow or truncated input.
- normalize() reads via rc_getbyte so it stays in bounds.
- Plain-text path clamps the copy size to both the output buffer and the
remaining input (and no longer interprets the size as signed).
- NPDRMDemoBlockDevice::ReadBlock passes blockSize_ (the real buffer
size) instead of 0x00100000 to lzrc_decompress.
- Add unittest/TestLzrc (synthetic input, no test data files): checks the
plain-text clamp, truncated input, and output overflow all fail safely.
- AGENTS.md: note to reuse existing format handlers/decompressors before
writing new ones.
A crafted zip with a parent-directory ("..") entry name could escape the
destination directory during extraction, writing arbitrary files on the
host (e.g. into startup/autostart folders). ExtractZipContents built the
output path by concatenating the raw zip entry name onto the destination
with no traversal check.
Changes:
- Add HasParentDirComponent() utility in Core/Util/PathUtil and use it in
GameManager::ExtractZipContents to reject entries with a ".." component.
Guard both the directory-creation and file-writing passes.
- Expose ExtractZipContents as public for testing.
- Add unittest/TestZipSlip which crafts a zip with a "../evil.txt" entry
and verifies it is not written outside the destination directory.
Adds a new GLProfiler class for GPU-side timestamp profiling, similar to
VulkanProfiler. Uses GL_EXT_disjoint_timer_query (GLES) or GL_ARB_timer_query
(desktop GL).
Features:
- Scoped Begin()/End() profiling with printf-style naming
- Automatic GPU disjoint detection (frequency changes invalidate results)
- Millisecond timing output via INFO_LOG
- Pre-allocated query pool (1024 queries max per frame)
- Nested scope support with indented output
Signed-off-by: Chris Healy <cphealy@gmail.com>
extend max pdp block size, due to user report of the following in
dissidia:
07:53:752 MatchingEven I[SCENET]: HLE\sceNetAdhocMatching.cpp:1188 EventLoop[1]: Matching Event [1=HELLO][00:02:02:02:02:02] OptSize=4696