Henrik Rydgård
16206d18ab
Simplify the EmuThread API again
2026-08-05 09:48:51 +02:00
Henrik Rydgård
5eb4772644
Minor EmuThread refactor
2026-08-05 00:15:56 +02:00
Henrik Rydgård
15f2bbc27f
Buildfixes
2026-08-04 18:57:53 +02:00
Henrik Rydgård
d0c6362a21
Use the common EmuThread implementation in the deprecated Qt backend
2026-07-26 11:54:55 +02:00
Henrik Rydgård
29edec7684
Move calling ThreadStart and ThreadEnd into the EmuThread wrapper
2026-07-26 11:54:50 +02:00
Henrik Rydgård
7f218acc53
Change the GraphicsContext interface to be more consistent
2026-07-26 10:22:00 +02:00
Henrik Rydgård
85f8715660
Break the circular dependency caused by putting EmuThread in core using an interface
2026-07-24 15:31:42 +02:00
Henrik Rydgård
afe4d5beaf
Buildfixes, dependency shuffling to make things more logical
2026-07-24 14:43:34 +02:00
Henrik Rydgård
78c9952731
Move Qt camera code out of Core
2026-07-24 12:06:15 +02:00
Henrik Rydgård
16c7ec390f
Headless: Start taking logic out of the "HeadlessHost"
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Also update some agent files
2026-07-21 11:01:48 +02:00
Henrik Rydgård
717ffc9fae
Buildfixes
2026-07-20 12:02:07 +02:00
Henrik Rydgård
a59637975a
Call the new command line parser from all backends
2026-07-20 12:02:07 +02:00
Henrik Rydgård
993c3a9c67
Avoid accurately computing disk space on iOS and Android (where it can be slow). Add a setting.
2026-07-14 22:22:29 +02:00
Henrik Rydgård
8b0ddf88fe
Qt buildfix, gitignore in ext
2026-06-16 11:49:40 +02:00
Henrik Rydgård
494ac1e0fe
Another buildfix attempt
2026-06-16 11:44:44 +02:00
Henrik Rydgård
51c3058cf6
Replace "ForceFullScreen" with a way to prevent specific settings from being saved.
2026-02-02 09:25:49 +01:00
Henrik Rydgård
18a67b82d2
Do the same with KeyInputFlags. Fix minor UI misalignments
2025-12-19 13:41:58 +01:00
Henrik Rydgård
481d0fd18c
Switch TouchInputFlags to enum class, fix some minor UI issues
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Scroll views now only wheel-scroll if the mouse is hovering over them.
2025-12-19 11:38:56 +01:00
Henrik Rydgård
6d1973edfb
Add banners on the top of settings pages, if editing game-specific settings show the icon.
2025-11-09 08:51:41 +01:00
Henrik Rydgård
9218fe9b59
Rework the shutdown logic in the OpenGL backend. Eliminated race conditions.
2025-08-31 10:57:06 +02:00
Henrik Rydgård
0502d79c99
Remove the return value from NativeMix, correct mixing with other channel numbers than 2
2025-06-18 23:48:00 +02:00
Henrik Rydgård
61d6c95f0c
More refactoring. Add the AudioBackend interface
2025-06-16 21:55:32 +02:00
Henrik Rydgård
990b74cc17
More audio refactoring
2025-06-16 18:48:53 +02:00
Henrik Rydgård
09e067c6e1
Revert "Get rid of remains of support for non-square screen DPIs"
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This reverts commit f206ed95eb .
2025-05-21 21:41:50 +02:00
Henrik Rydgård
486370852f
Restrict SDL audio buffer setting to 128, 256, 512, 1024, 2048. UI improvmeents
2025-04-15 19:26:26 +02:00
Jamie Bainbridge
3d0ef8c6e1
SDL audio: Add config slider for audio samples
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As described on Issue #12705 several users have problems with audio
popping, crackling, and distorion with different sample values.
Previous commit ece6edf reduced default samples from 1024 to 256 but
there does not seem to be an ideal value for all platforms.
Make the option configurable in Audio Backend Settings.
Signed-off-by: Jamie Bainbridge <jamie.bainbridge@gmail.com >
2025-04-15 18:18:42 +02:00
Henrik Rydgård
e70dd3b2df
Break out AtracTrack into its own file. Add a little atrac analysis tool to ImDebugger (for future use)
2025-03-19 16:15:51 +01:00
Henrik Rydgård
7ee999e424
Qt: Don't forget the mouse flags
2025-03-05 23:26:30 +01:00
Henrik Rydgård
1a1483478a
Fix live resizing, implement setting on all platforms.
2025-02-20 17:14:59 -06:00
Henrik Rydgård
e791e31528
Update the undermaintained Qt port to use the new DPI Recalculate
2025-02-20 15:47:06 -06:00
Henrik Rydgård
91360fee9b
Have Native_UpdateScreenScale use the new g_display.Recalculate()
2025-02-20 15:47:02 -06:00
Henrik Rydgård
23f43dd9fa
DPI code cleanup
2025-02-20 15:47:02 -06:00
Henrik Rydgård
f206ed95eb
Get rid of remains of support for non-square screen DPIs
2025-02-20 11:14:26 -06:00
Henrik Rydgård
ab51c2a13b
Fix enabling logs
2024-12-16 12:48:48 +01:00
Henrik Rydgård
2b8414b437
Move irrelevant code out of Core.cpp
2024-12-02 13:26:41 +01:00
Henrik Rydgård
e6ae256da8
Fix regression with Debug->Stop (Ctrl+W). Delete some duplicate code.
2024-11-29 17:18:34 +01:00
Henrik Rydgård
758faac445
Be more consistent about thread naming
2024-11-05 12:53:21 +01:00
Henrik Rydgård
d6b4a76e98
Add Copy button for calculated CRCs on game info screen
2024-09-02 22:48:47 +02:00
Henrik Rydgård
96c4ae4457
TimeUtil: Minor cleanup, add precise_sleep()
2024-07-26 11:25:58 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
862fb951f1
Add support for loading mp3 files as UI sound.
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Fixes #18136
2024-04-09 19:15:49 +02:00
Henrik Rydgård
616ee81f84
Add another parameter to the internal "request" framework.
2024-04-06 12:04:45 +02:00
Henrik Rydgård
5a8140c301
Initialize RAIntegration support if available. Untested.
2024-04-05 18:15:10 +02:00
Henrik Rydgård
c5791764d8
Make the i18n T function use std::string_view
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Buildfixes, crashfixes
One more
Android buildfix
Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård
8faba8426a
AdrenoTools: Fix picking zip files from the Downloads folder. Add more validation.
2024-01-15 11:46:41 +01:00
Henrik Rydgård
9c9fe8bf8f
Add string_view functionality to the core utf-8 parsing code
2024-01-12 14:03:02 +01:00
Henrik Rydgård
19e4de5088
Change global UI messages to use an enum instead of strings.
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Makes it easier to add new ones and delete outdated ones without missing
any uses.
2023-09-30 11:37:02 +02:00
Henrik Rydgård
ade64171ce
Proof-of-concept: libchdr works on Windows
2023-09-29 10:05:19 +02:00
Henrik Rydgård
c28dc9e4f2
Pass in accelerometer readings using NativeAccelerometer instead of NativeAxis
2023-09-27 11:34:31 +02:00
Henrik Rydgård
80a99a67d9
Control: Change internal interfaces to batch-process input axis updates
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These naturally come in bunches on many platforms like Android, so lay
some groundwork to also handle them in bunches to minimize locking in
the future.
Linux buildfix
2023-08-31 11:55:53 +02:00